fumanchu Posted July 29, 2017 Share Posted July 29, 2017 NeoGensPlusGX v1b07 - A multicore emu. Madmab Edition. A XtecuterX73 and Madmab collaboration.Emulates - Sega Genesis/Megadrive, 32X, SegaCD/MegaCD, Sega Master System, Game Gear, SG-1000, SC-3000, SF-7000, MK3 EmulatorCores - Gens (Neogenesis), Genesis Plus GX, and possibly Meka.* Updated to madmab edition interface CFv1b27. See "Interface Changelog.txt"* Fixed up detection of redump.org images some more (grrrr).* Game SFX volume is no longer saved with non CD game configurations for both cores.* Some tweaks to the allocation/deallocation of various things to help allieve some memory issues (and crashes) for those using the PM3 skin. I personally recommend dumping the PM3 skin, it is a memory hog.*************************** Genesis Plus GX v1.12b **************************** Core updated to all changes up to 06/30/17. See below changelog.[Core]* When copying backward, use memmove instead of memcpy.[Core/CPU]* improved 68k auto-vectored interrupts acknowledge cycle timings accuracy (fixes background color corruption in Bubsy).* fixed Z80 interrupt duration (fixes music running too fast in Bomb on Basic City homebrew).* fixed 68k cycle counter Power-ON value (verified on real hardware).* fixed 68k undocumented behaviors for ABCD/SBCD/NBCD instructions (thanks to flamewing for his test ROM).* minor optimization to 68k read/write handlers* removed stack access optimizations to prevent unintentional (or intentional) ROM corruption[Core/IO]* improved XE-1AP controller emulation.* improved control pad emulation (verified on real hardware).* fixed 4 Way-Play adapter compatibility mode (fixes multitape detection in CD games).[Core/Sound]* improved PSG accuracy (fixes high-frequency aliasing noises in Captain Silver, Kenseiden, Phantasy Star & many other SMS games, thanks to Enik for the help).* optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea).* rewrote PSG core from scratch & replaced deprecated "PSG boost noise" option with optional Hiqh Quality PSG resampling.* improved accuracy of SN76489 core.* fixed YM2612 LFO PM implementation (block & keyscale code should not be modifiedby LFO).* fixed Timer B overflow handling.* minor YM2612 optimization.* fixed PSG power-on latched register (verified on VA4 MD1 hardware)[Core/VDP]* confirmed register $0A default state on reset.* fixed spurious 8K-16K VRAM switching when reloading SG-1000 context + minor optimizations.* fixed Master System II extended video modes sprite parsing (fixes Mega Man 2 demo).* fixed issues caused by screen width change during active display (Golden Axe 3 intro, Ultraverse Prime).* improved VDP status timing accuracy.* fixed Mode 4 sprite Y wrapping in various screen height modes (fixes VDP Test ROM / Fantastic Dizzy).* disabled sprite rendering during border when borders are not disabled (fixes wrong sprite collision detection in Racer homebrew game when borders are disabled).* fixed first frame VINT occurrence.* improved FIFO emulation accuracy* improved DMA timing accuracy during blanking (verified on real hardware by Mask of Destiny)[Core/CD]* minor changes to CDD status codes.* fixed AUDIO tracks length calculation when using separated files (WAV/OGG/BIN) with INDEX pause defined in CUE file.* fixed bootable cartridge (mode-1) corrupting loaded CD BIOS.* increased CD dive latency (fixes Earnest Evens).* improved PAL Mega CD timing accuracy.* CD struct area should only be touched when emulated since it's shared with large ROM (> 8MB) buffer area.* improved CDD "play" command accuracy (fixes "Snatcher" Act 2 starting cutscene).* CD timings should be initialized during CD hardware initialization (fixes broken Mode 1 support).* fixed access to Sub-CPU "read-only" communication registers (fixes Round 5 Boss freeze in Streets of Rage / Sega Classics Arcade Collection).* fixed WAV file detection to support files generated by Audacity/FFmpeg/libavformat with RIFF header metadata chunks.[Core/MD]* fixed regression introduced with first version of SF-001 mapper.* improved I2C EEPROM boards emulation.* fixed large ROM (> 8MB) loading accidentally enabling CD hardware emulation.* fixed incorrect I2C EEPROM board detection for SRAM-patched hacks (Wonder Boy in Monster World, Megaman - The Willy Wars / Rockman Mega World).* Correct fix (ROM type field is actually not part of product code).* enable official bank-switching mapper by default (fixes Sonic VR hack).* improved SVP memory handlers accuracy (fixes Virtua Racing debug mode).* fixed SRAM initialization for Sonic 1 Remastered hack.* fixed SRAM header date.* adjusted ZRAM access wait-state delay (fixes Puyo Puyo 2 option menu exit).* fixed 68k read memory handler[Core/MS]* fixed 4MB ROM support.* improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald).[Core/SG-1000]* added support for Star Soldier & Pippols SMS Power dumps.*********************** Neogenesis v25.18b ************************ Fixed issue where on bin/cue or Redump Sega CD games.. When pausing the game in game (start) and un-pausing the game then the music would not unpause. (examples are: Heart Of The Alien, Batman Returns, Ecco 1 and 2, Earth Worm Jim Special and Eternal Champions)* Fixed long standing issue where on cue/iso/mp3 Sega CD games running on a share.. When pausing the game in game (start) and un-pausing the game then the xbox would hang (stuck in a loop). This one goes waaaay back. (examples are: Heart Of The Alien, Batman Returns, Ecco 1 and 2, Earth Worm Jim Special and Eternal Champions)linkhttp://www34.zippyshare.com/v/pyUH9KwL/file.html 1 Link to comment Share on other sites More sharing options...
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