fumanchu Posted January 16, 2015 Share Posted January 16, 2015 Surreal64CE B6.0by weinerschnitzelNintendo 64 emulator for xbox._______ __ __ ______ ______ _______ _______ ___ ___ _ ___| | | | | _ | | _ | | | _ | | | | | | | || _____| | | | | || | | || | ___| |_| | | | |___| |_| || |_____| |_| | |_||_| |_||_| |___| | | | _ | ||_____ | | __ | __ | ___| | |___ | | | |___ |_____| | | | | | | | | |___| _ | || |_| | | ||_______|_______|___| |_|___| |_|_______|__| |__|_______||_______| |___|.:Community Edition:.******************************************************************************* ** .:~ Surreal64CE B6.0 ~:. ** ************************************************************************************************************************************************************** Programmer :.......weinerschnitzel * Language :...C/C++,ASM,DirectX8.1 ** Version :.....................B6.0 * Size :......................264MB ** Date :....................01/15/15 * Type :...............N64 Emulator ** Group :........http://EmuXtras.net * Platform :.........Microsoft Xbox ******************************************************************************** http://surreal64ce.sf.net **************************************************************************************************************************************************************....:Changes/Additions:.....................................................******************************************************************************** ** --Core Updates-- ** *1964 1.1 added ** -Starting in 2009, freakdave, Ez0n3 and schibo all gave their ** efforts to porting this to Xbox. I only finished what they started. ** *PJ64 1.6 added ** -Before the leak gained publicity in 2012, Mudlord and Squarepusher ** shared their discovery with me and the xbox port happened shortly ** after. ** *UltraHLE updated to match UHLE Alpha codebase ** -UHLE Alpha uses some larger buffers for sound and textures, and has ** very slight changes to syncing. ** ** --RSP Plugin Updates-- ** *RSP Recompiler updated to 1.7.0.9 ** *HLE RSP Plugin updated with MusyX HLE ** -MusyX will require use of "AudioMusyX" until a proper HLE audio ** plugin is ported. ** ** --Video Plugin Updates-- ** *Rice Video 6.12 updated with several changes from mainline and some ** backport fixes from Rice 5.60. ** -Near Plane Clipping hack for Zelda ** -HW vertex handling from Rice Video 5.60 ** -Pixel Shader combiner switched to PC version (faster and complete) ** -Software Vertex Clipper as an option for corner cases ** -Glide64 LOD fix for correct fog depth ** -Moveword insert matrix fix for SSB ** -Fill_Rect primColor fix for MK64 ** -Various renames/refactors and other less noticeable bug fixes ** ** --Input Plugin Updates-- ** *Deadzone threshold decreased for better button-to-analog mapping ** ** **************************************************************************************************************************************************************....:Frequently Asked Questions:............................................******************************************************************************** ** Q: What does Range Fog and Linear Fog mean? ** A: Range Fog is the default fog method and usually correct method ** fog. Linear Fog refers to depth based fog on a linear filter. It is ** less costly, but requires the Software Vertex Clipper, which itself ** uses more resources than the old hardware method. Linear Fog can ** create a more visually appealing thickness of fog, but some less ** desirable artifacts may appear. Rice 6.12 only. ** ** Q: Software Vertex Clipper, what? ** A: The Software Vertex Clipper uses code that also relies on DirectX ** features unsupported by XBOX. You can witness the missing side ** textures on treasure chests in Legend of Zelda. The rest of the ** functionality is enough to work, and it also corrects some bad ** vertex clipping seen in Conker's BFD in the level "Enter the Vertex." ** You can enable the Software Vertex Clipper by selecting "Software ** Vertex Processing" in Video Settings. Rice 6.12 only. ** ** Q: 1964 1.1 and PJ64 1.6 support cheats, what gives? ** A: I never implemented a menu scheme to modify and activate cheats. ** In the meantime, PJ64 1.6 can load "permanent cheats" that correct ** some big issues. (i.e. Zelda SubScreen Delay Fix, and Pokemon Snap) ** ** Q: I am experiencing graphics glitches in X game. ** A: That's not really helpful. :/ The most common graphics issues ** result from Rice Video's lack of [Hardware] Framebuffer Emulation. ** Garbled textures, missing effects, bad vertex clipping, and black/ ** missing textures can be a result of a plugin incompatibility rather ** than a port incompatibility. Check your PC for compatibility with ** the closest Rice Video plugin to determine if the bug is in fact a ** regression or something that can be fixed. Next, you can do some ** research to find out what type of bug you are encountering and if it ** can be fixed. Emutalk.net forums and BigHead's compaitibility list ** are helpful here. Gonetz' GLideN64 dev blog has great explanations ** for N64 HLE graphics problems here: http://gliden64.blogspot.com/ ** After that, report the game, tell me exactly whats wrong, what ** emulator and plugins you're using, include a screenshot, and I might ** look into fixing it. Otherwise... Don't bother! ** ** Q: I am experiencing a crash after X in Y game. ** A: Make sure you are giving the emulator enough RAM, and try setting ** Texture Memory to AUTO. Some games handle the auto texture memory ** trick better than others. If crashes persist, report the game, ** emulator & plugins, how to reproduce the crash, and any combination ** of plugins that worked in the past. ** ** Q: PJ64 1.6 doesn't play opening animations all of the time. Why? ** A: There are some changes to PJ64 where previous optimizations don't ** work as gracefully. The result is that some opening animations get ** skipped at the cost of good emulation speed. ** ** Q: Turok Dinosaur Hunter doesn't work or crashes on me. Why? ** A: PJ64 1.6 won't boot it due to optimization issues. 1964 1.1 will ** only boot it with audioMusyX. Both emulators will eventually crash, ** either randomly, or after the first key is recovered. Mupen64 would ** be needed to play this game fully. ** ** Q: Players 2 and 4 are unplayable in Conker's BFD deathmatch. ** A: Sorry. Again, this is a core issue. ** ** Q: Can I tweak the speed of a game? ** A: Yes. Adjust the Counter Factor value in the emulator's .ini or ** .rdb. A lower CF value emulates closer to a real N64, while a higher ** CF value will create a better experience on old hardware like the ** Xbox. Generally, adjusting CF will do a better job than Frameskip. ** ** Q: Load/Save States as well as the In Game Menu cause me crashes. ** A: Yes, these bugs have been around since Surreal64 1.0. They are a ** result of the emulator and plugins running natively with the lower ** level xbox functionality written into various parts of Surreal64. ** Most emulators for the Xbox include a simple App that the emulator ** is built ontop of.with Surreal64, when a problem occurs, the ** interface becomes inaccessible. ** ** **************************************************************************************************************************************************************....:Greets:................................................................******************************************************************************** ** First, a hello to my old teammates Ez0n3 and freakdave for the hours ** of fun spent hacking away at Surreal64 when we all had time for it. ** ** Next, a very special thanks to the emulator developers that have ** given me direct help and support: ** ** Schibo ( 1964 author ) ** Azimer ( HLE audio plugin author ) ** death-droid ( Rice Video plugin maintainer ) ** Salvy ( DaedalusX64 developer ) ** Mudlord & SquarePusher ( for sharing hcs' leak of PJ64 1.6 ) ** ratop46 ( Rice Video bug fixes ) ** X-Scale ( CIC-NUS-6105 reverse engineering and Pif2.dat fixes ) ** ** I am also willingly obligated to thank the authors of the software ** herein: ** ** Schibo ( again ) ** Rice ** Zilmar ** Jabo ** Gent ** Smiff ** Witten ** Azimer ( again ) ** JttL ** bobby.smiles32 ** Hacktarux ** StrmnNrmn ** ** Of course, I have to thank oDD and Lantus... GogoAckman, too! ** ** N64 Greets to... ** emu_kidid, Salvy, Wally, gonetz, Narann ** ** Xbox Greets to... ** Madmab, hcf, gamezfan, FrankMorris, Neil222, cbagy, waal, Wimpy, ** Perr, NeoBomb, Bigby, MMQ, everyone who has taken enough interest in ** Surreal64 to give feedback, and the other current developers and ** artists at EmuXtras.net. I could get rather impersonal with this ** list, but I'll quit while I'm ahead. Sorry if I forgot you! ** ** *******************************************************************************linkhttp://www6.zippyshare.com/v/KttWUQi3/file.html 2 Link to comment Share on other sites More sharing options...
bearfan39 Posted January 19, 2015 Share Posted January 19, 2015 Will Goldeneye run on this? Link to comment Share on other sites More sharing options...
fumanchu Posted January 20, 2015 Author Share Posted January 20, 2015 yes goldeneye plays very well on this emu. Link to comment Share on other sites More sharing options...
bearfan39 Posted January 20, 2015 Share Posted January 20, 2015 Cool. I downloaded an older version of surreal64 and I had no clue how to load the Roms into it. Does this version have the same kind of setup and if so, can you give me a easy to understand explanation of how to do that? Link to comment Share on other sites More sharing options...
inukaze Posted November 15, 2015 Share Posted November 15, 2015 Ok i try to post here , a copy i left there -> http://www.xbmc4xbox.org.uk/forum/viewtopic.php?f=12&t=4370 Hi there . i am testing "Surreal64CE B6.0" and well i got and used Xbox .Why the emulator based on lastest mupen64 or mupen64k and mupen64plus 1.99 / 2.00and why not have the video plugins : glide64 glide64mk2 gl64 arachnoid z64and got and idea but surely most people ever considerate stupid make an database for this type of things for example an Open Online Docuement for upload to information about xbox for example1 - Emulator use2 - VideoPlugin Use3 - Audio Plugin Use4 - RSP Plugin Use5 - Specific configuration for specific emulator used to play most closer to real N64 , and with with ROM & Version using the Checksum Info for reduce the problem with rom custom names . this is very used in M64Py ( mupen64plus front-end make it in python for identify roms using CRC Info code ) under linux the tool for got the CRC , its "cksum"And if posible add a saved specific configuration and emulator , just for press A and load that preconfigured rom with specific configuration , apart if posible too , upload to a server , to anothers can download it I am making a mockup of that , i just have test few titles , but not enough i think You can take a look in this link , its a Google Sheet https://docs.google.com/spreadsheets/d/1zgN3tdRsxoWh_vW5J2hU9ogDPv3YGjY3r5vfkj57k3k/edit?usp=sharing Link to comment Share on other sites More sharing options...
jairisongs Posted November 28, 2015 Share Posted November 28, 2015 Will Goldeneye run on this?I think the game just hangs at the end of the second stage. Link to comment Share on other sites More sharing options...
inukaze Posted April 4, 2016 Share Posted April 4, 2016 Hi there I have a dunno : 1 - The checksum FOR GoodNames roms are in crc1-crc2:country???2 - Someone have a tool for check the crc1-crc2:country, against a ROM I have for verify the integrity of rom, native for gnu/linux? 3 - why don't have the older mupen64? Or new Mupen64plus?GPU Plugins : glide64, glide64mk2, arachnoid, z64, etcRSP Plugin : z64 Thank you for any helpful answer can give me Link to comment Share on other sites More sharing options...
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