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CoinOPS 2 (old dev site)


BritneysPAIRS

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Hi guys,

 

I have started to transfer my roms renaming them 1 by 1

 

naming from for example "Super Castlevania IV (E) [!].zip" to "SNES_Super Castlevania IV (E) [!].zip"

 

Am I doing it wrong? If so what am I doing wrong?

 

I checked the txt file and it looks like "SNES_SuperCastlevaniaIV"

 

Should my rom look like "SNES_SuperCastlevaniaIV.zip"

 

Dumb question im sure but I aint the smartest guy....

 

thanks

 

ACE9094

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BP,

As you requested, here is the information you need:

 

After a clean install:

- I start the emulator

- I don't touch the screen adjusment at all

- I just set the video mode to Pixel Perfect Over Fit

- And then, although the screen is PERFECT on aspect ratio, there is a ghostly geometric distortion that points to the center of the image.

 

BEFORE my tweak to correct, here is the info of the values right from the clean install:

ScreenUsage_X = 0.950000

ScreenUsage_Y = 0.950000

ScreenPos_X = 0.000000

ScreenPos_Y = 0.000000

 

And now, with a tiny tiny "sliding" of the top+bottom borders "one d-pad touch" to the top, I get this:

ScreenUsage_X = 0.948438

ScreenUsage_Y = 0.947917

ScreenPos_X = -0.001563

ScreenPos_Y = 0.004688

 

This change on the coordinates corrects 100% ANY problems regarding

Pixel Perfect stuff. I am sure of that, tested several times.

If you can apply this automatically when you set up the emulator for the first

time (on the clean install) we will get rid of that ghost.

 

HOWEVER, looks like the ghost found on the wider 384 tweak is stubborn.

He does not want to leave.

 

Ah, I also was able to find the very same ghost when I do achieve

to get a pixel perfect setting MANUALLY on COINOPS, and also,

it happent too on FBA-XXX on manual adjustment!

 

Looks like something related to the very own Xbox video internals.

Very strange.

 

Cospefogo.

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Hey BP,

 

Some text to be used on the SCALING INFO on the FAQ.

I hope it is not too much detailed. Since English is not

my natural language, this is only a preview of the text.

In the next step PhilExile will work on a revision.

 

I think tomorrow it will be ready to be added to the FAQ.

 

* * *

 

----------------------- SCALING OPTIONS (ADVANCED SETTINGS MODE) -----------------------

 

Understanding the 2 video modes:

 

SD/480i-480p has a non-widescreen aspect ratio of 4:3, a vertical resolution of

480 pixels and a horizontal resolution of 640 pixels, that is 640×480.

 

HD/720p has a widescreen aspect ratio of 16:9, a vertical resolution of

720 pixels and a horizontal resolution of 1280 pixels, that is 1280×720.

 

* * *

 

Understanding arcade screen sizes:

 

Due to the different companies and producers, the arcades games have several

different screen resolutions, being the most common for the horizontal games

304x224, 320x224, 320x240 and for the vertical games 224x320, 240x320.

 

We have also many titles under the 384x224 screen size, they are widescreen

games mostly produced by Capcom (CPS1 and CPS2) and few other companies.

 

* * *

 

Understanding the correct aspect ratio:

 

Pixel aspect ratio is a mathematical ratio that describes how the width of a

pixel in a digital image compares to the height of that same pixel. In terms

of picture quality, the optimum pixel aspect ratio for any given picture

dimension is 1:1. Any other pixel aspect ratio will cause the number of pixels

in one direction (either horizontally or vertically) to be reduced and thus

image will lose resolution and will contain less perceived detail.

 

Displaying an image with a certain pixel aspect ratio and certain size

different from its original pixel aspect ratio will cause the image to look

unnaturally stretched or squashed in either the horizontal or vertical

direction. Also, incorrect screen size displaying could cause pixel width

and height dimension disparity, introducing a series of annoying visual

artifacts, called as a aliased image.

 

* * *

 

Understanding the antialias filtering:

 

In digital signal processing, anti-aliasing is the technique of minimizing

the distortion artifacts known as aliasing (described above) when representing

a image on a aspect ratio different from its original intended one. The

anti-aliasing filter essentially blurs the image slightly in order to

reduce the annoying visual artifact caused by wrong screen aspect

ratio usage.

 

* * *

 

Understanding the pixel perfect feature:

 

For the first time on a MAME emulator it is now possible to present

the games on its own correct aspect ratios and correct screen sizes under

SD and HD video modes. The pixel perfect feature automatically

centers the image and displays the pixel size on a size 1:1, which means

that all annoying visual artifact and distortions will be completely avoided.

The image will be sharp, crisp and clear since CoinOPS automatically

handles the antialiasing, accordingly to the rules described next.

 

* * *

 

Understanding the overscan:

 

Overscan is extra image area around the four edges of a video image

that is not normally seen by the viewer. It exists because older

televisions and monitors were always highly variable in how the video

image was framed within the cathode ray tube (CRT).

 

Most of the companies and game producers planned their games taking

this issue in consideration, so nothing really important to a scene could

be placed there, it also had to be kept free of essential game information,

being composed most of the time by a black or empty area or simple background

artwork borders.

 

* * *

 

The advanced video modes option for CoinOPS:

 

DEFAULT

The screen will be displayed on the traditional way used on MAME emulators

for a long time. The games will automatically fit to your screen adjustment

for size and position. Antialias will be used to prevent any visual artifact

or distortion to be present on the image. You will get a blurry result.

 

SCALE

 

 

 

STRETCH

All vertical games will be stretched horizontally to fill entirely your television

screen. Games like Tiger Heli, Raiden, Batsugun will be affected by this option.

The antialiasing is automatically performed and you will not see any annoying

visual artifact. You will get a blurry image and sometimes a squashed screen.

 

PIXEL PERFECT X1

The image will be centered on the screen and presented on its original size

and original aspect ratio. Running Shinobi on SD mode you will get a 320x224

screen image, centered in the middle. You will get small images and very tiny

pixels, crisp and sharp.

 

PIXEL PERFECT X2

The image will be centered on the screen and presented on double of its original size,

but with correct aspect ratio. Running Shinobi under this option you will get a 640x448

screen image, centered in the middle. This option is not compatible with overscan.

 

If the original size of a game is wider or taller than your video mode, the game

display will be forced down to PIXEL PERFECT 1X. A game like Vigilante, when doubled

to 512x512, will not fit on the height of 480 pixels of the standard SD mode.

 

Then it will be presented on 256x256, or 1X size. You will get, most of the time,

full screen images (when the original game is equal or smaller than your video mode),

sharp and crisp pixels, no blur at all. Antialiasing is automatically turned off.

 

When you are in HD/720p mode, most of the games under 2X will fit on the screen

width and height, similar to what happens when you are in SD/480i mode and selects

the Pixel Perfect 1X option.

 

PIXEL PERFECT X3

The image will be centered on the screen and presented on triple of its original size.

Running Shinobi under this option you will get a 960x672 screen image, centered

in the middle. This option is not compatible with overscan. If the original size

of a game is wider or taller than your video mode, the game display will be forced

down to PIXEL PERFECT 2X. A game like Vigilante, when tripled to 768x768, will not

fit on the height of 720 pixels of the standard HD/720p mode. Then it will forced

to 2X size, on 512x512. You will get crisp and sharp images, antialiasing os turned

off automatically. No blur.

 

- PIXEL PERFECT AUTO FIT

This feature will handle automatically the screen size of the game and and perform

the best fit to 1X, 2X or 3X accordingly to your video mode (SD/HD). If 3X does

not fit on your video mode, CoinOPS will try 2X, and if it does not fit, CoinOPS

then will go for 1X. You will get sharp and crisp images, no blur, antialiasing

automatically off.

 

- PIXEL PERFECT OVER FIT

This feature works on a similar fashion as Pixel Perfect Auto Fit, but this time

it permits the overscan usage when displaying the image. It covers games that

are smaller, equal and larger 25% on width and/or 25% on height than your

current video mode (HD/SD).

 

That means that games like Vigilante and Spartan X that are originally 256x256,

would - through with pixel perfect and correct aspect ratio - to fit as 512x512 on

a SD video mode and 768x768 on a HD video mode, with some overscan on top and bottom

of the image. This overscan is perfectly acceptable on many games, since the cropped

part of the image is just made by non-essential game graphics or even by black bars

or empty areas. This is the most recommended feature for user using CoinOPS on

regular SD video mode (480i/480p on CRT televisions). You will get crisp and

sharp images, no blur, antialiasing automatically turned off.

 

Important tip! For best results on Pixel Perfect settings, you should turn

off/zero the FLICKER FILTER option.

 

 

* * *

 

New Anti-Alias Automatic setting:

 

Now CoinOPS has a option that permits the automatic usage of antialiasing.

Depending on what video mode you are using, the antialiasing will be dismissed

or not. When the games are on their correct aspect ratio you will have sharpen

graphics with no blur. When the games are on a stretched or any other custom

sizes, you will have a antialiased image, smooth and blurry.

 

* * *

 

10x11 Pixel Ratio support:

 

10x11 pixel aspect ratio is a feature the force the pixels to change its shape

to from square to rectangle, narrow on width. By doing so you will get some

extra space on left and right sides. This is a feature intended to SD/480i

users, because it is extremely useful to correct small overscan to the sides

that might happen on games with width equal to 320 pixels.

 

We can take Gauntlet 1 and Gauntlet 2 as a example for this. When you turn

on the Pixel Perfect Over Fit, Gauntlet will be perfectly displayed in full

screen, sharp, no blur and no visual distortions. However, Gauntlet is one

of the games that uses all portion of the game screen to present graphics,

right to very edge of the borders, suffering from a small amount of

overscan. In this case, the 10x11 pixel feature is useful because it

narrows the width of the screen a little, almost getting rid of the overscan.

 

Warning: This feature deals with the CoinOPS cores and require a reboot

of your emulator. Also, this feature can't be used independently on game

basis. If you turn it ON, it will affect all games. If you turn it OFF,

it will affect all games too. By default it is OFF.

 

* * *

 

Fix for CPS1 and CPS2 widescreen games for non widescreens:

 

As mentioned above, some game publishers (specially Capcom) designed games

with wider screens of 384 pixels. If you are running CoinOPS on SD/non-wide

screen this feature is useful to force the game to fit on your screen width

through the Pixel Perfect rules. You will get a sharp and crisp screen,

antialiasing off and no blur.

 

This is a feature running under a evaluation period.

The results are not 100% guaranteed on all 384 pixels wider games.

 

* * *

 

Vector Game Video options:

 

CoinOPS now brings some vector options intended for games like Asteroids,

Star Wars and similar titles.

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ill be ironing a few bugs in the next week adding 2 new features and look at this stuff....ill make a R8 build and it will be the last one...so any bugs nows your chance ill get them fixed if i can.

 

"I checked the txt file and it looks like "SNES_SuperCastlevaniaIV" Should my rom look like "SNES_SuperCastlevaniaIV.zip" THIS IS CORRECT...BUT RESCAN GAMES TO FIND THEM..JUST DO IT IN SETTINGS NOW

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well 1000s of reads vs a few on latest threads ive seen..... its obvious to everyone but you.....its easy to own you cba and time will tell :)

 

but the funniest of all is im OWNING you so bad :) as you can see its getting worse and worse for you cba ..... time will tell you can bet on it.... im cirtainly not worried at all... all I see is CoinOPS stuff these days as you do....and it pisses you but you have no skills to fight back

 

Tail off my emu goes from strenth to strength ...... with my stuff....... not other peoples mine :) and yes its why im OWNING you so badly .... and its just funny to tell you as no one listens to you as you have seen in all your threads...in fact all I get is that guys a cock PMs as we all know is true...plus I dont have to defend myself cba ive let you try your best and people now know anyways and have come over..... and dont support you at all now, in fact a few of your close members are now helping as you probably know..... and want to intergrate some of there stuff into an emulator that you say no one likes yet its remains the strongest in threads and downloads and has done for along time

 

we did 4700 game pics,hd videos,sd videos,keymaps,cheats,history in a couple of weeks :)........ive seen you guys talking about this for years....and im about to extend it by 5000 :)

 

so guys go and pm more to come over :) I see the stats and the underdog site could take on the big man as they are weakning

 

 

Why don't you cut that shit out BP?

 

You added all of that because it was "borrowed" from my old work and already set up for you to move it over. All you needed was somebody to rename the stuff.

 

Emphasis on "MY OLD WORK" as the collection that you have is severely outdated at this point. :)

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we did 4700 game pics,hd videos,sd videos,keymaps,cheats,history in a couple of weeks...not one bit of your stuff was used :) sorry you think it was but I promise nothing at all of your stuff was used

 

these people think I do use there stuff when I dont at all use anything of theres really...we created some from stratch and the rest was created from stuff from maws...mameworld and emumovies :)

the collection of have of yours is lol :) it had way to many problems as I stated to be in my showcase...sorry but it was decided to use other stuff and do tidy ups on it....anyways good to see you actually think we grab your stuff :) you obviously havent looked as I havent looked at more than 1 rar of your stuff hehehhehehe all 4700 games where done in a week or so for every mame game, all altered to remove bars etc and named correctly as I created tools for the people that made this stuff automatic instead of manually doing it...not 4 years lol

 

You guys need to listen to this....I dont use your stuff and never have and never will....thats my take on things....fight what you want and come here ive left xbox scene for good and its good to see what I thought would happen is happening, otherwise ill admit im wrong....but now the numbers have reversed....go check them out for yourself....

 

anyways its good to see you rx.....as you know you have to come here I wont be coming there :) but nice to see you hope all goes well....but the more the merry that want to leave a site that refuses to see what is the largest downloaded emu now and also has the most stuff being added to it...a site that lies to the people and tells them not to go there and wonder why people leave them in droves.....you are welcome and ive seen many many more new people here which is fantastic to see....ill be trying to help in any way time permits.....

 

Cos ... a new Automatic mode for filter flicker added....its automatic by default

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Dude, really... nobody is buying what you're selling.

 

Everyone knows that you've stolen emu author's work without their permission and integrated it into your system.

 

We all know from real world experience that what you're claiming to have done is impossible in a few weeks and that a large portion of our stuff has been used to get that work done.

 

 

 

You're like the Borg of Emulation. You will assimilate everything.

 

 

 

 

I didn't even have a problem with you stealing my stuff before, in fact, I told you it was okay. But when you start saying shit like that about me and my team when you think I'm not around to see it, then I get pissed off.

 

Go sit on your thumb and rotate bud.

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welcome rx things move on with or without you...as they always have from my point of view.....I know you want to halt things but they move on anyways :)

 

hey rx ill tell you to your face and have done many times :) and your welcome to see any of my comments .... the big laugh is you actually think it did take more than a week....this is a big reason why I wont work with you....id die before things get done and you would think its normal

 

About stealing...this is an open source project.....unlike the one you support...madmab I havent seen one piece of source from him while ive outputed 100,000 of lines of code ive put in myself.....I know you guys claim open source issues with me....but honestly why do you say stuff and never release one line of source code ever you guys are hypicryts plain and simple...I know that and above is explained a very good reason why id never listen to you about opensource stuff

 

Ill sum it up for you though

 

I dont use your stuff I dont like it....ive told you this 100times why do you think my opions changed? :).... thats pretty simple really

 

this was about welcoming new people and talking to new people elsewhere....Welcoming new people to CoinOPS that are coming from other places ive seen and talked to alot lately and the reasons why and I welcome them all :) and they are free to talk to me as some have found out....I dont need to tell them about your information as they are fast working stuff out for themselves people are smart enough to make up there own minds

 

and welcome rx good to see your back......some of your friends are here you know that :) come join them

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