Jump to content

Ootake v2.63 Released


VT-Vincent

Recommended Posts

Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's a list of changes in this release:

  • The performance of these days' PC improved. So the default setting was made high-definition setting.
  • At the menu space of "Save State" and "Load State", "the elapsed time from the game start" is indicated.
    • If the save file is started with the old version (before v1.14), the elapsed time isn't indicated.
       
    • If the game is reset by [F1] key, it's possible to reset the elapsed time. Or, after state file of the old version is read, if you carry out the "File->Set Resume" menu, the elapsed time is reset.

    [*]A severe indication restriction mode of Sprite (at width 336 pixel mode) was mounted.

    • When the check is put at "CPU->Perform SpriteLimit" menu, it's effective. In "R-TYPE Complete CD", a flicker of sprite (character) becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD) as a real machine.

    [*]The speed and timing were brought close to the movement of a real machine. In "Metal Angel", the problem which cannot start a game (from v2.58) was solved.

    [*]Additionally, a detailed part has been improved and corrected.

    [*]The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/f...ke263-for98.zip

    [*]I began Twitter. (Japanese language) http://twitter.com/kitao_n

Project Page & Download: http://www.ouma.jp/ootake/

Edited by VT-Vincent
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...