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Kameo : Elements of Power (UNRELEASED) (NEW RELEASE)


fumanchu

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Kameo : Elements of Power

BIG Thanks to ghostseed and borman.

 

bormans site.

http://ptoponline.com/

 

you can access the debug menu by using the following button combination.

quote by borman

L+R+Start = Level Select

 

Unreleased Xbox 1 version of Kameo: Elements of Power, found by Ghostseed with financial support from Borman of Past To Present Online. The game was also in development originally on the Gamecube but wound up being scrapped and pushed to the 360

 

 

GgcIr.jpg

 

To say Kameo : Elements of Power had a long and storied history would be an understatement. Developed by the much-beloved studio Rare, Kameo started its life on the Nintendo Gamecube. Not much is known about Kameo from this time period, since shortly after it was announced, Microsoft swooped in and bought Rare, which cancelled some projects, and moved others, such as Kameo, to Microsoft’s own Xbox platform.

 

Following their acquisition, Rare continued development of Kameo on the Xbox platform. Development at this stage seemed to be going well, with the game being shown off at Microsoft’s X02 and x03 events, in addition to being shown at e3 2004. But with the Xbox 360 looming, the game was put on indefinite hold, until finally reemerging for the Xbox 360′s launch in 2005.

 

Despite a few people holding onto e3 and debug versions of the Xbox version of Kameo, the title has eluded my grasp, despite being offered the game at one time. Thanks to user Ghostseed, the Xbox version will finally see the light of day. The game appears to be very, very similar to the Xbox 360 version, indicating that the game wasn’t changed too terribly much for its final release. Graphics are, of course, toned down in this version, but that is to be expected, based on the sheer horsepower difference between the Xbox and the Xbox 360. The framerate holds up very well from what I have been able to play thus far.

 

Based on the inclusion of the updater software, Id imagine that this build is fairly far along. The actual build date is from October 1st, 2004, so 8 years ago, or one year before the Xbox 360′s launch. That would have given them enough time to get it together on the 360, especially since the game already looked great.

 

One of the things I thought was neat is that when you look at the .XBE file, it reveals where the game was built from and where the .EXE file was located. The folder it was located in was named Dolphin, which, for those who don’t follow game development, was the codename for the Gamecube, where the game started development.

 

info about the gameplay

Kameo's main objective during the game is to return the 10 Elemental Warriors back into the Wotnot and gain the ability to become them, which she must do to progress through the game. At the beginning Kameo has the power of three Elemental Warriors, but these are lost during the opening battle. When the warriors were released from the Wotnot they reverted to their physical forms where they are called Elemental Sprites; in these forms they are powerless and have been captured by the Shadow Trolls. Kameo collects the warriors from the Shadow Trolls, or from her relatives when she rescues them.

 

The concept of playing a shapeshifter who collects more and more shapes was first used in the classic PC game Shadowcaster. Kameo differs due to her ability to sprout wings, and is one of the few characters who can jump. With her hover ability she is one of the faster characters, and she is the only character who can pick up items. Kameo also gains the companionship of a horse and a raptor in the Badlands. To upgrade the warriors, to unlock their full potential, collecting Elemental Fruit is necessary.

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it was ment to be a gamecube exclusive but after rare's fall out with Nintendo and purchase by microsoft it switched and became an xbox exclusive

which as you know ended up released for the 360 wonder if any other game was an "exclusive for 3 different consoles :)

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