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Visualboy Advance is a Gameboy Advance emulator. The Windows and Linux versions have been updated, here are the changes.

 

Core changes:

- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version

- avoid crash when loading an invalid ELF file

- avoid turning sound on if soundOffFlag is true

- disabled remove intros option

- fixed memory leak in ELF support code

- fixed memory corruption if loading a bigger file than the memory to hold it

- fixed some compile warnings in the profiling code

- merged some big endian fixes into the code

- update battery files more often (a bit after the save memory is last updated)

 

Gameboy:

- fixed bug with window support introduced in version 1.7

- fixed HALT bug when no matching bits for interrupt

 

Windows:

- added cartridge save strings to bug report

- changed default button on disassembly views to Go instead of Close

- changed power management/screen saver disabling code again to avoid problems

- fixed compilation problems on VC 7

- fixed multi-monitor support

- fixed bug loading memory dumps

- fixed crash onb map/oam/tile viewers

- fixed problem 320x240 mode open/save dialogs

- fixed bug where user selected Gameboy colors were reset and not stored

- fixed bug rendering the translator URL

- fixed memory leak in OpenGL code which caused nasty problems

- store throttle value between restarts of the emulator

- updated FAQ and URL links to the new site

 

Get it here

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