BritneysPAIRS Posted April 25, 2010 Author Share Posted April 25, 2010 use hk 128 version it has the kind of autofire you will like..you can set it up via the ingame osd Link to comment Share on other sites More sharing options...
Zhoul Posted April 25, 2010 Share Posted April 25, 2010 well, i dont need autofire...its just nice sometimes to turn it on if i want it. if it never happens it never happens, i just like autofire cuz im lazy Can't argue with that. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted April 25, 2010 Author Share Posted April 25, 2010 use hk 128 version it has the kind of autofire you will like..you can set it up via the ingame osd use hk 128 version it has the kind of autofire you will like..you can set it up via the ingame osd ... sorted for you Link to comment Share on other sites More sharing options...
Zhoul Posted April 25, 2010 Share Posted April 25, 2010 use hk 128 version it has the kind of autofire you will like..you can set it up via the ingame osd use hk 128 version it has the kind of autofire you will like..you can set it up via the ingame osd ... sorted for youWith one caveat: He must be willing to give up features in CoinOPS that aren't present in hk 128. IIRC, hk's last release is quite dated. What if he wants auto fire in Boogie Wings? Is that game even compatible with hk 128? Pixel perfect mode isn't there either, which means he'd be stuck playing games with unnecessary blur. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted April 25, 2010 Author Share Posted April 25, 2010 oh well its coded for the normal user not special occassion types of user so I wont be putting this in...the click buttons are the perfect place to put this feature....I tried a few other types of autofire including like hk just copying it from mame32 sources but I didnt like it done like this so I rethought about how I wanted autofire in and for me its exactly how I want it to work Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted April 25, 2010 Author Share Posted April 25, 2010 no hidef...no autoroation...so much is missing...... but he will get history.dat Link to comment Share on other sites More sharing options...
Zhoul Posted April 25, 2010 Share Posted April 25, 2010 oh well its coded for the normal user not special occassion types of user so I wont be putting this in...the click buttons are the perfect place to put this feature....I tried a few other types of autofire including like hk just copying it from mame32 sources but I didnt like it done like this so I rethought about how I wanted autofire in and for me its exactly how I want it to workBrit, what do you have against flexibility? Seriously. I totally understand releasing CoinOPS with your preferred defaults (they're fine I think), but not everyone uses an Xbox controller to play arcade games. I myself own a HRAP and a Magic Box. The HRAP and Saturn controllers are far superior to the stock Xbox controllers, imo. So is Neo's setup. I imagine also that he prefers to use CoinOPS over the dated hk release which is a compliment to the hard work you've put in it. It's just that you label everyone else normal users, when the truth of the matter is that there are plenty of users who own high quality controllers that they'd like to use with CoinOPS. Link to comment Share on other sites More sharing options...
Zhoul Posted April 25, 2010 Share Posted April 25, 2010 no hidef...no autoroation...so much is missing...... but he will get history.dat Keep in mind that some people look to CoinOPS as an all-in-one solution. You're always advertising it this way. Why else have you added support for all these other console systems? Haven't you also mentioned adding dashboard support? Telling him to use an outdated emulator that you've criticized in the past just seems odd, imo. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted April 25, 2010 Author Share Posted April 25, 2010 im hinting I wont be changing autofire thats all...and im letting him know there are solutions to do this the way he wants it..... im telling him its not in my vision.... at present and dont think it will be.... right now I have other dreams and goals....but one never knows...if a few others really wanted this i might thik about it...but at present any other key will get in the way Link to comment Share on other sites More sharing options...
Zhoul Posted April 25, 2010 Share Posted April 25, 2010 im hinting I wont be changing autofire thats all...and im letting him know there are solutions to do this the way he wants it..... im telling him its not in my vision.... at present and dont think it will be.... right now I have other dreams and goals....but one never knows...if a few others really wanted this i might thik about it...but at present any other key will get in the wayYou already know what feature I've been bugging you about, but yeah, increased flexibility *overall* wouldn't be such a bad thing, would it? Being able to move buttons around would really open things up for those using HRAP, X-Arcade, or other controllers that lack joystick input. Like I said, your defaults are work *great* in most cases, but could use just a little more flexibility. Besides, isn't it about time CoinOPS finally put hk 128 to pasture? Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted April 25, 2010 Author Share Posted April 25, 2010 I dont care what emulator you guys use...I use coinops....I have global keymapping code sitting here just needs to be inserted....anyone want the project? its probably only 2-3 hours of work.... trig made it and I just havent inserted it yet Link to comment Share on other sites More sharing options...
Recommended Posts