PhilExile Posted May 24, 2011 Share Posted May 24, 2011 I agree. Will this include the videos and synopsis info too? Also, have you had a chance to work on the arcade version of Syvalion? Thanks agan! its starting to look like a bigger update than I wanted...I wanted 50-100 games in an update not 200-300 is the size to large? 200-300 is a great addition. For me size won't be an issue. Link to comment Share on other sites More sharing options...
PhilExile Posted May 24, 2011 Share Posted May 24, 2011 (edited) Well, its tricky, but I'll input what I know at least. NES The 'real' resolution of the NES is 256x224. That would make it 512x448 for 480i/p and 768x672 for 720p. The tricky part is this makes the screen too skinny and it was never the intended resolution by Nintendo. The old CRT TVs would stretch this resolution to 640x480. You can achieve this look exactly on an HDTV (except for the height) by setting the perfect pixel size in 480p mode, enabling 10x11 pixels, and finally making sure your TV is set to 16:9 instead of 4:3. I had tried to just make the screen size 640 within the emulator, but that causes pixel distortion. The TV is meant to convert the image to 640 width. I actually did comparisons with Virtual Console games and this is what Nintendo does and it matches up exactly. SNES Super Nintendo had a bunch of different resolutions. See info from Wikipedia below: Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239Interlaced: 512 × 448, 512 × 478 I think most where 256x224. Everything I said about the NES also applies here. As you said, it would be great if you could somehow setup the emulator to 'see' what the native res is and just double/triple it, as you did with MAME. This would make things a lot easier setup-wise. PCE Like the SNES, the PCEngine also had a lot of resolutions. See below from Wikipedia: * X (Horizontal) Resolution: variable, maximum of 565 (programmable to 282, 377 or 565 pixels, or as 5.37mhz, 7.159mhz, and 10.76mhz pixel dot clock)[17] Taking into consideration overscan limitations of CRT televisions at the time, the horizontal resolutions were realistically limited to something a bit less than what the system was actually capable of. Consequently, most game developers limited their games to either 256, 336, or 512 pixels in display width for each of the three modes. * Y (Vertical) Resolution: variable, maximum of 242 (programmable in increments of 1 scanline). It is possible to achieve an interlaced "mode" with a maximum vertical resolution of 484 scanlines by alternating between the two different vertical resolution modes used by the system. However, it is unknown, at this time, if this interlaced resolution is compliant with (and consequently displayed correctly on) NTSC televisions. * The majority of TurboGrafx-16 games use 256×239, though some games, such as Sherlock Holmes Consulting Detective did use 512×224. Chris Covell's 'High-Resolution Slideshow' uses 512×240. studied and understand pixel perfect stuff for xport emus...now I need a simple list of the screensizes like this SNES widthxhieghtSNES widthxhieghtPCE widthxhieghtNES widthxhieght note SNES has 2 it can be....some have a few options....if I get this ill add a one touch switch that does pixel perfect automatiically Edited May 24, 2011 by PhilExile Link to comment Share on other sites More sharing options...
Sparda Posted May 24, 2011 Share Posted May 24, 2011 (edited) someone can make a video of Ketsui, Galuda and DDP DaiOujou running on a Trusty one ? I really want/need to see them running before i order one Trusty Xbox Edited May 24, 2011 by Sparda Link to comment Share on other sites More sharing options...
PhilExile Posted May 24, 2011 Share Posted May 24, 2011 I might be able to Sparda, since there is a long weekend approaching. Remind me with a PM later in the week. Link to comment Share on other sites More sharing options...
darknior Posted May 24, 2011 Share Posted May 24, 2011 its starting to look like a bigger update than I wanted...I wanted 50-100 games in an update not 200-300 is the size to large? 200-300 is a great addition. For me size won't be an issue. Same for me ... size won't be an issue More games to play is better than less space archive lol Well, its tricky, but I'll input what I know at least. NES The 'real' resolution of the NES is 256x224. That would make it 512x448 for 480i/p and 768x672 for 720p. The tricky part is this makes the screen too skinny and it was never the intended resolution by Nintendo. The old CRT TVs would stretch this resolution to 640x480. You can achieve this look exactly on an HDTV (except for the height) by setting the perfect pixel size in 480p mode, enabling 10x11 pixels, and finally making sure your TV is set to 16:9 instead of 4:3. I had tried to just make the screen size 640 within the emulator, but that causes pixel distortion. The TV is meant to convert the image to 640 width. I actually did comparisons with Virtual Console games and this is what Nintendo does and it matches up exactly. SNES Super Nintendo had a bunch of different resolutions. See info from Wikipedia below: Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239Interlaced: 512 × 448, 512 × 478..... It's kool, thanks, but i think BP want the resolution for console by default.AND ... the list of games who don't use it with the correct one.Because make code is very long ... i know that ... and if he must also seach for these information you will have the option in 2 years lol With a full list he can add coinops a filter for these games and respect perfectly aspect ratio Bye Link to comment Share on other sites More sharing options...
PhilExile Posted May 24, 2011 Share Posted May 24, 2011 It's kool, thanks, but i think BP want the resolution for console by default.AND ... the list of games who don't use it with the correct one.Because make code is very long ... i know that ... and if he must also seach for these information you will have the option in 2 years lol With a full list he can add coinops a filter for these games and respect perfectly aspect ratio Bye Wha.... ? Link to comment Share on other sites More sharing options...
Cospefogo Posted May 24, 2011 Share Posted May 24, 2011 (edited) I think we should focus on the main resolution for each system.There are really really really few games in different/not commonscreen sizes and I think it is not necessary to make a fuss on it... NES:480i/480p: 512 x 448720p: 768 x 672 SNES:480i/480p: 512 x 448720p: 768 x 672 PCE:480i/480p: 512 x 464720p: 768 x 696 It would be great if the emulator could be setup to 'see' what thenative res is and just double/triple it, as it makes with MAME. Sweet sweet regards,Cospefogo. PS. The 720p size numbers came long time ago from the user Gilles9999. Edited May 24, 2011 by Cospefogo Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted May 24, 2011 Author Share Posted May 24, 2011 just need the default resolutions that it can be..I found where the roms select the dif types all cores would be great....all games have vids and synopsis...catagories etc and done to CoinOPS 2 full level for the scan games issue..have you enabled speedup slow harddrive saving setting? I havent looked but that may stop the saving...if so ill fix this in 2.1 Link to comment Share on other sites More sharing options...
Cospefogo Posted May 24, 2011 Share Posted May 24, 2011 BP, so, just grab the default resolutions above.They are ready for you!() And, for Mega Drive/Genesis, I forgot to mention - just use 640x480 (the original Genesis size is 320x240). Cospefogo. Link to comment Share on other sites More sharing options...
zerojay Posted May 25, 2011 Share Posted May 25, 2011 (edited) for the scan games issue..have you enabled speedup slow harddrive saving setting? I havent looked but that may stop the saving...if so ill fix this in 2.1 No. I turned it on and tried to rescan, but again, it's not picking up the stuff I've added after CoinOPS did its initial scan. EDIT: Nevermind, the issue was my fault. Oopsie. One thing I'd like to mention is that it would be nice to have multiple screenshot and video directories to match up with the number of ROM directories so that those of us who want more games can also have our preview videos along with them. Just a thought. Edited May 25, 2011 by zerojay Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted May 25, 2011 Author Share Posted May 25, 2011 was it that setting zerojay? also ive thought about video adding 2 paths maybe 3...and if someone helps put together a massive pack ill add it...otherwise its not worth it 4k is enough Atari LynxCommodore 64Game GearGameboyGameboy AdvanceGameboy ColorMaster SystemMegadriveNESNintendo 64PC EnginePC Engine CDPlaystationSega SG-1000Super Nintendo I need res for each one of these and ill add pixel perfect....dont worry about multiples...the xbox will do the maths depending on how its configured....just the default res...and I need to know if there is more than one add another 75 Arcade games to the build....ill try another few nights till I get sick of adding them.... Link to comment Share on other sites More sharing options...
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