VT-Vincent Posted May 19, 2010 Share Posted May 19, 2010 DeSmuME, a popular Nintendo DS emulator for Windows, Linux and OS X has been updated today. According to the authors, compatibility has increased substantially in this release. The changelog for this release is below: Users of gtk, cli and gtk-glade frontends please note that now wehave a common directory in ~/.config/desmume for config file,saves and savestates. The old .desmume.ini will be movedautomatically with the name config but you have to move your savesmanually. Some save files may be invalidated due to use of broken crc logic.Back up your DSV files before using this version of the emulator or elsethe game might wipe it. General/Core:bug: emulate keypad interruptbug: spu overhaul, add capture supportbug: fix dma address reloadingbug: fix rom close memory corruptionbug: fix div and sqrt busy flag bugbug: fix vectestbug: fix lid savestate desyncbug: fix texcache memory GB explosion when games use tons of tiny 3d spritesbug: fix huge rerecording movie file handle leakbug: fix EXXXXXXX cheat codes and some add/edit/save/load bugsbug: add 8MBit - 512MBit flash emulationbug: fix firmware booted-from-card flagbug: fix some failures to wakebug: fix some rtc calendar logicbug: op_bkpt emulationbug: correctly emulate POWCNT1 and POWCNT2 and SPI power devicebug: corrections to bootup stack configurationbug: protect bios from being overwrittenbug: initialize save data to 0xFF instead of 0x00bug: handle relocated irq vectorsbug: support patched firmwaresbug: handle 8bit auxspidata, 32bit BLDY, 32bit div regsbug: fix some divide by zero casesbug: don't print \n in ideas debug messagebug: don't let games read off end of cart and crash emulatorbug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidatedbug: fix many big endian bugsbug: fix CPSR.I idle wakeupbug: fix loadstate crashes, mostly when sound is enabledenh: support devkitpro argvenh: add gbaslot-rom commandlineenh: add no$gba debug messageenh: add rtc start to dsm headerGraphics:bug: fix a mistakenly rendered OBJ window and 3d blend effectsbug: fixes to matrix stacks, fixing lots of garbled geometrybug: fix fog density registersbug: fix hblank dma to run also on scanline 262bug: fix w/z depth flags for broken GUIs in dual screen 3d gamesbug: fixes to poly sortingbug: block 8bit vram writesenh: improve accuracy of opengl shadersWindows:bug: fix 16bpp displaybug: more fixes to multi-gamepadsbug: cheat windows robustificationbug: fix that sticky pause state when resetting and loading romsbug: dont crash when no sound device is availablebug: change F10 to be save slot 0bug: fix --start-pausedenh: try not to screensave while using gamepadenh: add EPX and EPX1.5X resize filtersenh: add a japanese translation which will soon be stale like the othersenh: add fancy ctrl+printscreen with emulator info on itenh: add "lockdown" window mode to keep window safe from fast stylus actionenh: add alt+enter fullscreen commandenh: add card eject commandenh: add ddraw software mode forcerenh: improve oam viewerenh: default 3d to rasterizer so we dont have to suggest it 1000 times a dayenh: add dump-all-memory toolenh: add reload rom menu/hotkeyLinux/OSX:bug: fix building for nosse2 systemsbug: fix --num-coresbug: fix occasional touchscreen failuresbug: fix crash starting dsm recordenh: add --nojoy=1 to fix laptops with accelerometersenh: add simple auto frameskip mode in the gtk frontendenh: add gui for configuring joystick in the gtk frontendenh: make the cli frontend read the ini config file tooenh: additional OpenAL microphone backend (ncalexan)enh: common place for config and saves (Jan Steffens)enh: libagg is now optional if you don't need the hudDownload: http://sourceforge.net/projects/desmume/files/Project Page: http://desmume.org/News Source: http://www.vtemulation.net/forums/index.php?showtopic=522 Link to comment Share on other sites More sharing options...
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