mtx Posted April 4, 2010 Share Posted April 4, 2010 (edited) PM me a link pls? Edited April 4, 2010 by mtx Link to comment Share on other sites More sharing options...
kazmir Posted April 4, 2010 Share Posted April 4, 2010 great job !!!! can i have a pm ? thanks !! Link to comment Share on other sites More sharing options...
ace9094 Posted April 4, 2010 Share Posted April 4, 2010 Hi guys, I have started to transfer my roms renaming them 1 by 1 naming from for example "Super Castlevania IV (E) [!].zip" to "SNES_Super Castlevania IV (E) [!].zip" Am I doing it wrong? If so what am I doing wrong? I checked the txt file and it looks like "SNES_SuperCastlevaniaIV" Should my rom look like "SNES_SuperCastlevaniaIV.zip" Dumb question im sure but I aint the smartest guy.... thanks ACE9094 Link to comment Share on other sites More sharing options...
Cospefogo Posted April 4, 2010 Share Posted April 4, 2010 BP,As you requested, here is the information you need: After a clean install:- I start the emulator- I don't touch the screen adjusment at all- I just set the video mode to Pixel Perfect Over Fit- And then, although the screen is PERFECT on aspect ratio, there is a ghostly geometric distortion that points to the center of the image. BEFORE my tweak to correct, here is the info of the values right from the clean install:ScreenUsage_X = 0.950000ScreenUsage_Y = 0.950000ScreenPos_X = 0.000000ScreenPos_Y = 0.000000 And now, with a tiny tiny "sliding" of the top+bottom borders "one d-pad touch" to the top, I get this:ScreenUsage_X = 0.948438ScreenUsage_Y = 0.947917ScreenPos_X = -0.001563ScreenPos_Y = 0.004688 This change on the coordinates corrects 100% ANY problems regardingPixel Perfect stuff. I am sure of that, tested several times.If you can apply this automatically when you set up the emulator for the firsttime (on the clean install) we will get rid of that ghost. HOWEVER, looks like the ghost found on the wider 384 tweak is stubborn.He does not want to leave. Ah, I also was able to find the very same ghost when I do achieveto get a pixel perfect setting MANUALLY on COINOPS, and also,it happent too on FBA-XXX on manual adjustment! Looks like something related to the very own Xbox video internals.Very strange. Cospefogo. Link to comment Share on other sites More sharing options...
Cospefogo Posted April 4, 2010 Share Posted April 4, 2010 Hey BP, Some text to be used on the SCALING INFO on the FAQ.I hope it is not too much detailed. Since English is notmy natural language, this is only a preview of the text.In the next step PhilExile will work on a revision. I think tomorrow it will be ready to be added to the FAQ. * * * ----------------------- SCALING OPTIONS (ADVANCED SETTINGS MODE) ----------------------- Understanding the 2 video modes: SD/480i-480p has a non-widescreen aspect ratio of 4:3, a vertical resolution of480 pixels and a horizontal resolution of 640 pixels, that is 640×480. HD/720p has a widescreen aspect ratio of 16:9, a vertical resolution of720 pixels and a horizontal resolution of 1280 pixels, that is 1280×720. * * * Understanding arcade screen sizes: Due to the different companies and producers, the arcades games have severaldifferent screen resolutions, being the most common for the horizontal games304x224, 320x224, 320x240 and for the vertical games 224x320, 240x320. We have also many titles under the 384x224 screen size, they are widescreengames mostly produced by Capcom (CPS1 and CPS2) and few other companies. * * * Understanding the correct aspect ratio: Pixel aspect ratio is a mathematical ratio that describes how the width of apixel in a digital image compares to the height of that same pixel. In termsof picture quality, the optimum pixel aspect ratio for any given picturedimension is 1:1. Any other pixel aspect ratio will cause the number of pixelsin one direction (either horizontally or vertically) to be reduced and thusimage will lose resolution and will contain less perceived detail. Displaying an image with a certain pixel aspect ratio and certain size different from its original pixel aspect ratio will cause the image to lookunnaturally stretched or squashed in either the horizontal or verticaldirection. Also, incorrect screen size displaying could cause pixel widthand height dimension disparity, introducing a series of annoying visualartifacts, called as a aliased image. * * * Understanding the antialias filtering: In digital signal processing, anti-aliasing is the technique of minimizingthe distortion artifacts known as aliasing (described above) when representinga image on a aspect ratio different from its original intended one. Theanti-aliasing filter essentially blurs the image slightly in order toreduce the annoying visual artifact caused by wrong screen aspectratio usage. * * * Understanding the pixel perfect feature: For the first time on a MAME emulator it is now possible to presentthe games on its own correct aspect ratios and correct screen sizes underSD and HD video modes. The pixel perfect feature automaticallycenters the image and displays the pixel size on a size 1:1, which meansthat all annoying visual artifact and distortions will be completely avoided.The image will be sharp, crisp and clear since CoinOPS automaticallyhandles the antialiasing, accordingly to the rules described next. * * * Understanding the overscan: Overscan is extra image area around the four edges of a video imagethat is not normally seen by the viewer. It exists because oldertelevisions and monitors were always highly variable in how the videoimage was framed within the cathode ray tube (CRT). Most of the companies and game producers planned their games takingthis issue in consideration, so nothing really important to a scene couldbe placed there, it also had to be kept free of essential game information,being composed most of the time by a black or empty area or simple backgroundartwork borders. * * * The advanced video modes option for CoinOPS: DEFAULTThe screen will be displayed on the traditional way used on MAME emulatorsfor a long time. The games will automatically fit to your screen adjustmentfor size and position. Antialias will be used to prevent any visual artifactor distortion to be present on the image. You will get a blurry result. SCALE STRETCHAll vertical games will be stretched horizontally to fill entirely your televisionscreen. Games like Tiger Heli, Raiden, Batsugun will be affected by this option.The antialiasing is automatically performed and you will not see any annoyingvisual artifact. You will get a blurry image and sometimes a squashed screen. PIXEL PERFECT X1The image will be centered on the screen and presented on its original sizeand original aspect ratio. Running Shinobi on SD mode you will get a 320x224screen image, centered in the middle. You will get small images and very tinypixels, crisp and sharp. PIXEL PERFECT X2The image will be centered on the screen and presented on double of its original size,but with correct aspect ratio. Running Shinobi under this option you will get a 640x448screen image, centered in the middle. This option is not compatible with overscan. If the original size of a game is wider or taller than your video mode, the gamedisplay will be forced down to PIXEL PERFECT 1X. A game like Vigilante, when doubledto 512x512, will not fit on the height of 480 pixels of the standard SD mode. Then it will be presented on 256x256, or 1X size. You will get, most of the time,full screen images (when the original game is equal or smaller than your video mode),sharp and crisp pixels, no blur at all. Antialiasing is automatically turned off. When you are in HD/720p mode, most of the games under 2X will fit on the screenwidth and height, similar to what happens when you are in SD/480i mode and selectsthe Pixel Perfect 1X option. PIXEL PERFECT X3The image will be centered on the screen and presented on triple of its original size.Running Shinobi under this option you will get a 960x672 screen image, centeredin the middle. This option is not compatible with overscan. If the original sizeof a game is wider or taller than your video mode, the game display will be forceddown to PIXEL PERFECT 2X. A game like Vigilante, when tripled to 768x768, will notfit on the height of 720 pixels of the standard HD/720p mode. Then it will forcedto 2X size, on 512x512. You will get crisp and sharp images, antialiasing os turnedoff automatically. No blur. - PIXEL PERFECT AUTO FITThis feature will handle automatically the screen size of the game and and performthe best fit to 1X, 2X or 3X accordingly to your video mode (SD/HD). If 3X doesnot fit on your video mode, CoinOPS will try 2X, and if it does not fit, CoinOPSthen will go for 1X. You will get sharp and crisp images, no blur, antialiasingautomatically off. - PIXEL PERFECT OVER FITThis feature works on a similar fashion as Pixel Perfect Auto Fit, but this timeit permits the overscan usage when displaying the image. It covers games thatare smaller, equal and larger 25% on width and/or 25% on height than yourcurrent video mode (HD/SD). That means that games like Vigilante and Spartan X that are originally 256x256,would - through with pixel perfect and correct aspect ratio - to fit as 512x512 ona SD video mode and 768x768 on a HD video mode, with some overscan on top and bottomof the image. This overscan is perfectly acceptable on many games, since the croppedpart of the image is just made by non-essential game graphics or even by black barsor empty areas. This is the most recommended feature for user using CoinOPS onregular SD video mode (480i/480p on CRT televisions). You will get crisp andsharp images, no blur, antialiasing automatically turned off. Important tip! For best results on Pixel Perfect settings, you should turnoff/zero the FLICKER FILTER option. * * * New Anti-Alias Automatic setting: Now CoinOPS has a option that permits the automatic usage of antialiasing.Depending on what video mode you are using, the antialiasing will be dismissedor not. When the games are on their correct aspect ratio you will have sharpengraphics with no blur. When the games are on a stretched or any other customsizes, you will have a antialiased image, smooth and blurry. * * * 10x11 Pixel Ratio support: 10x11 pixel aspect ratio is a feature the force the pixels to change its shapeto from square to rectangle, narrow on width. By doing so you will get someextra space on left and right sides. This is a feature intended to SD/480iusers, because it is extremely useful to correct small overscan to the sidesthat might happen on games with width equal to 320 pixels. We can take Gauntlet 1 and Gauntlet 2 as a example for this. When you turnon the Pixel Perfect Over Fit, Gauntlet will be perfectly displayed in fullscreen, sharp, no blur and no visual distortions. However, Gauntlet is oneof the games that uses all portion of the game screen to present graphics,right to very edge of the borders, suffering from a small amount ofoverscan. In this case, the 10x11 pixel feature is useful because itnarrows the width of the screen a little, almost getting rid of the overscan. Warning: This feature deals with the CoinOPS cores and require a rebootof your emulator. Also, this feature can't be used independently on gamebasis. If you turn it ON, it will affect all games. If you turn it OFF,it will affect all games too. By default it is OFF. * * * Fix for CPS1 and CPS2 widescreen games for non widescreens: As mentioned above, some game publishers (specially Capcom) designed gameswith wider screens of 384 pixels. If you are running CoinOPS on SD/non-widescreen this feature is useful to force the game to fit on your screen widththrough the Pixel Perfect rules. You will get a sharp and crisp screen,antialiasing off and no blur. This is a feature running under a evaluation period.The results are not 100% guaranteed on all 384 pixels wider games. * * * Vector Game Video options: CoinOPS now brings some vector options intended for games like Asteroids,Star Wars and similar titles. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted April 4, 2010 Author Share Posted April 4, 2010 ill be ironing a few bugs in the next week adding 2 new features and look at this stuff....ill make a R8 build and it will be the last one...so any bugs nows your chance ill get them fixed if i can. "I checked the txt file and it looks like "SNES_SuperCastlevaniaIV" Should my rom look like "SNES_SuperCastlevaniaIV.zip" THIS IS CORRECT...BUT RESCAN GAMES TO FIND THEM..JUST DO IT IN SETTINGS NOW Link to comment Share on other sites More sharing options...
ressurectionx Posted April 4, 2010 Share Posted April 4, 2010 well 1000s of reads vs a few on latest threads ive seen..... its obvious to everyone but you.....its easy to own you cba and time will tell but the funniest of all is im OWNING you so bad as you can see its getting worse and worse for you cba ..... time will tell you can bet on it.... im cirtainly not worried at all... all I see is CoinOPS stuff these days as you do....and it pisses you but you have no skills to fight back Tail off my emu goes from strenth to strength ...... with my stuff....... not other peoples mine and yes its why im OWNING you so badly .... and its just funny to tell you as no one listens to you as you have seen in all your threads...in fact all I get is that guys a cock PMs as we all know is true...plus I dont have to defend myself cba ive let you try your best and people now know anyways and have come over..... and dont support you at all now, in fact a few of your close members are now helping as you probably know..... and want to intergrate some of there stuff into an emulator that you say no one likes yet its remains the strongest in threads and downloads and has done for along time we did 4700 game pics,hd videos,sd videos,keymaps,cheats,history in a couple of weeks ........ive seen you guys talking about this for years....and im about to extend it by 5000 so guys go and pm more to come over I see the stats and the underdog site could take on the big man as they are weakning Why don't you cut that shit out BP? You added all of that because it was "borrowed" from my old work and already set up for you to move it over. All you needed was somebody to rename the stuff. Emphasis on "MY OLD WORK" as the collection that you have is severely outdated at this point. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted April 4, 2010 Author Share Posted April 4, 2010 we did 4700 game pics,hd videos,sd videos,keymaps,cheats,history in a couple of weeks...not one bit of your stuff was used sorry you think it was but I promise nothing at all of your stuff was used these people think I do use there stuff when I dont at all use anything of theres really...we created some from stratch and the rest was created from stuff from maws...mameworld and emumovies the collection of have of yours is lol it had way to many problems as I stated to be in my showcase...sorry but it was decided to use other stuff and do tidy ups on it....anyways good to see you actually think we grab your stuff you obviously havent looked as I havent looked at more than 1 rar of your stuff hehehhehehe all 4700 games where done in a week or so for every mame game, all altered to remove bars etc and named correctly as I created tools for the people that made this stuff automatic instead of manually doing it...not 4 years lol You guys need to listen to this....I dont use your stuff and never have and never will....thats my take on things....fight what you want and come here ive left xbox scene for good and its good to see what I thought would happen is happening, otherwise ill admit im wrong....but now the numbers have reversed....go check them out for yourself.... anyways its good to see you rx.....as you know you have to come here I wont be coming there but nice to see you hope all goes well....but the more the merry that want to leave a site that refuses to see what is the largest downloaded emu now and also has the most stuff being added to it...a site that lies to the people and tells them not to go there and wonder why people leave them in droves.....you are welcome and ive seen many many more new people here which is fantastic to see....ill be trying to help in any way time permits..... Cos ... a new Automatic mode for filter flicker added....its automatic by default Link to comment Share on other sites More sharing options...
ressurectionx Posted April 4, 2010 Share Posted April 4, 2010 Dude, really... nobody is buying what you're selling. Everyone knows that you've stolen emu author's work without their permission and integrated it into your system. We all know from real world experience that what you're claiming to have done is impossible in a few weeks and that a large portion of our stuff has been used to get that work done. You're like the Borg of Emulation. You will assimilate everything. I didn't even have a problem with you stealing my stuff before, in fact, I told you it was okay. But when you start saying shit like that about me and my team when you think I'm not around to see it, then I get pissed off. Go sit on your thumb and rotate bud. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted April 4, 2010 Author Share Posted April 4, 2010 welcome rx things move on with or without you...as they always have from my point of view.....I know you want to halt things but they move on anyways hey rx ill tell you to your face and have done many times and your welcome to see any of my comments .... the big laugh is you actually think it did take more than a week....this is a big reason why I wont work with you....id die before things get done and you would think its normal About stealing...this is an open source project.....unlike the one you support...madmab I havent seen one piece of source from him while ive outputed 100,000 of lines of code ive put in myself.....I know you guys claim open source issues with me....but honestly why do you say stuff and never release one line of source code ever you guys are hypicryts plain and simple...I know that and above is explained a very good reason why id never listen to you about opensource stuff Ill sum it up for you though I dont use your stuff I dont like it....ive told you this 100times why do you think my opions changed? .... thats pretty simple really this was about welcoming new people and talking to new people elsewhere....Welcoming new people to CoinOPS that are coming from other places ive seen and talked to alot lately and the reasons why and I welcome them all and they are free to talk to me as some have found out....I dont need to tell them about your information as they are fast working stuff out for themselves people are smart enough to make up there own minds and welcome rx good to see your back......some of your friends are here you know that come join them Link to comment Share on other sites More sharing options...
ressurectionx Posted April 4, 2010 Share Posted April 4, 2010 Blah blah blah.... All that ever comes out of those fingertips is bullshit bud. Use my stuff, then you insult it, and then pretend you're not using it so you can take credit for doing all the work....? GO FUCK YOURSELF BP! Link to comment Share on other sites More sharing options...
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