NeoMaster Posted April 18, 2004 Author Share Posted April 18, 2004 Hey moron, do a search before you post a topic. Its old news and I already started a topic on it the day it was on Slashdot! So not only are you late with this news, you also started a useless topic.Good for you, and I don't really like being called a moron. It would be your cause of death if you ever said that to me face to face. Hahahahahahahahahahahahaha! People like you make me laugh. Hahahahahahaha! *sigh* I won't even bother. Like Agozer said, im going to leave it. No point in arguing with a idiot, he justs takes you down to his level and beats you with experience. Link to comment Share on other sites More sharing options...
Wizard Posted April 18, 2004 Share Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is. Link to comment Share on other sites More sharing options...
Gryph Posted April 18, 2004 Share Posted April 18, 2004 What's with all of you? NeoMaster said he was in err....let's leave it at that.Huh? All of you? It's just two of us... He's the one that said he would kill me if I called him a moron in real life which I would particularly amusing. Link to comment Share on other sites More sharing options...
Gryph Posted April 18, 2004 Share Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is. The game is written mostly written in C++, not assembly language. This is taken from the FAQ: -.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the vast majority of game projects being developed today,.kkrieger was mostly written in C++, with some tiny bits of assembler where it is actually advantageous (notably, there are a lot of MMX optimisations in the texture generator). Link to comment Share on other sites More sharing options...
Wizard Posted April 18, 2004 Share Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is. The game is written mostly written in C++, not assembly language. This is taken from the FAQ: -.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the vast majority of game projects being developed today,.kkrieger was mostly written in C++, with some tiny bits of assembler where it is actually advantageous (notably, there are a lot of MMX optimisations in the texture generator). I got it off the [H]forums, Link to comment Share on other sites More sharing options...
Gryph Posted April 18, 2004 Share Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is. The game is written mostly written in C++, not assembly language. This is taken from the FAQ: -.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the vast majority of game projects being developed today,.kkrieger was mostly written in C++, with some tiny bits of assembler where it is actually advantageous (notably, there are a lot of MMX optimisations in the texture generator). I got it off the [H]forums, Well they're wrong...unless the FAQ is lying. Link to comment Share on other sites More sharing options...
Wizard Posted April 18, 2004 Share Posted April 18, 2004 If you want more stuff thats made in code and uses procedural texturing. check this site http://www.farb-rausch.de/ Link to comment Share on other sites More sharing options...
Adolph5 Posted January 20, 2011 Share Posted January 20, 2011 spam Link to comment Share on other sites More sharing options...
Inky Posted January 20, 2011 Share Posted January 20, 2011 what the fuuuuuuuck Link to comment Share on other sites More sharing options...
Gryph Posted February 9, 2011 Share Posted February 9, 2011 I can't believe I called NeoMaster a moron just for that. I was such an asshole back then. Sorry everyone. Link to comment Share on other sites More sharing options...
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