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And more than 1 year after 0.96.0 : raine 0.97.0 !!!


Tux

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Thank you so much for this new test build, Tux! I have tried it here and the issues are finally gone! The game picture is perfectly resized now to match the smaller monitor resolution, and the sound is no longer stopped if you visit the Sound options menu. Everything fixed correctly.

17 hours ago, Tux said:

but there's no need to make a video all the time,

Yes, I understand, I'm sorry for the extensive reports. It's just that sometimes I think that a video may illustrate better what I write with words.

Anyway, I still have some things to report about these issues.

I saved my configuration file on the desktop/laptop monitor and then thought of switching back to my Samsung 1080p TV to see if everything would be working fine when going back to the big screen. Here is what I've found:

1) The game picture will retain the smaller resolution from the monitor and show it in a frame in the bigger resolution screen, take a look:

https://drive.google.com/file/d/1Tv4p5PJjDWXKVTBUrd0uPvjPA-C669b_/

This is my laptop monitor configuration (1366x768) running in my desktop monitor (1600x900). You notice that the frame is not so big because the resolution difference is not big either.

And this is my laptop monitor configuration (1366x768) running in my 1080p TV screen (1920x1080):

https://drive.google.com/file/d/1wMUdgELxPv_LX-pZxZqwWZtmFOFWrY5d/

Notice that the black frame is now bigger because the resolution difference is bigger. I suppose that if I used this same configuration in a 4k TV there would be an even greater frame difference.

Maybe this escaped from your testings in this test version. Hopefully it will be easy for you to fix it...

2) The program no longer auto-detects the Samsung TV speakers set as default in the Windows desktop, so I have no sound in Raine, as you see here:

https://drive.google.com/file/d/1OBhQiy9V20TV6uDv7_JrGoM5hH39RyZA/

You see that even if you visit the Sound options menu, it will stick to the Realtek HD Audio sound output, even if in Windows desktop I have set the Samsung TV speakers as default.

I was wondering how you could fix this and thought of maybe doing what most emulators do: add a "Default" sound output device value to the sound device setting.

See this option in Duckstation:

tOWwsen.png

Now see it in PCSX2:

xbDHh5r.png

So this could maybe be the solution for this problem, no? It would allow the program to always detect the default sound device which is being used by the Windows desktop, be it the internal PC speakers (in my case, Realtek HD Audio), the external display speakers (Samsung TV) or others. If the user wanted to set a different or specific sound device, then he/she could select it by the list reported in Raine. The Default sound device value could be 0 or 1 in the config file, and then the other sound devices could start at 1 or 2, 3, 4 and so on.

Let me know if this could be a good idea to fix this issue.

Anyway, hopefully this can be the beginning of the end of these sound device and window manager issues in Windows...

Thank you so much again for your continuing work in the emulator.

Edited by mer-curious
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For the smaller screen : yeah it can be done, I thought about it after posting this binary, easily done.

For replacing 1 soundcard by another one : not convenient for now, it obliges to change a number by a string as a setting, and for now I prefer to avoid it, so I think it's going to be my limit, you'll have to live with it !

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