PhilExile Posted April 1, 2010 Share Posted April 1, 2010 Hey BP, I'm not sure if this would be difficult or impact performance, but have you considering implementing any filters that simulate scanlines? It might be fun to have for the users that like them. A lot of people buy things like the XRGB3 for a ridiculous amount of money to add scanlines onto an HDTV setup. See below: http://retrogaming.hazard-city.de/ It would be something cool to have in CoinOps. I could help you test/tweak this as well since I can compare the scales output by my Emotia/PVM Monitor and compare it to whats being simulated via CoinOps on the HDTV. Thanks again, the pixel perfect feature is working fantastic!!! Talk soon Link to comment Share on other sites More sharing options...
Cospefogo Posted April 1, 2010 Share Posted April 1, 2010 Hey Phil, I have bad experience with scanline simulation filters on SD CRT TVs.The results never were good. And I am counting the minutes to test the 10x11 aspect ratio. Cospefogo. Link to comment Share on other sites More sharing options...
mtx Posted April 1, 2010 Share Posted April 1, 2010 Are these screen settings saved per game? Link to comment Share on other sites More sharing options...
PhilExile Posted April 1, 2010 Share Posted April 1, 2010 Hi Cos, I hear what you're saying, but this would be a feature mainly for HDTV users. The reason it doesn't look good on SDTVs is because Xbox outputs 480i, which has subtle scanlines that flicker due to interlacing. These clash with the emulator's simulated scanlines and make it look weird. In theory, scanlines should look great if CoinOps outputs 480p since you could make a filter that draws a single solid pixel line every other line, so 240 gray/black lines. It may also work with 720p, but the number of solid pixel lines would have to be 360 instead. I think CoinOps could be coded to see if you are outputting 480p or 720p so it would know how many scanlines to draw. If we could get this to work, it would be another first for a MAME emulator as far as I know. It would also make owners of the XRGB3 cry. Talk soon Hey Phil, I have bad experience with scanline simulation filters on SD CRT TVs.The results never were good. And I am counting the minutes to test the 10x11 aspect ratio. Cospefogo. Link to comment Share on other sites More sharing options...
PhilExile Posted April 1, 2010 Share Posted April 1, 2010 Hello, No, they are global. It works great. We are still ironing out all the details and whatnot. People are going to love this. Are these screen settings saved per game? Link to comment Share on other sites More sharing options...
PhilExile Posted April 1, 2010 Share Posted April 1, 2010 Hello, I figured it would help if I created an example of what I'm talking about using Rastan, a 320x240 native game, as an example. Rastan, default resolution: Rastan 480P, 2X with scanlines overlay at 50% black: Rastan 720P, 3X with scanlines overlay at 50% black: Since this would work with the 720p mode, it would actually outperform the XRGB3 capabilities since it can only simulate scanlines on an HDTV at 480p. Link to comment Share on other sites More sharing options...
Cospefogo Posted April 1, 2010 Share Posted April 1, 2010 Hey Phil,Very nice examples. I really think it will be useful for HD users.Imagine the PIXEL PERFECT + SCANLINES on 720p/HD modes.It will be superb. It gives me some hope of happiness on the future day whenI will be forced to migrate to LCD's and things like that.(Our CRTs will not last forever, ha ha) BP my man, I think this could be a nice addonfor the HD users. I am not using it now, but I might bein the future. I like this feature.I am on it.Are you too? Cospefogo. Link to comment Share on other sites More sharing options...
mtx Posted April 1, 2010 Share Posted April 1, 2010 If the Xbox had more power you could do some really authentic CRT effects:http://www.bit-tech.net/news/gaming/2009/0...ella-emulator/1 Link to comment Share on other sites More sharing options...
PhilExile Posted April 1, 2010 Share Posted April 1, 2010 Hi Mtx, Yes, I've read about those. They use OpenGL effects though and I don't think they can be ported to the Xbox because of that. I'd be happy with just the scanline option I detailed above. If the Xbox had more power you could do some really authentic CRT effects:http://www.bit-tech.net/news/gaming/2009/0...ella-emulator/1 Link to comment Share on other sites More sharing options...
PhilExile Posted April 1, 2010 Share Posted April 1, 2010 (edited) Also, they are replicating cheap CRTs. I have two Sony PVM20m4u studio monitors and they do not exhibit any of the ghosting or muted colors that are shown here. New arcade machine screens don't look this bad. If they have been in constant use for over 20 years, then they probably do, but that's not necessarily something you want to emulate. I'm more impressed with this set of filters, but again, these aren't for arcade. http://www.fly.net/~ant/libs/ntsc.html Edited April 1, 2010 by PhilExile Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted April 1, 2010 Author Share Posted April 1, 2010 im not adding scan lines its easy to do but looks bad to me...or crt effects....why add distortion when you asked for pixel perfect.....wierd you guys want it perfect then you want it distorted any GUI settings wanted? as they are being added Link to comment Share on other sites More sharing options...
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