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RETROARCH 360 - 0.9.8.4 (new update)


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RETROARCH 360 - 0.9.8.4

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RetroConsole Level: 2

Author: Themaister, Squarepusher/Twin Aphex

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HOW TO INSTALL THIS

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Copy the entire folder to your harddrive.

 

ROMs go into the 'roms' directory, or some subdirectory in the RetroArch-360

directory.

 

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HOW TO USE THIS

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On first startup, RetroArch will select one of the dozen or so

emulator/game cores. The name of the core currently loaded will be

shown at the bottom side of the screen.

 

You can now select a ROM that this core supports and load it in the Filebrowser.

 

To select a different core - go to 'Change Libretro core' in the Main Menu.

Press A to go to a filebrowser where you can select a different core. Press A

to switch to the emulator/game core.

 

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INGAME CONTROLS

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During ingame operation you can do some extra actions:

 

Right Thumb Stick - Down - Fast-forwards the game

Right Thumb Stick - Up - Rewinds the game in real-time

('Rewind' has to be enabled in the 'Settings'

screen - warning - comes at a slight

performance decrease but will be worth it

if you love this feature)

RStick Left + RT - Decrease save state slot

Rtick Right + RT - Increase save state slot

RStick Up + RT - Load selected save state slot

RStick Down + RT - Save selected save state slot

Right Thumb + Left Thumb - Go back to 'Menu'/'Quick Menu'

 

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WHAT IS RETROARCH?

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RetroArch is a modular multi-system emulator system that is designed to

be fast, lightweight and portable. It has features few other emulator

frontends have, such as real-time rewinding and game-aware shading.

 

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WHAT IS LIBRETRO?

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Libretro is the API that RetroArch uses. It makes it easy to port games

and emulators to a single core backend, such as RetroArch.

 

For the user, this means - more ports to play with, more crossplatform

portability, less worrying about developers having to reinvent the wheel

writing boilerplate UI/port code - so that they can get busy with writing

the emulator/porting the emulator/game.

 

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WHAT'S THE BIG DEAL?

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Right now it's unique in that it runs the same emulator cores on

multiple systems (such as Xbox 360, PS3, PC, Wii, etc).

 

For each emulator 'core', RetroArch makes use of a library API that we

like to call 'libretro'.

 

Think of libretro as an interface for emulator and game ports. You can

make a libretro port once and expect the same code to run on all the

platforms that RetroArch supports. It's designed with simplicity and

ease of use in mind so that the porter can worry about the port at hand

instead of having to wrestle with an obfuscatory API.

 

The purpose of libretro is to help ease the work of the emulator/game

porter by giving him an API that allows him to target multiple platforms

at once without having to redo any code. He doesn't have to worry about

writing input/video/audio drivers - all of that is supplied to him by

RetroArch. All he/she has to do is to have the emulator port hook

into the libretro API and that's it - we take care of the rest.

 

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XBOX 360 PORT

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The Xbox 360 port of RetroArch has the following features:

 

- Real-time rewinding

- Switching between emulator cores seamlessly, and ability to install

new libretro cores

 

Included with RetroArch 360 are a bunch of shaders - including the latest

version of the popular xBR shader. It is possible to use two shaders

simultaneously to get the best possible graphical look.

 

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EMULATOR/GAME CORES BUNDLED WITH XBOX 360 PORT

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The following emulators/games have been ported to RetroArch and are included in

the Xbox 360 release of RetroArch.

 

For more information about them, see the included

'retroarch-libretro-README.txt' file.

 

- Final Burn Alpha (Arcade - various) [version 0.2.97.28]

- FCEUmm (Nintendo Entertainment System) [recent SVN version]

- NEStopia (Nintendo Entertainment System) [1.44]

- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]

- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |

Sega CD) [version 1.7.3]

- SNES9x Next (Super Nintendo/Super Famicom)

- VBA Next (Game Boy Advance)

- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)

- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)

- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)

- Mednafen NGP (Neo Geo Pocket Color)

 

All of the emulators listed above are the latest versions currently

available. Most of them have been specifically optimized so that

they will run better on 360 (some games would not reach fullspeed

without these optimizations).

 

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WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE

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- Prboom WAD|wad

- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|

GD7|DX2|SWC

- Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|

cue|CUE

- VBA Next GBA|gba

- FCEUmm nes|NES|unif|UNIF

- NEStopia nes|NES|fds|FDS

- Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP

- Final Burn Alpha zip|ZIP

- Mednafen PCE pce|PCE|cue|CUE

- Mednafen Wonderswan ws|WS|wsc|WSC

- Mednafen NGP ngp|NGP

 

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ZIP SUPPORT

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Selecting a ZIP file will temporarily unzip that file to the harddrive. The

temporary file will be deleted as soon as the game gets unloaded and/or when

you quit RetroArch.

 

NOTE: For the FBA core (and other cores that have 'block_extract' set to

true) - selecting a ZIP file from the Filebrowser will load that game

directly.

 

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Troubleshooting

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If you find that RetroArch no longer works for whatever reason, there is

a way to get it back to work -

 

- Remove retroarch.cfg from the 'Retroarch-360' folder, then start up again.

The Libretro management service in RetroArch should automatically pick a

random libretro core and write this to the config file.

 

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What can you expect in the future?

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- Do a Blackberry Playbook/Blackberry 10 RetroArch port

- Do an iOS port of RetroArch (will need hardware for this - gifts appreciated)

- Make the libxenon port release-worthy.

- Add console-friendly features (nicely formatted names for FBA, some better

way to do core switching, etc)

- Fix NxEngine issues on consoles

- Finish up MAME 0.72 port

- Finish up ScummVM port

- Port of VICE to libretro

- More emulators, more games that will run on RetroArch

- Lots of other crazy ideas that might or might not pan out

 

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Credits

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- Mudlord for his Waterpaint/Noise shaders.

- Hyllian for the xBR shader.

- Opium2k for the nice manual shaders (bundled with PS3 release).

- Deank for assistance with RetroArch Salamander on CFW PS3s and

Multiman interoperability.

- FBA devs for adopting the libretro port.

- Ekeeke for help with the Genesis Plus GX port.

- ToadKing for having done a lot of work on RetroArch Wii.

- Freakdave for helping out with the Xbox 1 port.

 

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Websites

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Twitter: http://twitter.com/libretro

Source: http://github.com/libretro

Homepage: http://www.libretro.org

IRC: #retroarch (freenode)

 

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RETROARCH CONSOLE

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v0.9.8.4

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* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom

into the same folder as the FDS ROM you're trying to load. For everyone else -

put disksys.rom into your system directory.

- Y Button will switch sides of a disk.

- If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.

- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading.

* [FBA core] Various changes/fixes

- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)

- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press

one of the buttons to progress beyond start screen)

- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons)

and Accelerate 2/Accelerate 3 (R1/R2 buttons)

- Hook up Gun Smoke controls - Start button (needed to progress beyond

title screen)

- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)

- Fixed Varia Metal palette

- Fixed Fairyland Story palette

- Fixed Return of the Invaders palette

- Fixed Act-Fancer palette issue

- Endian fixes in the following games (PS3/360/Wii/Gamecube) -

- Surprise Attack

- Rollergames

- Ultra Man

- Oh My Gods

- Moonwalker (Sega System 18 bootleg) [magicseb]

- Hyper Pac

- Snow Bros 1

- Honey Dolls

- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)

* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/

Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1.

To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.

* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs

fit into memory on Gamecube).

* [Android] Fixed regression where a button bound to AKEYCODE_BACK would 'exit out'

of RetroArch.

* [Android] Fixes Madcatz fighting stick being autodetected properly.

* [Android] Input autodetection expanded -

- iControlpad

* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.

* [Xbox 1] Add Low RAM mode - this needs to be used to play games that won't otherwise fit into RAM,

such as Street Fighter Alpha 3/Vampire Savior and other big ROMs in FBA Cores CPS2/NeoGeo/FBA.

* [unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility

with ZIP archives

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v0.9.8.3

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* [FBA core] Various changes/fixes

- Hook up Armed Police Batrider controls

- Afterburner - make fire buttons work

- Hook up Bad Dudes controls

- Hook up Cyberbots controls

- Hook up 1942 controls

- Add missing Chase HQ controls

- Add missing WWF Wrestlefest controls

- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)

- Samples are now looked for - should be in 'samples' subdirectory

- Hiscore files should now be read from/written to.

* [sNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.

* [Genesis Plus GX] Set samplerate back to 44Khz.

* [Android] New 'Calibrate Refresh Rate' option - use this to get an accurate estimation of your screen refresh rate. NOTE: Touch the screen at all times during calibration for more accurate measurements. You might have to slightly tweak the value later on for the best results.

* [Android] Added a 'Set OS-reported refresh rate' which should do the same as what 'Sync refreshrate to Screen' previously did. Note 2 users might get better results with this than they will with 'Calibrate refresh rate'.

* [Android] Added a built-in help system that should answer a lot of the frequently asked questions.

* ]Android] Add iCade profiles - two added for now - iPega and Red Samurai

* [Android] Audio resampler now faster

* [Android] Input autodetection expanded -

* [CONSOLES] Audio resampler is now adjustable - can choose between Sinc resampler (new) and Hermite resampler (old). Sinc is now selected by default, is superior audio-quality wise and will fix a lot of sound issues.

* [PS3] Save Preset fixed

* [PS3] Starting with Dual Shader/Custom Scaling mode OFF and then turning it ON works now

* [Wii] Numerous Wii video mode fixes - including PAL modes that went beyond the internal framebuffer bounds

- PC2JAMMA-USB (needs to be tested)

- Genius MaxFire G-08XU

- Zeemote Steelseries

- Saitek Rumblepad

- Super Smart Joy

 

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v0.9.8.1

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- (Android) Lots of changes - too numerous to list

- [FBA] Fixed serious bug that would cause a lot of games to get stuck

in service mode or to display graphical corruption (CPS1).

- [NEStopia] Now outputs in mono sound mode.

- [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.

- [Mednafen PC Engine Fast] Fixed libretro issue where certain games

had totally wrong pitch

- [Mednafen Wonderswan] Core fixed, works again.

- [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).

- [PS3] Fixed serious bugs where it could get 'stuck' or the app could

'hang' while toggling between ingame and quickmenu/file browser.

- [PS3] Added 'Menu Skins' to 'Retro Settings' - will allow you to

select a different background for the menu. Captain CPS-X's menu skin

is also included.

- [Wii] Fixes serious analog stick issues with CC Pro/CC.

- [Wii] Added additional resolutions - 304x224, 576x224, 608x224

- [Wii] More natural way to switch between cores

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v0.9.8

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- (Android) Initial release of RetroArch Android.

- [LIBRETRO] Added Mednafen NGP and Mednafen VB.

- [LIBRETRO] Added NEStopia Undead (1.44).

- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.

- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.

- [FBA] Updated Final Burn Alpha to 0.9.27.28.

- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).

- [sNES9x Next] Updated SNES9x Next (fixes numerous bugs).

- [FCEUmm] Updated FCEUmm to latest version.

- [Genesis Plus GX] Updated Genesis Plus GX to latest version.

- (360) Gamma correction can now be applied on-the-fly - no longer requires

reboots

- (360) Added new shaders - mudlord-oldtvshader-variant, crt-curved, and

others

- (360) Added 'SRAM dir Enable' option - allows you to save all your SRAM to

game:/sram instead of the ROM directory

- (360) Added 'SRAM dir Enable' option - allows you to save all your states to

game:/savestates

- (RARCH_CONSOLE) Various stability fixes

- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to

HDD and then instantly delete it when it's done with it (ie. when another ROM

gets loaded or when RetroArch shuts down)

- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on

the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz

so this agrees better with them.

- (PS3) Added PAL60 temporal PAL mode

- (PS3) Fixed a lot of path issues - SRAM/savestate dir enable now work,

'Default ROM directory' should now work, etc.

- (PS3) Added rewind granularity options

- (PS3) Rewrote video driver from scratch (RGL v2). Faster blitting.

- (PS3) Onscreen keyboard should work again.

- (WII) Made a custom wiiuse input driver and built it in. Slimmed down

and should give better results. Also rejigged input in general.

- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core

might need to at least run at double realtime FPS in order for this option

to be useful.

- (WII) Button combos can now be done ingame. You can do rewinding, fast

forwarding, selecting save state slots and 'save state load/save state save'

all ingame without first going to the menu. For more information, read the

README.txt for the Wii release.

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v0.9.7.1

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- (FBAcores CPS1) Sound crackling/popping fixed

- (FBACores CPS2) Sound crackling/popping fixed

- (FBACores NeoGeo) Sound crackling/popping fixed

- (WII) Fixed left/right audio channels being in reverse issue

- (WII) Filebrowser now filters by core supported extensions

- (WII) Fixed filebrowser performance issues in v0.9.7

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v0.9.7

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- (XBOX 1/Wii) Made an Xbox 1/Wii port.

- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores

- (360) Added Genesis Plus GX to official 360 release

- (Genesis Plus GX) Updated to v1.7.0

- (PS3) Improved GUI

- (360) Improved UI

- (ALL) Improved stability / error trapping

- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to

the current directory, and/or extract to current dir and immediately load the

first ROM/game file.

- Too many things to mention

 

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v0.9.6

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- (PS3/360) Initial release of RetroArch PS3/360.

 

1 link download

https://anonfiles.com/file/9491e2c79442f7f83fb12e0bd83c3d8b

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