BritneysPAIRS Posted October 16, 2010 Author Share Posted October 16, 2010 if I get the sources ill put in doom for sure Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted October 16, 2010 Author Share Posted October 16, 2010 hehehe I got doom 1 and doom 2 and final doom going in source yeah whats the best ones Doom 2 for sure? and there are 2 final dooms? also is this needed in 720 p? Link to comment Share on other sites More sharing options...
ace9094 Posted October 16, 2010 Share Posted October 16, 2010 hehehe I got doom 1 and doom 2 and final doom going in source yeah whats the best ones Doom 2 for sure? and there are 2 final dooms? also is this needed in 720 p? it this uses wad files, does it mean Total Conversion wads would work? like goldeneye and batman? great news ! Link to comment Share on other sites More sharing options...
zerojay Posted October 16, 2010 Share Posted October 16, 2010 It would be REALLY awesome to have a port of Skulltag to Xbox (another Doom sourceport focusing on multiplayer) so that we can have Megaman 8-bit Deathmatch running. http://cutstuff.net/blog/?page_id=1490 The source for Mario War can be found using these links: http://72dpiarmy.supersanctuary.net/viewto...?f=1&t=1435 Link to comment Share on other sites More sharing options...
lunchbox Posted October 16, 2010 Share Posted October 16, 2010 (edited) old version I think but ill ill see...cant get it to work at present theres a font error sorted the issues and its no go its .12 not even version 1 let alone version 2 Ahh, I am not too familiar with compiling (SDL MAME for xdsl only), even less with xbe, but I see something that says update in the archive folder, and the nfo says something about patching. Not sure, but I think the WinDoom source may be where these files are. Sorry, this was no help. I may be able to find something better. Did you see the Wolfenstein XDK source in there as well? Edited October 16, 2010 by lunchbox Link to comment Share on other sites More sharing options...
azzman Posted October 16, 2010 Share Posted October 16, 2010 This project is beyond awesome , great work! Maybe one day it could be ported to the 360 for JTAG users Link to comment Share on other sites More sharing options...
fumanchu Posted October 16, 2010 Share Posted October 16, 2010 It would be REALLY awesome to have a port of Skulltag to Xbox (another Doom sourceport focusing on multiplayer) so that we can have Megaman 8-bit Deathmatch running. http://cutstuff.net/blog/?page_id=1490 The source for Mario War can be found using these links: http://72dpiarmy.supersanctuary.net/viewto...?f=1&t=1435i am presuming megaman 8bit deathmatch does not contain any actual wad files for the game? Link to comment Share on other sites More sharing options...
zerojay Posted October 16, 2010 Share Posted October 16, 2010 (edited) It would be REALLY awesome to have a port of Skulltag to Xbox (another Doom sourceport focusing on multiplayer) so that we can have Megaman 8-bit Deathmatch running. http://cutstuff.net/blog/?page_id=1490 The source for Mario War can be found using these links: http://72dpiarmy.supersanctuary.net/viewto...?f=1&t=1435i am presuming megaman 8bit deathmatch does not contain any actual wad files for the game? WAD files for the game are included, but you can't just use the WAD alone in any Doom source port aside from skulltag as far as I know. The changes are quite extensive. Xboyadvance, the madmab version, allows you to set two different screen resolutions, one for GBA and one for regular gameboy. That would be nice to have because right now in coinops only one can be proper resolution and the other gets stretched. Edited October 16, 2010 by zerojay Link to comment Share on other sites More sharing options...
lunchbox Posted October 16, 2010 Share Posted October 16, 2010 (edited) hehehe I got doom 1 and doom 2 and final doom going in source yeah whats the best ones Doom 2 for sure? and there are 2 final dooms? also is this needed in 720 p?I dont have DoomX on my box (I like the versions on the Doom3 disk). I imagine it runs alot like XDuke, in which case I say "Hell yeah 720 p!" XDuke looks great in 720 p. and no noticable slow down at all.Also, What about using the odamex core for this, looks like sources may be available for that too. Edited October 16, 2010 by lunchbox Link to comment Share on other sites More sharing options...
jobo Posted October 16, 2010 Share Posted October 16, 2010 hehehe I got doom 1 and doom 2 and final doom going in source yeah Fantastic news! Great console pack as well! Looking forward to this. Btw, did you fix controller in Duck Hunt för NES? Link to comment Share on other sites More sharing options...
fumanchu Posted October 16, 2010 Share Posted October 16, 2010 It would be REALLY awesome to have a port of Skulltag to Xbox (another Doom sourceport focusing on multiplayer) so that we can have Megaman 8-bit Deathmatch running. http://cutstuff.net/blog/?page_id=1490 The source for Mario War can be found using these links: http://72dpiarmy.supersanctuary.net/viewto...?f=1&t=1435i am presuming megaman 8bit deathmatch does not contain any actual wad files for the game? WAD files for the game are included, but you can't just use the WAD alone in any Doom source port aside from skulltag as far as I know. The changes are quite extensive. Xboyadvance, the madmab version, allows you to set two different screen resolutions, one for GBA and one for regular gameboy. That would be nice to have because right now in coinops only one can be proper resolution and the other gets stretched.have you tried the wad file for megaman deathmatch in odamex?? Link to comment Share on other sites More sharing options...
Recommended Posts