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MAME 0.145 released


Robert

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Get it here --> http://mamedev.org/release.html

 

MAMEUI -- http://www.mameui.info/

 

WolfMAME -- http://wolfmame.marpirc.net/

 

Mameinfo.dat -- http://mameinfo.mameworld.info/

 

0.145

-------

Happy 15th Anniversary! Over its 15 years of existence since MAME

0.01 was released for MS-DOS with an initial library of 5 sets, MAME

has grown exponentially to the point that no one thought we would be,

boasting 18,650 different sets and operable on more OS platforms than

thought possible. While video-based arcade games were the original

targets for MAME, the scope of the project has grown to include

documentation of virtually all coin-operated amusement devices

including gambling (video/slots), coin droppers, pinball machines and

more. Through the efforts of the literally thousands of developers,

players and others who have provided assistance and feedback over the

project's history, we would like to thank all of them that made this

possible!

 

MAMETesters Bugs Fixed

----------------------

- 04455: [Crash/Freeze] All sets in cliffhgr.c: Crash/assert and

graphic issues (Aaron Giles)

- 04644: [Core] Tilemap viewer always broken / displays in shades of

Blue (Aaron Giles)

- 04607: [Graphics] All sets in cliffhgr.c: Video playback is faulty -

screen flashes (Aaron Giles)

- 04656: [Misc.] Various Sets: "Timer Error" shows before start of

game each time, showing odd time during setting (Angelo

Salese)

- 04661: [Crash/Freeze] calchase: Assert while doing initial memory

test (Carl)

- 04622: [Crash/Freeze] anmlbskt: Crash before OK (R. Belmont)

- 04636: [Crash/Freeze] mquake: [debug] Exception after OK

(R. Belmont)

- 04654: [Timing] All sets in stv.c: All sets do not start or play

correctly (Timing, Auto Credit, Sound) (R. Belmont)

- 04650: [Documentation] m1coro11n, m1coro11np, m1coro12n, m1coro12np,

m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n,

m1coro32np: Game descriptions contain a TAB character.

- 04648: [Graphics] All sets in btime.c: Misplaced graphics for player

2 in cocktail mode (hap)

- 04635: [Graphics] terrafb, terrafjb: [debug] Graphics corruption on

both sides of the screen (David Haywood)

- 04632: [Crash/Freeze] oldsplus: [debug] Assert before OK (David

Haywood)

- 04626: [DIP/Input] ddragon2 and clones: Wrong dipswitch settings -

default settings

- 04647: [DIP/Input] cabal and all clones: "Bonus Lives" settings are

wrong (stephh)

- 04628: [Crash/Freeze] agress, agressb: Black screen (R. Belmont)

- 03444: [Debugger] Registered ram blocks registered with save state

cannot be viewed with debugger (R. Belmont)

 

Source Changes

--------------

Fixed disassembly of far jump instructions in the u'nSP core [trap15]

 

Correct loading for dragngun video data, identified as standard DVI

data [David Haywood]

 

Slight fix to the way captaven rasters were handled [David Haywood]

 

Added proper widescreen layout on Super Chase [David Haywood]

 

Improved inputs in Tourvision driver [stephh]

 

Added sprites wrap-around in Donkey Kong HW, seen in DK3 when clearing

stage 1 [hap]

 

chd: Fix error where FLAC was encoding 4 times too much data (samples

vs. bytes) [David Haywood]

 

Converted Boogie Wings to generic sprite device plus added manual

mixing. Converted various bootleg implementations of the chip to use

the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c)

[David Haywood]

 

Implemented preliminary support for Trident SVGA cards, fixes graphics

in California Chase loading screen [Grull Osgo, Angelo Salese]

 

Hooked up inputs and sound in california chase, game is now more or

less working without steer inputs and still needs the user to launch

boot.exe first from MS-DOS prompt. [Grull Osgo, Angelo Salese]

 

Various wav/flac sample changes: [David Haywood]

* Remove hardcoded ".wav" sample extensions from within drivers

* Update samples.c to check for both .flac and .wav extensions when

loading a sample

* Made sample loading failure a bit more verbose (various zips

contained 0 byte samples, I assume to keep clrmame happy or

something)

* Fixed memory allocation with 8-bit flac samples

 

Act Fancer: fixed background tilemap size, corrects level boss bg

(partial fix for MT #4585) [David Haywood]

 

RDP optimizations and memory system shunting in N64 driver; relative

speedup of 1.4x to 1.5x [MooglyGuy]

 

Truco Tron reverse engineering [Roberto Fresca]

* Identified and added EF6821P PIA for I/O.

* Identified and added the CRTC as HD/UM6845.

* Identified a Maxim MAX691 and hooked watchdog/reset functions based

on the PIA line where is tied. Also hooked others minor related

things.

* Identified a Darlington Array ULN2003.

* Added correct clocks for main crystal, CPU and CRTC through

#define.

* Improved inputs/jumpers with PCB traces.

* Added technical notes.

 

Model 1: add skeleton device for Z80 version of the MPEG sound board.

No playback, just running the Z80. [R. Belmont]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Street Games II [Angelo Salese, Mariusz Wojcieszek]

Boong-Ga Boong-Ga (Spank'em!)

[R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan,

M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union,

Pierpaolo Prazzoli]

 

 

New clones added

----------------

Warriors of Fate ('sgyxz' bootleg) (not working) [angelosa]

Print Club 2 Felix The Cat (Rev. A)

[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]

Print Club 2 '98 Spring Ver

[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]

Hyperspace (bootleg of Asteroids) [byte Surfer]

Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1)

[brian Troha, Smitdogg, The Dumping Union]

X-Men (4 Players ver ADA) [bonky0013]

Print Club Goukakenran (J 991104 V1.000)

[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]

Print Club Olive (J 980717 V1.000)

[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]

Print Club 2 '98 Autumn Ver (J 980827 V1.000)

[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]

Print Club Kome Kome Club (J 970203 V1.000)

[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]

Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union]

Dumped HDD for Photo Play 2000 v2.01 [Team Europe]

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

Dungeon Explorer (Tourvision PCE bootleg) [Charles McDonald, Clawgrip, AUMAP]

Unknown BMC Poker Game

Gone Fishing 2

Chess Challenge 2 [softwareThis]

EZ Touch [XingXing]

Sega Shooting Zone

Bounty Hunter [Gatinho]

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