Robert Posted October 8, 2011 Share Posted October 8, 2011 FB Alpha is an Arcade emulator. Get it here --> http://www.barryharris.me.uk/article_view.php?id=154 Another FB Alpha release! This version has the promised feature-cull, see the what's new for details. This version also comes with an x64 binary. It is considered experimental at the moment, and the Direct3D 7 blitter isn't included, but it does seem to work quite well. Redesigned the game selection dialog [barry] Added a dialog to view roms and/or samples required by a driver to the game selection dialog [barry] Removed the incomplete Neo-Geo multi-slot implementation [barry] Removed the "save decrypted C roms" functionality [barry] Removed the jukebox functionality and resources [barry] Removed support for datfiles other than the latest ClrMAME format [barry] Removed the package importer and resources [barry] Removed the menu themes and resources [barry] Removed skins and resources [barry] Removed the gamelist translation module and resources [barry] Removed icons support and resources [barry] Removed the favourites functionality and resources [barry] Removed the context menu from the game selection dialog [barry] Removed IPS Patch functionality and resources [barry] Removed the game information dialog and resources [barry] Removed unneeded support file paths and resources [barry] Restructured source code and removed any unneeded modules [barry] Removed PNGlib and updated preview loading code to use libPNG [barry, heavily based on some old code from Jan_Klaassen] Updated preview loading code to allow interpolation on resizing [barry, heavily based on some old code from Jan_Klaassen] Fixed the localisation template support [barry] Tidied up the resource files [barry] Added flag to the makefile allowing X86 assembly code to not be built, and added support in the code to not build X86 assembly when defined [barry] Fixed sound rendering in the YM2151 module when not using the MMX routines [barry] Tidied up the source code to compile with Microsoft tools when building in an X64 environment [barry] Added an option in the makefile to build an X64 binary, and updated the VC makefile and source code to support it [barry] Added ability to change the volume of the YM2203 module and used it to bring down the volume in the 1943 driver [barry] Fixed FM Interpolation rendering routine in the YM2203 module [barry] Added support for the YM2610 module to mix the sounds into one stream (mono) and updated the Bonze Adventure, Darius 2, Operation Thunderbolt, Taito-B, Taito-Z and Welltris drivers to use it [barry] Added Super Chase to release builds as it works fine except for sound [barry] Fixed missing sounds in the 1943 driver [barry] Disabled the corrupt boot screen in Last Hope in the Neo-Geo driver [barry, with info from Johnboy] Corrected default dip values in the PS2 datafile System 16B version of Bloxeed [barry] Fixed some rom sizes in the Irem M72 driver [barry] Updated the help file based on the above feature cull [barry] Link to comment Share on other sites More sharing options...
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