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PPSSPP dev.1.12.3-1018


PSEmuPL

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PPSSPP is a written in C++ PSP emulator, that translates original handheld CPU instructions into optimised x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

khbs-002-ppsspp.jpg.c9ce58f7ebec206c7dbc0c7eda924495.jpg

Here are changes for latest development builds:

Quote
  • Fix inconsistency issue in Adhoc support between Windows and non-Windows;
  • Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed;
  • Added a function to get SO_ERROR on a socket;
  • Updated getLocalIp function to detects local IP better;
  • Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated;
  • Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows;
  • Caches IP-specific Port Offset to avoid recalculating them;
  • Fixes disconnection issue on some games (ie. R-Type Command);
  • Fast path write tag lookup in Debugger;
  • Combine memcpy into single in softgpu;

:: PPSSPP website
:: Github Repo
:: DevBuilds download page
:: PPSSPP related news at PSEmu.pl
:: More PSP emulation news at PSEmu.pl

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