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Posted
Hey moron, do a search before you post a topic. Its old news and I already started a topic on it the day it was on Slashdot! So not only are you late with this news, you also started a useless topic.

Good for you, and I don't really like being called a moron. It would be your cause of death if you ever said that to me face to face.

Hahahahahahahahahahahahaha! People like you make me laugh. Hahahahahahaha!

*sigh* I won't even bother. Like Agozer said, im going to leave it. No point in arguing with a idiot, he justs takes you down to his level and beats you with experience.

Posted
Assembly language plus real coders = WOW

 

This is what this game is.

Posted
What's with all of you? NeoMaster said he was in err....let's leave it at that.

Huh? All of you? It's just two of us...

 

He's the one that said he would kill me if I called him a moron in real life which I would particularly amusing.

Posted
Assembly language plus real coders = WOW

 

This is what this game is.

The game is written mostly written in C++, not assembly language.

 

This is taken from the FAQ:

 

-.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the

  vast majority of game projects being developed today,.kkrieger was mostly written in

  C++, with some tiny bits of assembler where it is actually advantageous (notably, there

  are a lot of MMX optimisations in the texture generator).

Posted
Assembly language plus real coders = WOW

 

This is what this game is.

The game is written mostly written in C++, not assembly language.

 

This is taken from the FAQ:

 

-.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the

  vast majority of game projects being developed today,.kkrieger was mostly written in

  C++, with some tiny bits of assembler where it is actually advantageous (notably, there

  are a lot of MMX optimisations in the texture generator).

I got it off the [H]forums,

Posted
Assembly language plus real coders = WOW

 

This is what this game is.

The game is written mostly written in C++, not assembly language.

 

This is taken from the FAQ:

 

-.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the

  vast majority of game projects being developed today,.kkrieger was mostly written in

  C++, with some tiny bits of assembler where it is actually advantageous (notably, there

  are a lot of MMX optimisations in the texture generator).

I got it off the [H]forums,

Well they're wrong...unless the FAQ is lying.

  • 6 years later...
Posted

what the fuuuuuuuck

  • 3 weeks later...
Posted

I can't believe I called NeoMaster a moron just for that. I was such an asshole back then. Sorry everyone.

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