Robert Posted May 30, 2010 Share Posted May 30, 2010 TG16/PCE emulator >> Get it here -- http://www.ouma.jp/ootake/ 2010/05/29 2.43 released - "Adjust CD-DA Auto Set" was added to "Audio" menu. The timing value of the CD sound (CD-DA and ADPCM) is set automatically to match the sound to the picture. The frequency of your display (rewrite frames a second) is measured for that. * The set completion is about 60 seconds. This setting is OK if it sets it only once first. If you newly buy a display and a video card of your PC, execute this menu again. * Set it respectively in the window mode and the full-screen mode. (The timing value changes by the display resolution. The setting is individually preserved.) * Ootake also doesn't match to a game to which the sound doesn't match with a real machine. - In the PC environment that cannot use V-Sync setting (doesn't flicker when the screen drawing), the method of the speed regulation of a game has been improved. - The speed and timing were brought close to the movement of a real machine. In the opening demo of "Kaze no Densetsu Xanadu 2", the problem that the lower side of the screen occasionally fell into disorder (generated by a recent version) was solved. I think that the timing has approached a real machine in even other games. - Operation by the System-Card image-file that RAM area is included is enabled, too. - When DirectDraw (draw setting for old video card) is used, if the Windows key is pushed, the bug to which Ootake had occasionally stopped was fixed. - Additionally, a detailed part has been improved and corrected. + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake243-for98.zip Link to comment Share on other sites More sharing options...
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