NeoMaster Posted April 18, 2004 Author Posted April 18, 2004 Hey moron, do a search before you post a topic. Its old news and I already started a topic on it the day it was on Slashdot! So not only are you late with this news, you also started a useless topic.Good for you, and I don't really like being called a moron. It would be your cause of death if you ever said that to me face to face. Hahahahahahahahahahahahaha! People like you make me laugh. Hahahahahahaha! *sigh* I won't even bother. Like Agozer said, im going to leave it. No point in arguing with a idiot, he justs takes you down to his level and beats you with experience.
Wizard Posted April 18, 2004 Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is.
Gryph Posted April 18, 2004 Posted April 18, 2004 What's with all of you? NeoMaster said he was in err....let's leave it at that.Huh? All of you? It's just two of us... He's the one that said he would kill me if I called him a moron in real life which I would particularly amusing.
Gryph Posted April 18, 2004 Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is. The game is written mostly written in C++, not assembly language. This is taken from the FAQ: -.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the vast majority of game projects being developed today,.kkrieger was mostly written in C++, with some tiny bits of assembler where it is actually advantageous (notably, there are a lot of MMX optimisations in the texture generator).
Wizard Posted April 18, 2004 Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is. The game is written mostly written in C++, not assembly language. This is taken from the FAQ: -.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the vast majority of game projects being developed today,.kkrieger was mostly written in C++, with some tiny bits of assembler where it is actually advantageous (notably, there are a lot of MMX optimisations in the texture generator). I got it off the [H]forums,
Gryph Posted April 18, 2004 Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is. The game is written mostly written in C++, not assembly language. This is taken from the FAQ: -.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the vast majority of game projects being developed today,.kkrieger was mostly written in C++, with some tiny bits of assembler where it is actually advantageous (notably, there are a lot of MMX optimisations in the texture generator). I got it off the [H]forums, Well they're wrong...unless the FAQ is lying.
Wizard Posted April 18, 2004 Posted April 18, 2004 If you want more stuff thats made in code and uses procedural texturing. check this site http://www.farb-rausch.de/
Gryph Posted February 9, 2011 Posted February 9, 2011 I can't believe I called NeoMaster a moron just for that. I was such an asshole back then. Sorry everyone.
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