nGlide - Zeus Posted March 3, 2015 Posted March 3, 2015 nGlide 1.04 changelog:Glide2:-added support for Hind-added support for SimCopter-added support for Xtom 3D-fixed Codename: Eagle disappearing textures-fixed Dreams to Reality (with DOSBox + Gulikoza's patch) fog problem-fixed Formula 1 track surface details problem-fixed Formula 1 '97 depth fighting issue-fixed Incubation: Time Is Running Out image quality with high resolutions-fixed Incubation: The Wilderness Missions image quality with high resolutions-fixed Jane's Combat Simulations: F-15 Classic cross cursor issues-fixed NASCAR Racing 3 cursor traces-fixed Newman Haas Racing blinking car shadow-fixed Return Fire 2 disappearing objects-fixed Star Wars: Rogue Squadron 3D ctd after ending mission-fixed Ultima 9: Ascension cursor in videos-fixed V-Rally missing shadows under cars-fixed Vigilance switch video modes errorGlide3:-added support for TEXFMT extension (FXT1 and S3TC compressed / 32-bit / 2k textures)-added support for PIXEXT extension (T-Buffer / Stencil buffer)-added support for 24bit-Z mode-fixed Homeworld garbled graphics in 1024x768-fixed Serious Sam: The First Encounter missing lens flare effect-fixed Serious Sam: The Second Encounter missing lens flare effectMiscellaneous:-added support for individual configurations via environment variables-added support for Windows 10-added 144Hz refresh rate mode-added support for Direct3D reference rasterizer (software rendering)(place d3dref9.dll from DirectX SDK into game/system directory to use it)-fixed missing 1024x768+ resolutions in several Glide2 games-fixed minor glitch with lines rendering-fixed some incompatibilities with anisotropic filtering-improved performance of lfb reads and writes-unsupported internal resolutions by GPU are now upscaled by defaultSource:http://www.zeus-software.com/forum/viewtopic.php?f=2&t=795 1
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