Augusto Posted March 28, 2022 Share Posted March 28, 2022 Using keyboard and enabling autofire only work for 1 second. After 1 second even pressing the key not input will be done. I not have information since what version that problem is happening. Also I not understand if is an WINE problem. If pressing an key button for charge attack work. Tested with previous version using PS3 controller autofire works without problems. In moment not tested with current version. Link to comment Share on other sites More sharing options...
Tux Posted March 29, 2022 Share Posted March 29, 2022 (edited) 6 hours ago, Augusto said: Using keyboard and enabling autofire only work for 1 second. After 1 second even pressing the key not input will be done. I not have information since what version that problem is happening. Also I not understand if is an WINE problem. If pressing an key button for charge attack work. Tested with previous version using PS3 controller autofire works without problems. In moment not tested with current version. Well just tested with ddonpach using the keyboard, no problem, ddonpach is good to test that because continually pressing the fire button create a concentrated shot as opposed to the effect of the autofire (rapid shots). Tested with autofire directly assigned to button1, and with autofire using its own input, both on the keyboard, no problem (tested with the linux version, I won't even test with wine for that). By the way I got a report that fullscreen in the linux version was broken for quite a few window managers in linux, I didn't know that, it seems reports come very slowly for that, it's fixed in git for next version (at least for openbox which I tested directly and probably for kwin). Edited March 29, 2022 by Tux Link to comment Share on other sites More sharing options...
Augusto Posted March 31, 2022 Author Share Posted March 31, 2022 (edited) Thanks for reply. If holding a button not using autofire works, but holding a button for autofire not works. I not have information if is anything in WINE, but works holding button not having autofire. Another strange problem with autofire happen in 2 ways where the autofire button stop working. 1 ) Starting Raine randomly autofire not are possible work in an game where in previous started Raine was saved autofire. That happen in several previous version. In moment I not see happening in 0.93.X. 2 ) Start Raine and save autofire settings for an game. Close and restart Raine. Now access Input menu and see if the autofire was saved from previous Raine session. See image 1. If yes now try access the sub menu "Autofire controls" and return to submenu autofire. Now autofire not work and not is possible configure the settings. See image 2 in next reply When that happen need force and Raine close using task manager or ALT+F4 because using closing normally Raine in next time the autofire config is broken needing delete raine config file. Edited March 31, 2022 by Augusto add text Link to comment Share on other sites More sharing options...
Augusto Posted March 31, 2022 Author Share Posted March 31, 2022 I had to create another reply because the previous not was possible add 2 images in same reply. Link to comment Share on other sites More sharing options...
Augusto Posted March 31, 2022 Author Share Posted March 31, 2022 (edited) Please Tux you can remove that reply ? I had click to post and strangely had posted 2 times. Edited March 31, 2022 by Augusto Link to comment Share on other sites More sharing options...
Robert Posted April 1, 2022 Share Posted April 1, 2022 The 2nd post has been hidden. Link to comment Share on other sites More sharing options...
Augusto Posted April 1, 2022 Author Share Posted April 1, 2022 (edited) @Robert Thanks for hidden, but excuse me the correct reply to remove hidden is the previous "Please Tux you can remove that reply ? I had click to post and strangely had posted 2 times. " Â The second post in sequence not is to be removed hidden because have an image shared to Tux. Please if possible allow second post to be viewed. Â Edited April 1, 2022 by Augusto edit Link to comment Share on other sites More sharing options...
Robert Posted April 1, 2022 Share Posted April 1, 2022 OK, it's unhidden again. Link to comment Share on other sites More sharing options...
Tux Posted April 1, 2022 Share Posted April 1, 2022 I don't understand everything here, but the 2 pictures are equivalent, it's just the the order of what is displayed which is different, but the information is the same. Link to comment Share on other sites More sharing options...
Augusto Posted April 1, 2022 Author Share Posted April 1, 2022 When autofire work the menu is exactly how image 1, but when autofire is broken the autofire menu is shown how image 2. Even if seems that two images are same trying changing autofire setting when the menu is how image 2 autofire not work. Link to comment Share on other sites More sharing options...
Tux Posted April 2, 2022 Share Posted April 2, 2022 (edited) 12 hours ago, Augusto said: When autofire work the menu is exactly how image 1, but when autofire is broken the autofire menu is shown how image 2. Even if seems that two images are same trying changing autofire setting when the menu is how image 2 autofire not work. this is really going nowhere. 2nd screen is just what is displayed when the settings of the autofire have been saved and reloaded, and it works at least on the game I tested, I never bothered to find why the display order changed by the way, and I don't plan to. You tried that on kof98 apparently, it's not exactly the ideal game to use autofire, the autofire is done for shoot'em ups usually... ! I guess you would need to at least remap the autofire button to something else so that you can continue to use the normal button without autofire and switch to autofire only when really needed. kof98 is made to use combos, not pressing the same button as fast as possible, it wouldn't make much sense here. Try that on a shoot'em up, it will be easier ! Edited April 2, 2022 by Tux Link to comment Share on other sites More sharing options...
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