deltaquad Posted February 1, 2004 Share Posted February 1, 2004 Well. the only important thing of this thread and you deleted it!!!Good work! (I'm obviously joking) Link to comment Share on other sites More sharing options...
Prican25 Posted February 2, 2004 Share Posted February 2, 2004 he posted the same stuff in a different toipc which is now moved to the neogeo section Link to comment Share on other sites More sharing options...
N3oGhost Posted February 2, 2004 Share Posted February 2, 2004 Good going Prican! lol Link to comment Share on other sites More sharing options...
shadowjin Posted February 2, 2004 Share Posted February 2, 2004 yeah, i'm like the rest of you guys, i'm up for waiting. what's to stop someone else from hacking it? lol. anyway, i imagine a lot of us have readied our hex to incorporate kof2k3. i really wish someone would figure out a way to change the background on the menu...that grey is really starting to bother me...haha anyway, bleh -jin Link to comment Share on other sites More sharing options...
SenatorIvy Posted February 2, 2004 Share Posted February 2, 2004 Couldn't you just edit the skin.xpr graphic in the kawa-x media dir, or is that gray area behind the menu engine-generated over the skin? Link to comment Share on other sites More sharing options...
shadowjin Posted February 3, 2004 Share Posted February 3, 2004 i was thinkin about doing that....i'm going to look into it further today and let people know what i find. the thing is that the xpr grfx are encoded and you have to extract them somehow...i suppose i'll work on someway to pull it out. -jin Link to comment Share on other sites More sharing options...
SenatorIvy Posted February 3, 2004 Share Posted February 3, 2004 Yeah, according to the xdk documentation, there needs to be a resource file that determines what the header input is, so without that, I'm at a loss at the moment to attempt to read the format. So lazy. Link to comment Share on other sites More sharing options...
FuzeoN Posted February 6, 2004 Share Posted February 6, 2004 progress seems slow even with the other pc emus.. shame cos kof2k3 looks cool as hell, just cant stand playing it on the pc (not when theres joysticks/good pads/a huge ass tv downstairs for the xbox). Link to comment Share on other sites More sharing options...
deltaquad Posted February 9, 2004 Share Posted February 9, 2004 I really like to hear from the peaple working on it, if after all this days of testing (I suppouse) this is possible or not. Or maybe the kawax 0.11 simply can't handle it? Link to comment Share on other sites More sharing options...
Prican25 Posted February 10, 2004 Share Posted February 10, 2004 (edited) p1 rom is still needed plz stick to the topic. for any pc emus try checking the current affairs and the arcade section Edited February 10, 2004 by Prican25 Link to comment Share on other sites More sharing options...
anotheriori Posted February 11, 2004 Share Posted February 11, 2004 I got my hands on a kof2003b.zip off the newsgroups supposedly it works with kawaks (not kawax), any news about it? or how would i test it? Link to comment Share on other sites More sharing options...
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