darknior Posted August 26, 2011 Share Posted August 26, 2011 As you say, the ini file is the same so it's unlikely that's the problem. It could be one of the other skin files; one way to find out would to replace them one at a time with files from the default skins. But if you want to make your own skin then I would suggest using one of the default skins as your base and work from that. Then you know that your skin will work correctly. As to your question about skin settings; when you modify the skin in the UI, the settings are saved in the \ini\FinalBurnLegends.ini file. You can copy this file to your skin folder and rename it to the name of your skin if you want to make your changes permanent. I hope that helps. Ok thanks ... i will try an other time when i can ... and give you my results Thanks a lot Link to comment Share on other sites More sharing options...
Bigby Posted August 26, 2011 Share Posted August 26, 2011 Darknior, try removing the "p" at the end of the skin folder name Link to comment Share on other sites More sharing options...
+ T + Posted August 27, 2011 Author Share Posted August 27, 2011 + T +: I assume there is a default setting for the screen resolution for games in regular/upright rotation giving a universal appearance for the scanlines, I was wondering if this same setup could be applied to games using vertical/rotation displays, I understand there may be some issues as different games use different resolutions but currently the scanlines look out of place/different thickness etc. for all the ones I have tried (mainly Cave). I myself am not to fussed about perfect pixel but more interested in the scanlines being consistent throughout the screen as a default setting similar to the upright games. Hope I am making sense and Thanks.You're going to get me in trouble with Cospefogo and PhilExile. I would like to change the default rotated screensize to be perfect 3:4 which would fix the scanlines (it's just an arbitrary value at the moment) but it would mess up the pixel perfect inis for rotated games that those guys are working on and I think I've caused them enough trouble as it is by changing default values. I'll see if I can find some videos of vertically orientated games running on actual hardware and see how FBL's proportions compare. If there is a significant difference I'll make the change. Link to comment Share on other sites More sharing options...
PhilExile Posted August 27, 2011 Share Posted August 27, 2011 T, yes, please don't do that! For hardware generated scanlines, see the SLG3000. It will add scanlines to any resolution mode and any emulator on your Xbox (or other system) - http://tinyurl.com/3q78mzf If people have questions about how to set it up, just PM me. + T +: I assume there is a default setting for the screen resolution for games in regular/upright rotation giving a universal appearance for the scanlines, I was wondering if this same setup could be applied to games using vertical/rotation displays, I understand there may be some issues as different games use different resolutions but currently the scanlines look out of place/different thickness etc. for all the ones I have tried (mainly Cave). I myself am not to fussed about perfect pixel but more interested in the scanlines being consistent throughout the screen as a default setting similar to the upright games. Hope I am making sense and Thanks.You're going to get me in trouble with Cospefogo and PhilExile. I would like to change the default rotated screensize to be perfect 3:4 which would fix the scanlines (it's just an arbitrary value at the moment) but it would mess up the pixel perfect inis for rotated games that those guys are working on and I think I've caused them enough trouble as it is by changing default values. I'll see if I can find some videos of vertically orientated games running on actual hardware and see how FBL's proportions compare. If there is a significant difference I'll make the change. Link to comment Share on other sites More sharing options...
Cospefogo Posted August 27, 2011 Share Posted August 27, 2011 Hey guys!Let me add my touch here... I am not a expert in the coding thing butmy eyes sharp when we talk about these matters. Both vertical rotated and horizontal traditional not rotatedscreen should be in at least one "dimension" in pixel perfectto get the scanlines to display correctly. For the horizontal traditional image, you should haveyour screen with the HEIGHT in pixel perfect exactlyas the same original game screen. For the the vertical rotated, you should have theWIDTH of the rotated image to be accordingly tothe original width of the game screen. If you are not within those values, you will getdistorted/defective scanlines, with areas of differentopacity/thickness. You can use the D-Pad and adjust with precisionyour image. It is very easy to find the correctspot using the new D-Pad feature while resizingthe screen. Since the scanline filter is generated "inside" thegame image, and not as a independent layer floatingover it, any distortion in the screen will compromisethe scanlines integrity. I hope to be helpful!Regards!C. Link to comment Share on other sites More sharing options...
trev1976 Posted August 28, 2011 Share Posted August 28, 2011 Thanks for 1.5 its great but i have a question , How do i remove unwanted games (like out of memory games or unplayable games) Id like to create a set where they all work Thanks Link to comment Share on other sites More sharing options...
- kenshiro - Posted August 28, 2011 Share Posted August 28, 2011 (edited) Thanks for 1.5 its great but i have a question , How do i remove unwanted games (like out of memory games or unplayable games) Id like to create a set where they all work Thanks Who knows, maybe some guys are currently working on fixing games which runs out of memory Edited August 28, 2011 by - kenshiro - Link to comment Share on other sites More sharing options...
+ T + Posted August 28, 2011 Author Share Posted August 28, 2011 Who knows, maybe some guys are currently working on fixing games which runs out of memory Link to comment Share on other sites More sharing options...
darknior Posted August 28, 2011 Share Posted August 28, 2011 Bigby is right To make a Skin work, the name of the skin must been the same of the name of the directory Thanks, now i can reaper all the Skins lol Link to comment Share on other sites More sharing options...
cba.gy Posted August 28, 2011 Share Posted August 28, 2011 lol, brilliant ! Link to comment Share on other sites More sharing options...
cba.gy Posted August 29, 2011 Share Posted August 29, 2011 Ok, dusted off the old LightGun today to test VCop 3, thats another story.Anywho decided to give FBL 1.5 a blast with the few lightgun games it does support.Everything seems ok except i cant configure the lightgun within the emulator itself.I see an option to speed up the cursor but that doesnt help with guns at all.The onscreen reticle seems to lag behind the gun movements, badly, like about 6ins behind.To move the reticle to the top of the screen i have to the top of the screen and wait 2 seconds for the reticle to catch up.What im asking for is a gun calibration screen for FBL 1.6.ie:- top left, top right, bottom left and bottom right with the ability to adjust the speed of the reticle/cursor.These games play brilliantly but the reticle/cursor lagging behind makes them unplayable with a lightgun.Lets be honest, they were designed to be played with a lightgun.I know its not a priority of yours but if i dont ask you wont look at it.Lots of sources out there for this kind of thing.PLEASE Link to comment Share on other sites More sharing options...
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