BritneysPAIRS Posted December 11, 2009 Share Posted December 11, 2009 can you supply txt or ini or xml files for every mame game...game info wise? megaman or better source videos for some of them would be great Link to comment Share on other sites More sharing options...
Mega Man (?) Posted December 11, 2009 Author Share Posted December 11, 2009 Sorry, I only have a few hundred or so random Mame videos...(nothing I ever plan to use... especially with "showcase" put together. ) Why do you ask BP...?Better source videos... I could definitely do some down the road. I haven't even gotten the pleasure to see all of showcase in action yet, If there was a list or request for some videos to be remade, I could help out for sure. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted December 11, 2009 Share Posted December 11, 2009 ill make a list of videos for you in the weekend....if someone can get me game info for mame in txt ini or xml files I can tell you guys how to view them and ill add them to the build(only aplicable on new version of default.xbe with smooth scroll)...I wont add this stuff offically till its done right though as it will cause confusion then the pack will be part of the build I guess or at least an extras pack like the screenshot pack. I cant be arsed doing these sorry just need the source files alot seem to be in FBL. ******trig are you availble can you help me sort an issue with some code you will like...I forgot your MSN .....trig where are you...plus I have some stuff for you on m-unit****** Link to comment Share on other sites More sharing options...
Mega Man (?) Posted December 11, 2009 Author Share Posted December 11, 2009 CoolAs far as re doing videos... I am a good man for that. Game info? what info would that entail? (just name, year, manufacture, and such... or full synopsis style work...?) Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted December 11, 2009 Share Posted December 11, 2009 full synopsis style work...triva any of that kinf of stuff. Ive found a way to enable it without clutter and not disturb people that dont use it....is will support any ascii file of the same name as the rom, must be named the same as roms Manf etc is all done in source eg rygar.ini in FBL is............................... Argus no Senshi - Legendary Warrior © 1986 Tecmo. In this platform game, you are a barbarian warrior trying to reclaim theland from an evil Dominator and his legions of minions. You fight yourway through 27 rounds with a unique weapon which was like a lethal razorsharp disk that he would hurl at enemies! - TECHNICAL -Game ID : 6002Main CPU : Z80 (@ 4 Mhz)Sound CPU : Z80 (@ 4 Mhz)Sound Chips : YM3812 (@ 4 Mhz), MSM5205 (@ 384 Khz)Screen orientation : HorizontalVideo resolution : 256 x 224 pixelsScreen refresh : 60.00 HzPalette colors : 1024Players : 2Control : 8-way joystickButtons : 2 - TRIVIA -The title of this game translates from Japanese as 'Warrior of Argus'. This game is known in US as "Rygar - Legend Warrior". - UPDATES -The differences between the US and Japanese are :* The demo sequences are different.* The Japanese version seems to have more hidden powers, stars and anextra free life. * The US version is more biased towards stars and explosions. - TIPS AND TRICKS -* 10,000 Points Bonus : At the end of each level, at THE VERY INSTANTthe game takes control and guides you into the temple, pull diagonallyLeftdown on the joystick. Do it right and you'll get 10,000 points. Note: The hundred number of your points must be the same as the units ofyour time, for example, 33,330 points and 13.30 seconds, or 100.000points and 00.00 seconds. * If the 'invincibility' bonus is gotten when having the 4 otherbonuses, you get normal invincibility (30 seconds) PLUS 170,000 points. * In Round 13, the item called 'Argus no Hidensyo' is hidden (1,000,000pts !!). - SERIES -1. Argus no Senshi - Legendary Warrior (1986)2. Rygar 2 (2002, Sony PlayStation 2) - PORTS -* Consoles :Nintendo Famicom (1987, "Argos no Senshi") Link to comment Share on other sites More sharing options...
Mega Man (?) Posted December 11, 2009 Author Share Posted December 11, 2009 (edited) Awesome! Yeah this is what I was talking about previously.If you found a way to implement it without clutter, than that is great I can make some as samples and give them to you.Any other format preferences can be worked out after that... EDIT: here is a sample of a game info I just did. (txt document)Is there any special word wrap preparations or anything like that I need to do?Or any other modifications? Teenage Mutant Ninja Turtles: Turtles In Time Manufacturer: Konami Year: 1991 Class: Wide Release Genre: Scrolling Fighter Type: Videogame Monitor: * Orientation: Horizontal * Type: Raster: Standard Resolution * CRT: Color Conversion Class: JAMMA+ Number of Simultaneous Players: 4 Maximum number of Players: 4 Gameplay: Joint Control Panel Layout: Multiple Player Controls: * Joystick: 8-way * Buttons: 2 [Attack|Jump] Sound: Amplified Stereo (two channel) Description Control one of the four Teenage Mutant Ninja Turtles as you battle through different time periods (prehistoric to the future) in this horizontal scrolling fighting game. The cool "3-D" effect as you throw enemies at the screen and the funny speech ("Ooh, forgot the sunscreen!") make this game memorable. Trivia The pizza-munching turtles originally appeared in a black and white comic book that debuted in 1984. They were so popular that they immediately spawned imitators with colorful names such as "Armor-Plated Adolescent Aardvarks!" and "Adolescent Radioactive Black Belt Hamsters". A cartoon series based upon the Turtles' adventures debuted in the United States on the CBS television network in 1987. The first names of turtles -- Michaelangelo, Raphael, Leonardo, and Donatello -- are the names of Italian Renaissance artists who lived between 1386 and 1564. Three of those artists had full names which were respectively Michaelangelo Buonariti, Raphael Sanzio and Leonardo Da Vinci, but as for Donatello, that was his only name. Download form: http://www.megaupload.com/?d=4W6JMX5U Edited December 11, 2009 by Mega Man (?) Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted December 11, 2009 Share Posted December 11, 2009 it works exactly the same as help file...adjust that and you will see how it all works....think thats help.txt.Anything like that I guess is all good....just need to match at least 1200 games before I add it to showcase and maybe 1800 :S Link to comment Share on other sites More sharing options...
Mega Man (?) Posted December 11, 2009 Author Share Posted December 11, 2009 I plan on cleaning up the format and maybe arranging them differently as far as what info comes first and such. Sorry BP... "help file" maybe my mind is going blank... what help file are you talking about?Some way to test them along the way would be nice. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted December 11, 2009 Share Posted December 11, 2009 just change the CoinOPS/media/help.txt file then press start and "select buttons and features" this is the same code im using....I can supply a source early next year on new forums...that I need to control to move forward, this stuff as you have seen causes more issues than constructive help although people think harrasment and false statements will help me out....they dont help me see proper ways to do stuff and move forward normally I just want the stuff thought about (messure twice and cut once)... I would like to see ini stuff cleaned up as well as the offical history.dat was to messy for me to want to add. Link to comment Share on other sites More sharing options...
Mega Man (?) Posted December 11, 2009 Author Share Posted December 11, 2009 Gotcha BP That official history.dat is pretty crazy... I'll get working on these and let you know when I have made sufficient amounts. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted December 11, 2009 Share Posted December 11, 2009 cool.... I can adjust the sources a little to match stuff correctly later Link to comment Share on other sites More sharing options...
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