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Ootake 2.43 released


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TG16/PCE emulator

 

>> Get it here -- http://www.ouma.jp/ootake/

 

2010/05/29 2.43 released

- "Adjust CD-DA Auto Set" was added to "Audio" menu. The timing value of the

CD sound (CD-DA and ADPCM) is set automatically to match the sound to the

picture. The frequency of your display (rewrite frames a second) is

measured for that.

* The set completion is about 60 seconds. This setting is OK if it sets it

only once first. If you newly buy a display and a video card of your PC,

execute this menu again.

* Set it respectively in the window mode and the full-screen mode. (The

timing value changes by the display resolution. The setting is

individually preserved.)

* Ootake also doesn't match to a game to which the sound doesn't match

with a real machine.

- In the PC environment that cannot use V-Sync setting (doesn't flicker when

the screen drawing), the method of the speed regulation of a game has been

improved.

- The speed and timing were brought close to the movement of a real machine.

In the opening demo of "Kaze no Densetsu Xanadu 2", the problem that the

lower side of the screen occasionally fell into disorder (generated by a

recent version) was solved. I think that the timing has approached a real

machine in even other games.

- Operation by the System-Card image-file that RAM area is included is

enabled, too.

- When DirectDraw (draw setting for old video card) is used, if the Windows

key is pushed, the bug to which Ootake had occasionally stopped was fixed.

- Additionally, a detailed part has been improved and corrected.

+ The execution file for "Windows 98/Me" was opened to the public. The

operation test is not done. Please see "Readme98.txt" in the ZIP file

about details and notes, etc.

http://www.ouma.jp/file/Ootake243-for98.zip

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