Hard Core Rikki Posted February 2, 2014 Share Posted February 2, 2014 PCSX2 was just updated with a massive trove of improvements and widescreen patches integrated. PCSX2 1.2.0 released2 February 2014 t has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job.Here are a rundown of the biggest changes in this release: WindowsCore:microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and othersFixes to New GIF unit to solve regressionsmicroVU bugs fixed (affecting Extreme-G Racing and others)CDVD fixes (Impossible Mission now boots)Path 3 arbitration and timing refinementsMFIFO fixes for DDR gamesHuge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatlyMany game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)VIF Unpack optimizationsVU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)Various other game specific fixes in GameDBNVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)SPU2-X:Improved DMA systemFixes to reverbImproved time-stretcher recovery on extreme speed changes.Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modulesGSdx:Improved adapter selection for detecting of videocardsCLUT (Color LookUp Table) fixes for games such as Disney GolfTexture Offset options added to help improve upscaling artifactsOpenGL mode added (Experimental currently)Various CRC hacksHack for NVIDIA cards, solves problems with stretching on drivers above 320.18New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integratedDEV9ghzdrk:Improved support for online play and make the users MAC address unique.LinuxCore:Support for external patch (pnach) filesOnePad changes:Bugfixes for multiple button pressesBugfixed memory leaksZZogl:Added support for MESA driversBump OpenGL requirement to 3.0 with floating textureVarious OpenGL fixesSPU2-X:Added SDL BackendThe PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.We hope you enjoy this release and have fun playing your games on it! Here's to the future of PCSX2! 1 Link to comment Share on other sites More sharing options...
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