PSEmuPL Posted March 29, 2022 Share Posted March 29, 2022 PPSSPP is a written in C++ PSP emulator, that translates original handheld CPU instructions into optimised x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support. Here are changes for latest development builds: Quote Fix inconsistency issue in Adhoc support between Windows and non-Windows; Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed; Added a function to get SO_ERROR on a socket; Updated getLocalIp function to detects local IP better; Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated; Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows; Caches IP-specific Port Offset to avoid recalculating them; Fixes disconnection issue on some games (ie. R-Type Command); Fast path write tag lookup in Debugger; Combine memcpy into single in softgpu; :: PPSSPP website :: Github Repo :: DevBuilds download page :: PPSSPP related news at PSEmu.pl :: More PSP emulation news at PSEmu.pl 1 Link to comment Share on other sites More sharing options...
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