RuneEdge5k1 Posted January 29, 2004 Posted January 29, 2004 We all know how to edit the DAT in Kawaks and Nebula but how can you compile your own NeoRageX with your own dat?
Agozer Posted January 29, 2004 Posted January 29, 2004 (edited) For the last time, NeoRAGEx doesn't use DATs. And you can't compile your own NeoRAGEx because the source isn't available and I doubt you know enough ASM hacking. Edited January 29, 2004 by Agozer
RuneEdge5k1 Posted January 29, 2004 Author Posted January 29, 2004 I know it doesn't use a dat file but it obviously has that data stored somewhere. Nad if its not possible then how are all the NRX hacks made?
Agozer Posted January 29, 2004 Posted January 29, 2004 (edited) I know it doesn't use a dat file but it obviously has that data stored somewhere. Nad if its not possible then how are all the NRX hacks made?Like I said, via Assembly hacking. I know enough to say that the loading code isn't even the same like it would be inside Nebula/Kawaks DATs. What that loading code might look like in reality, I can't say. Edited January 29, 2004 by Agozer
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