James Posted March 12, 2004 Author Posted March 12, 2004 it isnt tough really, i did it myself but its been a while since ive done that. just study the makefile for a bit so you know what references to other systems you can remove. also you will need to edit the file "app.rc" inside <your FBA source folder>\src\burner so you can remove the checkboxes for other systems in the load window. i just tried this because i want to see if it would make compiling a bit faster on my end. it did, but the difference is barely noticeable at all. imho, it isnt really worth making a neogeo only FBA since it doesnt have a huge library of games to begin with (compared to MAME). but still, its your choice so good luck credits to iq_132 on the app.rc bit . ill try looking for what you need to remove in the makefile to make things easiercool thanks for that info.
Texas Posted March 14, 2004 Posted March 14, 2004 I really don't know much, but what is an fba, and is there a way to make a loader for the kawaks 148 dev version, and what is the differece between the dev version and a normal version
Alpha Posted March 14, 2004 Posted March 14, 2004 I really don't know much, but what is an fba, and is there a way to make a loader for the kawaks 148 dev version, and what is the differece between the dev version and a normal versionTry this link to help you out on what the difference is.. http://downloads.1emulation.com/pafiledb.p...=category&id=34
Texas Posted March 14, 2004 Posted March 14, 2004 sorry for posting the question here i did not read the part about news link and support only, whoops!!!
Weirdy Posted April 4, 2004 Posted April 4, 2004 I really don't know much, but what is an fba, and is there a way to make a loader for the kawaks 148 dev version, and what is the differece between the dev version and a normal versionfba=Final Burn Alpha ...its a neogeo/cps1/cps2/toplan...and something else I forgot.....emulator
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