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Posted

try using the new version of surreal, I replaced those files and even deleted my tdata for it (doesn't mean you have to but I did it anyway)

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Posted

PROBLEM

 

I replaced the leaked version with new. I even deleted my TDATA folders that contained Surreal. I Go to launch it, I hit the loading rom list icon, and nothing shows up!!!! WTF!!!!

Posted

check the nfo, it says:

- IMPORTANT! You must set the rom path in Surreal.ini before

you use the emulator.

* If your roms are on a DVD then use A:. eg. A:\ROMS\

* If your roms are on your xbox's hdd then use E:,F: or G:. eg. F:\ROMS\

* If your roms and emulator are on the DVD or the roms are in the path

where you installed the emulator use D:. eg. D:\ROMS\

Posted

dude i know, i did that, i get nothing

 

The folder is on my f drive

 

I don't have to get into specific detail in the surreal.ini do i?? ex.

f\emulators\surreal\roms\ ????

 

i've done all sorts of thigs with the.ini

 

D\ROMS

D\MEDIA

 

F\ROMS

D\MEDIA

 

D\ROMS

F|MEDIA

 

F\ROMS

F\MEDIA

 

Nothing is working. I was running the leaked version, and in that ones.ini the default was

 

D\ROMS

D\MEDIA

 

ever since i deleted that TDATA folder, nothing works, but that sould only delete what you've done, nothing critical. *sigh* i don't know what to do

Posted

I just threw in the leaked version again, and BOOM, there's my games

 

I downloaded my copy from #xbins. I've never had a problem downloading files from there. Why is this new release flocking up?

Posted (edited)

its not, its just you're not reading the nfo right

also you don't have to change the media folder path, only just the roms path

 

compare the 2 and match the paths, easy as that

Edited by Prican25
Posted

The 5mins i dont go check xbox-scene for this release in the last 3 months its comes out and i have to find out through here. At least its finally come. Has anyone noticed any big changes from the leaked version?

Posted
Zelda Ocarina of Time Master Quest = Working  (plays the same as Zelda OoT)

Mario Party 2 = Working  (Text is a bit buggy, but game very playable)

Diddy Kong Racing = Working

Tetrisphere = Working

The New Tetris = Working

(all with the 1964 emulator)

---------------------------------------

 

infidelity,

 

I think you should just keep updating your first post with the information other people post.  This way people don't have to wade through posts to find the games.

 

---------------------------------------

 

Has anyone figured out, or even tried, to mess with the box art?  I ask because Zelda Ocarina of Time Master Quest doesn't have any box art in the emulator.  It has an icon that says, "No Box Art Available".  Well, I've found some box for the game art and made the picture the same size as all the others but I can't figure out how to add it in.

 

Here is an example of how the box art is setup.  The Surreal.ini says this for Mario Party 2:

 

[ED567D0F-38B08915-C:4A]

Game Name=MarioParty2

Alternate Title=Mario Party 2 (J) [!]

Comments=

 

The name of the boc art jpg is this:  ED567D0F-9EA95858-82380387.jpg

 

Anyone have any idea what these numbers mean?  I need to figure out how to tie my picture to Master Quest.

This is from the Surreal.ini.

 

==================

Skinning / Boxarts

==================

 

All graphics for the GUI skin are stored under media\ui

Simply edit the graphics using your favourite graphics editor and save them as

32bit.pngs.

 

Boxarts are stored under boxart\ui

To add a boxart for a game, create a jpeg around 123x88 in size of the box. Then

rename it to CRC_OF_ROM1-CRC_OF_ROM2-CRC_OF_ROM3-CRC_OF_ROM4.jpg where CRC_OF_ROM*

is the CRC1 value of the specified rom and each consecutive CRC is for different

versions of the rom.

 

eg. for Mario Kart 64, three of the ini entries are:

 

[2577C7D4-D18FAAAE-C:50]

Game Name=MARIOKART64

Alternate Title=Mario Kart 64 (E) (V1.1) [!]

Comments=Playable

 

[3E5055B6-2E92DA52-C:45]

Game Name=MARIOKART64

Alternate Title=Mario Kart 64 (U) [!]

Comments=Playable

 

[6BFF4758-E5FF5D5E-C:4A]

Game Name=MARIOKART64

Alternate Title=Mario Kart 64 (J) (V1.0) [!]

Comments=Playable

 

By using the CRC1 value (the first number in the [] brackets) we can create

a JPEG that can be used for all three versions of the rom.

The resultant JPEG filename would be:

 

2577C7D4-3E5055B6-6BFF4758.jpg

==============================================

 

Hope that helps you out.

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