fumanchu Posted December 11, 2010 Share Posted December 11, 2010 just released today. Hypereye has released an update to odamex. original release thread.http://forums.xbox-scene.com/index.php?sho...p;#entry4763317 info.Today is the 17th birthday of Doom and I am pleased to announce the release of Odamex 0.5.1 for all platforms including Xbox. This release has many Xbox bug fixes as well as the addition of chat macro support which allows Xbox players to communicate using the controller. Please read the updated README.Xbox to learn about the chat macro feature as well as the new default controller scheme. If you have played Odamex on your Xbox before you may want to reset your configuration settings so that your controller bindings will update to the new defaults. You can do this by selecting "Reset to defaults" at the bottom of the Odamex options menu. General Odamex Changes: - Fixed DirectX palette issues on Windows Vista/7- First pass of zdoom map support including acs, mapinfo (classic)- Scoreboard fixes- Higher resolutions supported- Various bug fixes and more Odamex Xbox Changes: - Chat macro support- Fixed a bug that makes retrieving/refreshing the server list many times faster on affected Xbox's.- Fixed DEH/BEX patch loading (mods like Batman Doom and GoldenEye load correctly)- The player color sliders are now usable- The launcher loads Odamex properly when it uses a long path name- odamex.xbe can be launched directly from an XBMC shortcut with command-line parameters using the <game> tag- Various other bug fixes Thanks l11l1VeNoM1l11l for the box art. Here is the updated README.Xbox=============================================================================== Odamex v0.5.1 for Xbox http://odamex.net/ Authored by: Michael "Hyper_Eye" Wood Revision date: December 10th, 2010=============================================================================== Table of contents: 1. Introduction 1.1 What is Odamex? 1.2 Xbox Features at a Glance 2. Installation 2.1 Requirements 2.2 Installation - binary download 2.3 Installation - source download 3. Xbox Controls 3.1 Launcher 3.2 Game Client 4. Issues 4.1 TODO 4.2 Known Issues 4.3 Bug Reporting 5. Frequently Asked Questions 6. Acknowledgements =============================================================================== Section 1: Introduction 1.1 What is Odamex? Odamex is a modification of DOOM to allow players to compete with each otherover the Internet using the client/server architecture. Odamex also providesa feature-rich single-player engine. Please see the general README provided with Odamex for a thorough descriptionof Odamex and its features. 1.2 Xbox Features at a Glance * Supports all online game modes and features that are available on other platforms* Game launcher with server browser and solo launcher with wad selector* Multiple wad search paths can be configured* Complete analog Xbox controller support with configurable axis assignments, turn sensitivity, optional freelook, and configurable button bindings* Support for USB mouse and keyboard* Saved games and configuration files are stored in UDATA and TDATA paths so they integrate properly with the official memory manager as well as homebrew dashboards complete with icons* Saved games can be deleted using the memory manager* Saved games can be copied to and from a memory card* Vanilla 320x200 resolution, multiple SDTV resolutions including 480i, and HDTV resolutions up to 720p are supported =============================================================================== Section 2. Installation 2.1 - Requirements Odamex requires a modded Xbox in order to operate. 2.2 - Installation - binary download Binary downloads of Odamex are not available from odamex.net or any siteassociated with The Odamex Team. Because Odamex is built with the officialXDK binary builds cannot be provided. 2.3 - Installation - source download If you are interested in the bleeding edge development of Odamex, you canaccess the SVN at http://odamex.net/svn/root with anonymous read access. Bewarned however that it might be incompatible with current release versions,and stability is not guaranteed. The following libraries are required: * SDLx (http://svn.huntsvegas.org/wsvn/SDLx) Additionally the launcher also requires SDLx and the following libraries: * pthreads-Xbox (http://svn.huntsvegas.org/wsvn/pthreads-xbox) * Agar (http://www.libagar.org) Building the Odamex and AG-Odalaunch source for Xbox requries the use of theMicrosoft Xbox Software Development kit (a.k.a XDK). You must be a Microsoftapproved Xbox developer to gain access to the required software. =============================================================================== Section 3: Xbox Controls 3.1 - Launcher Left Analog Stick - Move CursorLeft/Right Trigger - Increment/Decrement list selection by 10D-Pad Up/Down - Increment/Decrement list selection by 1Left/Right Trigger (Held) - Scroll list selectionD-Pad up/Down (Held) - Scroll list selectionD-Pad Left/Right - Cycle focused widget/buttonA Button - Activate cursor selectionB Button - Activate focused widget/button 3.2 - Game Client The D-Pad is used to navigate the game menus while A activatesitems within the menu and B returns to the previous menu. When the console is down the left and right triggers scroll. Default Controller Binding: Left Analog Stick X Axis - Step left/rightLeft Analog Stick Y Axis - Move forward/backwardRight Analog Stick X Axis - Turn Left/RightRight Analog Stick Y Axis - Look Up/Down (Freelook disabled by default)Right Analog Stick Push Down - Center ViewD-Pad Up - SayD-Pad Right - Team SayD-Pad Down - Quick Swap to Shotgun & Toggle SG/SSGD-Pad Left - Spectate/Spy NextLeft Trigger - Walk/RunRight Trigger - Attack/Fire WeaponA Button - ActivateX Button - StrafeB Button - Next WeaponY Button - Previous WeaponWhite Button - ScoreboardBlack Button - Toggle AutomapStart Button - Menu (Not Configurable)Back Button - Toggle Console =============================================================================== Section 4: Issues 4.1 - TODO * Virtual (On-Screen) Keyboard* Configurable overscan in launcher* Rumble* Use a DVD as a wad source* Further optimization (Improve 720p performance) 4.2 - Known Issues * The game currently cannot be launched from a DVD. This is hampered by a bug that is very difficult to debug.* Controller events are not received in the launcher while the master list is being queried or a complete server list refresh is taking place. Joystick events are disabled during these tasks because of a mutex issue or race condition that results in a freeze before processing the final queried server. The cursor can be moved with a mouse during these tasks.* The "Query Master On Start" launcher option does not work. It might be that the Xbox network controller takes a little longer to initialize but I don't really know at this point.* You must hit A inside the main launcher window before you can use B to activate a focused widget. This is due to a window focus issue.* The version of SDLx used with Odamex supports 1080i but 1080i has been disabled in the library as it is not currently usable in Odamex. Selecting 1080i results in unplayable framerate and likely a crash when the system runs out of memory.* SDLx reports all 4 joystick ports as active regardless of whether or not a joystick is plugged in. If the active joystick selection is changed to a port that does not have a joystick plugged in control may be lost and a reboot is required or the selection must be changed with a keyboard. 4.3 - Bug Reporting Please report any bugs you find at http://www.odamex.net/bugsYour bug submissions help us make Odamex better. Thank you! =============================================================================== Section 5: Frequently Asked Questions Q. How do I communicate with other players?A. Currently there is no way to insert text using the Xbox controller. Xbox players can communicate by either plugging in a USB keyboard or by using chat macros. A virtual keyboard is a planned feature. Q. How do the chat macros work?A. While in a multiplayer game push either "Say" (default: D-Pad Up) or "Team Say" (default: D-Pad Right). You can then insert a macro by pushing D-Pad Up + the macro button that corresponds to the message you wish to insert. For example, to say "Hi" to everyone in the game you would press D-Pad Up and then D-Pad Up + A. The default macros on Xbox are as follows: A - "Hi." B - "I'm ready to kick butt!" X - "Help!" Y - "GG" White - "Yes" Black - "No" Left Trigger - "I'll take care of it." Right Trigger - "Come here!" Start - "Thanks for the game. Bye." Back - "I am on Xbox and can only use chat macros." Q. How can I customize the chat macros?A. You will need to manually change them in your odamex.cfg file. To do this perform the following steps: 1) Launch the Odamex game client from the launcher (a solo game is fine) 2) Quit Odamex using the game menus (turning off the power without quitting will discard configuration changes.) 3) Quit the launcher and return to your dashboard. 4) FTP into the machine or use another method of accessing the file system. 5) Copy E:\TDATA\4f444d58\odamex.cfg to your computer. 6) Open odamex.cfg in an editor. 7) Find the "chatmacro" options and change them as desired (note the order as they correspond to controller buttons above.) Save the file. 9) Copy odamex.cfg back to E:\TDATA\4f444d58\odamex.cfg Q. How do I change my player name without a keyboard?A. You will need to manually change the setting for your player name in your odamex.cfg file. To do this perform the following steps: 1) Launch the Odamex game client from the launcher (a solo game is fine) 2) Quit Odamex using the game menus (turning off the power without quitting will discard configuration changes.) 3) Quit the launcher and return to your dashboard. 4) FTP into the machine or use another method of accessing the file system. 5) Copy E:\TDATA\4f444d58\odamex.cfg to your computer. 6) Open odamex.cfg in an editor. 7) Find the "cl_name" option and change the name to your desired handle. Save the file. 9) Copy odamex.cfg back to E:\TDATA\4f444d58\odamex.cfg Q. What is required to use a keyboard and/or mouse?A. A simple USB-to-Xbox adapter will work. These can be easily obtained from online stores and auction sites for little cost. A device with a cable modified to use an Xbox safety release cable will also work. Q. Is it safe to try all the resolutions listed in the resolution list?A. SDLx scales all resolutions to 640x480 except for 720x480 and 1280x720. Only resolutions that are supported by the AV pack and system settings are shown. Q. I have a widescreen television but the 720x480 options isn't available?A. In your Xbox system video settings select "Wide Screen" or "Letterbox". Q. I have an HDTV and the HDTV AV Pack but the 1280x720 (720p) option isn't available?A. In your Xbox system video settings enable the 720p HDTV resolution. =============================================================================== Section 6: Acknowledgements This port would not be possible without the contributions and assistance ofmany people. The following especially deserve to be mentioned. * Undead of Team Assembly - Undead donated 2 Xbox debug kits that proved to be instrumental in the development of the libraries that Odamex depends on as well as Odamex itself. HUGE thanks to him for his kind donation! * Vedge of Hypertriton, Inc. (Developer of Agar) - Agar is a critical piece that serves as the cross-platform GUI toolkit behind AG-Odalaunch. Vedge provided assistance and knowledge as well as bug fixes and feature enhancements that directly benefited the Xbox and the development of AG-Odalaunch. He also trusted me with commit access so that I could more efficiently get code changes into Agar. Thanks for not getting annoyed while I flooded the channel with my thoughts, inquiries, and general ramblings. * Sirlemonhead - Sirlemonhead helped get me set up for development and I e-mailed him with questions and ideas on many occasions. Also, he made the AvP port and nobody can thank him enough for that. * weinerschnitzel - Provided testing and feedback throughout development. * ldotsfan - Bouncing Xbox development tricks back and forth with him has been both an enjoyable and educational experience and I look forward to more of the same. * Likklebaer - Thanks for your role in Doom-X and for sharing your experience. * To all those at Xbox-Scene that have provided interest, suggestions, and great encouragement. I hope you guys love playing this port as much as I enjoy working on it - Clockface, Cheema201, guybird, ultimate509, neil222, moonmaster1, lawdawg0931, Mega Man (?), flux2k, Pulsemasta, rubarb, Koooi, Finker282, Rygrass, trrobin, |11|1VeNoM1|11|, XTecuterX73 * Special thanks to the faithful Odamex bug testers and patch contributers who put up with our crap on a daily basis because they believe in Odamex and the philosophies behind it - Spleen, Ladna, HeX9101, tm512, GhostlyDeath, and a hat tip to blzut3 * To anyone I missed and all the developers in the Xbox development scene that released source and made it possible to work on the system without being completely lost. The Xbox Linux guys, XBMC devs, Arnova and the rest of the XBMC4Xbox devs, XPort, madmab, Team Assembly, RessurectionXtras, Team Evox, MXM devs, everyone who has contributed to openxdk, and all the rest. * Finally, all the members of the Odamex development team. Working with you guys is great. I appreciate the maturity, intelligence, and dedication each of you has brought to the team. It is the level-headedness and respect that everyone working on this project maintains that will see Odamex succeed as a great open-source project and Doom source port - Manc, Russell, Ralphis, Denis, and NES=============================================================================== remember this plays a lot more wad files than the last release. link,download includes a couple of wad files to get you started.http://www.mediafire.com/?dr7z557a3b593bn thanks go to hyper eye for this port. N/JOY. Link to comment Share on other sites More sharing options...
darknior Posted December 11, 2010 Share Posted December 11, 2010 Kool ... god new Thanks Link to comment Share on other sites More sharing options...
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