Robert Posted April 27, 2022 Share Posted April 27, 2022 https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2022-04-27 0.243 Fixed gauntlet2 regressions. New Games --------------------------------- - [ffightaeh04] Final Fight 30th Anniversary Edition Mad Gear's City (2022-04-12) - [jrpacplus] Jr Pac-Plus - [manpac] Man-Pac - [sailormnh05] Pretty Soldier Sailor Moon (Reign of Terror) v1.6 - [sf2mix110] Street Fighter II: Champion Edition (Mix 1.1) - [sfz3mix07a] Street Fighter Zero 3 (Mix 0.07a) - [sfz3mix09] Street Fighter Zero 3 (Mix 0.09) - [sfz3mix] Street Fighter Zero 3 (Mix 0.10) 1 Link to comment Share on other sites More sharing options...
StHiryu Posted April 27, 2022 Share Posted April 27, 2022 No mame0242 tag at your github repository? Link to comment Share on other sites More sharing options...
Robert Posted April 27, 2022 Author Share Posted April 27, 2022 Oh, I forgot. I'll do it in a few hours. And you need to look for "tag243". Link to comment Share on other sites More sharing options...
Hyperscorpio Posted April 28, 2022 Share Posted April 28, 2022 (edited) I found the issue to be slow opening a few games. Merge Sets as 7z and not on Split Sets. kof2002 have 421mb. If i Split, the memory goes less. I test 1941 game and it works like a charm. If i change it to Split Sets, the size of space get's bigger. Edited April 28, 2022 by Hyperscorpio Link to comment Share on other sites More sharing options...
Robert Posted April 28, 2022 Author Share Posted April 28, 2022 7z will always be slower, because it doesn't have an internal directory. This stuff is all the same as MAME, I have no reason to change it. Link to comment Share on other sites More sharing options...
Hyperscorpio Posted April 30, 2022 Share Posted April 30, 2022 On 4/29/2022 at 12:41 AM, Robert said: 7z will always be slower, because it doesn't have an internal directory. This stuff is all the same as MAME, I have no reason to change it. Not you, but the 7z it self need to be more efficient on bigger files too, it consumes a lot of memory only for reading one single game. It should read as 7z, but not consuming, i believe that is a bug and i hope it gets fixed one day. Link to comment Share on other sites More sharing options...
StHiryu Posted May 1, 2022 Share Posted May 1, 2022 HBMAME and HBMAMEUI 0.243 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE 1 Link to comment Share on other sites More sharing options...
Venko Posted May 10, 2022 Share Posted May 10, 2022 I can't pass the 'hit any key to continue' screen in HBMAMEUI 0.243 32bit on Win XP. # # OSD INPUT OPTIONS # keyboardprovider dinput or keyboardprovider win32 (or any of the other choices) don't work. Any ideas StHiryu? Link to comment Share on other sites More sharing options...
StHiryu Posted May 10, 2022 Share Posted May 10, 2022 4 hours ago, Venko said: I can't pass the 'hit any key to continue' screen in HBMAMEUI 0.243 32bit on Win XP. # # OSD INPUT OPTIONS # keyboardprovider dinput or keyboardprovider win32 (or any of the other choices) don't work. Any ideas StHiryu? Make sure to clear all the inis in your ini folder, because it works at my side. Change your hbmame.ini with that line. Anyway this is an issue with the source code, not by compiling. Can't give you better assistance. Link to comment Share on other sites More sharing options...
Venko Posted May 12, 2022 Share Posted May 12, 2022 I solved the issue. It turns out, when you run the lone freshly unpacked .exe for the first time it creates his folders, cfgs and stuff, hbmame.ini in the ini folder too. However, I don't know why, but in the default freshly created hbmame.ini there is a line: ini folder . which means, that the emulator is looking for hbmame.ini in the main dir where is the .exe, while hbmame.ini is in the ini folder, making my (or any) changes in hbmame.ini irrelevant. So if I move hbmame.ini right next to the emulator .exe in the main dir, or keep it in the ini folder but change the line to: ini folder ini everything start to work magically 🙂. I don't know if this "issue" (creating a default cfg, that do not point to itself 🤣) exist in the original x64 build, or in mame/ui, mess/ui, arcade etc. Didn't test them yet. Thanks anyway! Keep up the good work 👍! Link to comment Share on other sites More sharing options...
Robert Posted May 25, 2022 Author Share Posted May 25, 2022 The default has been changed to ini. Thanks for letting me know. Link to comment Share on other sites More sharing options...
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