Prican25 Posted March 14, 2004 Posted March 14, 2004 (edited) well i just tried to get rid of the cube using the ui_logo change Tmual posted which is this: void ui_logo::DrawLogo(bool GameInfo) // draws the background screen + burn lib version { g_pd3dDevice->Clear( 0L, NULL,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,0x00558788, 1.0f, 0L ); m_BgPanel.Render(); if (GameInfo) info.DrawInfo(); m_Font.Begin(); m_Font.DrawText(320, 25, 0xFFFF7F7f, m_currentversion, XBFONT_CENTER_X); m_Font.End(); }but i get error C2065: 'm_currentversion' : undeclared identifier any help on this? Edited March 14, 2004 by Prican25
N3oGhost Posted March 15, 2004 Posted March 15, 2004 well you know how i did it. i never bothered to try Tmauls post either. I figured i got rid of the cube, why go back and do it again.
Prican25 Posted March 17, 2004 Posted March 17, 2004 well i tried to make some changes to the neogeo files and haven't had no luck yet i did check out each of the files in the neogeo folder to compare it to the current source's neogeo files and the 2 with the most changes (and gave me errors when trying to compile) were neo_run.cpp and neogeo.cpp neo_run.cpp is the worst of the bunch to make changes cuz compared to fbax's version has certain things are in a different order and its a back and forth process. one thing i did notice in neo_run.cpp that it deals with the bios so if someone can get this setup right, it should fix bios prob with neogeo games heres my findings on the other files:d_neogeo.cpp = same neo_decrypt.cpp = different and made changes to match fbax's neo_palette.cpp = same neo_sprite.cpp = same neo_sprite_render.h = same neo_text.cpp = same neo_text_render.h = same neo_upd4990a.cpp = same neogeo.h = different but was minor changes
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