RuneEdge5k1 Posted January 29, 2004 Share Posted January 29, 2004 We all know how to edit the DAT in Kawaks and Nebula but how can you compile your own NeoRageX with your own dat? Link to comment Share on other sites More sharing options...
Agozer Posted January 29, 2004 Share Posted January 29, 2004 (edited) For the last time, NeoRAGEx doesn't use DATs. And you can't compile your own NeoRAGEx because the source isn't available and I doubt you know enough ASM hacking. Edited January 29, 2004 by Agozer Link to comment Share on other sites More sharing options...
RuneEdge5k1 Posted January 29, 2004 Author Share Posted January 29, 2004 I know it doesn't use a dat file but it obviously has that data stored somewhere. Nad if its not possible then how are all the NRX hacks made? Link to comment Share on other sites More sharing options...
Agozer Posted January 29, 2004 Share Posted January 29, 2004 (edited) I know it doesn't use a dat file but it obviously has that data stored somewhere. Nad if its not possible then how are all the NRX hacks made?Like I said, via Assembly hacking. I know enough to say that the loading code isn't even the same like it would be inside Nebula/Kawaks DATs. What that loading code might look like in reality, I can't say. Edited January 29, 2004 by Agozer Link to comment Share on other sites More sharing options...
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