Prican25 Posted March 14, 2004 Share Posted March 14, 2004 (edited) well i just tried to get rid of the cube using the ui_logo change Tmual posted which is this: void ui_logo::DrawLogo(bool GameInfo) // draws the background screen + burn lib version { g_pd3dDevice->Clear( 0L, NULL,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,0x00558788, 1.0f, 0L ); m_BgPanel.Render(); if (GameInfo) info.DrawInfo(); m_Font.Begin(); m_Font.DrawText(320, 25, 0xFFFF7F7f, m_currentversion, XBFONT_CENTER_X); m_Font.End(); }but i get error C2065: 'm_currentversion' : undeclared identifier any help on this? Edited March 14, 2004 by Prican25 Link to comment Share on other sites More sharing options...
N3oGhost Posted March 15, 2004 Share Posted March 15, 2004 well you know how i did it. i never bothered to try Tmauls post either. I figured i got rid of the cube, why go back and do it again. Link to comment Share on other sites More sharing options...
Prican25 Posted March 17, 2004 Share Posted March 17, 2004 well i tried to make some changes to the neogeo files and haven't had no luck yet i did check out each of the files in the neogeo folder to compare it to the current source's neogeo files and the 2 with the most changes (and gave me errors when trying to compile) were neo_run.cpp and neogeo.cpp neo_run.cpp is the worst of the bunch to make changes cuz compared to fbax's version has certain things are in a different order and its a back and forth process. one thing i did notice in neo_run.cpp that it deals with the bios so if someone can get this setup right, it should fix bios prob with neogeo games heres my findings on the other files:d_neogeo.cpp = same neo_decrypt.cpp = different and made changes to match fbax's neo_palette.cpp = same neo_sprite.cpp = same neo_sprite_render.h = same neo_text.cpp = same neo_text_render.h = same neo_upd4990a.cpp = same neogeo.h = different but was minor changes Link to comment Share on other sites More sharing options...
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