VT-Vincent Posted December 18, 2011 Share Posted December 18, 2011 (edited) Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's a list of changes in this release:The performance of these days' PC improved. So the default setting was made high-definition setting.At the menu space of "Save State" and "Load State", "the elapsed time from the game start" is indicated.If the save file is started with the old version (before v1.14), the elapsed time isn't indicated. If the game is reset by [F1] key, it's possible to reset the elapsed time. Or, after state file of the old version is read, if you carry out the "File->Set Resume" menu, the elapsed time is reset.[*]A severe indication restriction mode of Sprite (at width 336 pixel mode) was mounted.When the check is put at "CPU->Perform SpriteLimit" menu, it's effective. In "R-TYPE Complete CD", a flicker of sprite (character) becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD) as a real machine.[*]The speed and timing were brought close to the movement of a real machine. In "Metal Angel", the problem which cannot start a game (from v2.58) was solved.[*]Additionally, a detailed part has been improved and corrected.[*]The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/f...ke263-for98.zip[*]I began Twitter. (Japanese language) http://twitter.com/kitao_nProject Page & Download: http://www.ouma.jp/ootake/ Edited December 18, 2011 by VT-Vincent Link to comment Share on other sites More sharing options...
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