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Datfile For Mslug5 And Other


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Hi,

is there a datfile for romcenter or clrmame to verify if all my roms are correct for using them in kawa-hex and other derivates of kawa?

 

ok after reading some posts in this forum it isnt really neccesary to use the kawa hacks anymore, the newest fbaxxx special version seems to run most of them,

my main problem is that i have some edited roms like mslug5 as kof97,

now fbaxx supports the original roms(?) how can i put them back to their original name and size(including all the bins).?

i tried this nefe rom tool, but it is far from useable.

And when I use the neogeo datfile for romcenter it tells me that some files are missing or badly named, is this because they are devrypted`?

And one at last, what is the best way to manage the roms for the xbox?

Merged, split or un-merged?

I have the feeling that when i last time merged my roms that some filesare gone forever.

Edited by shortcut
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god knows why you have kof97 as mslug5 but any way, the readme for kawa-hex tells you what you need.

 

if you wanna use the rom in fba-xxx, rename all the roms to their proper name (theres a new sets.txt file that tells you what it should be named)

Edited by Prican25
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kicked the old post:

can someone please show me how the mslug4 and 5 zipfiles has to look like?

i have one 6xMB bersion with this file:

 

ms4_p1.rom 4D7E6624

ms4_p2.rom FDB7AED8

ms4_m1.rom ????????

ms4_c1.rom 6C2B0856

ms4_c2.rom C6035792

ms4_c3.rom 0721D112

ms4_c4.rom 6AA688DD

ms4_c5.rom 794BC2D6

ms4_c6.rom F85EAE54

ms4_v1.rom C1B2AF81

ms4_v2.rom CBBDC6FA

ms4_v3.rom C4F1A3CC

ms4_v4.rom 40126A0A

 

one with only 263 files,

and one 30Mb version with nearly the same files than the first i listed.

and i have one edited kof99p file with 251- files in it.

what do i have to do to get them into a prpoer mslug4nd.zip?

 

i only wanna run mslug 4 and 5, anything else isnt my bussines

 

Mslug4 runs under winkawaks, it shows me 3 version, b

BTW: why does fbaxxx dopnt load my neogeo games, on every rom the screen is black,

no error message nothin, i can go to the menu and change the dips...

Edited by shortcut
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nope, they don.t.

only mslug 3, and why is it so complicated to help others by making some dats or recent howtos, there no sense that anybody has to make the same steps

can i rename my 263-m1.bin do 263-m1d.bin, but the m1 is 128k not 64.

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this was in the new set.txt but was removed (xbins mod i believe got him to remove the driver info)

// Metal Slug 5

static struct BurnRomInfo mslug5ndRomDesc[] = {
{"mslug5_p1.rom"  , 0x600000, 0x02247965, 0x10}, //  0 68K code

{"268_s1.rom"  , 0x020000, 0x64952683,    1}, //  1 Text layer tiles
{"268_c1.rom"  , 0x800000, 0x969C0D62,    1}, //  2 Sprite data
{"268_c2.rom"  , 0x800000, 0xC69AE867,    1}, //  3
{"268_c3.rom"  , 0x800000, 0xD7BEAEAF,    1}, //  4
{"268_c4.rom"  , 0x800000, 0xE1B1131B,    1}, //  5
{"268_c5.rom"  , 0x800000, 0x2FA1A5AD,    1}, //  6
{"268_c6.rom"  , 0x800000, 0x6DE89589,    1}, //  7
{"268_c7.rom"  , 0x800000, 0x97BD0C0A,    1}, //  8
{"268_c8.rom"  , 0x800000, 0xC0D5BC20,    1}, //  9

{"268_m1.rom"  , 0x020000, 0x6FA01C9A, 0x10}, // 10 Z80 code

{"268_v1.rom"  , 0x400000, 0xC3540E0D,    2}, // 11 Sound data
{"268_v2.rom"  , 0x400000, 0x077BD2F4,    2}, // 12
{"268_v3.rom"  , 0x400000, 0x39B14567,    2}, // 13
{"268_v4.rom"  , 0x400000, 0x969FF3B2,    2}, // 14
};

STDROMPICKEXT(mslug5nd, mslug5nd, neogeo);
STD_ROM_FN(mslug5nd);


struct BurnDriver BurnDrvmslug5nd = {
{"mslug5nd", "Metal Slug 5", NULL, "SNK", "Neo Geo", "2003", NULL, "neogeo"},
BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO,
NULL, mslug5ndRomInfo, mslug5ndRomName, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
};

 

// mslug4nd.zip

static struct BurnRomInfo mslug4ndRomDesc[] = {
{"263-p1.bin"  , 0x100000, 0x0, 0x10}, //  0 68K code
{"263-p2.bin"  , 0x400000, 0x0, 0x10}, //  0 68K code

{"263-s1.bin"  , 0x020000, 0x0,    1}, //  1 Text layer tiles

{"263-c1.bin"  , 0x800000, 0x0,    1}, //  2 Sprite data
{"263-c2.bin"  , 0x800000, 0x0,    1}, //  3
{"263-c3.bin"  , 0x800000, 0x0,    1}, //  4
{"263-c4.bin"  , 0x800000, 0x0,    1}, //  5
{"263-c5.bin"  , 0x400000, 0x0,    1}, //  6
{"263-c6.bin"  , 0x400000, 0x0,    1}, //  7


{"263-m1.bin"  , 0x020000, 0x0, 0x10}, // 10 Z80 code

{"263-v1.bin"  , 0x400000, 0x0,    2}, // 11 Sound data
{"263-v2.bin"  , 0x400000, 0x0,    2}, // 12
{"263-v3.bin"  , 0x400000, 0x0,    2}, // 13
{"263-v4.bin"  , 0x400000, 0x0,    2}, // 14
};

STDROMPICKEXT(mslug4nd, mslug4nd, neogeo);
STD_ROM_FN(mslug4nd);

struct BurnDriver BurnDrvmslug4nd = {
{"mslug4nd", "Metal Slug 4", "Full", "SNK", "Neo Geo", "2001", NULL, "neogeo"},
BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO,
NULL, mslug4ndRomInfo, mslug4ndRomName, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
};

 

// mslug5n.zip

static struct BurnRomInfo mslug5nRomDesc[] = {
{"268-p1.bin"  , 0x600000, 0x0, 0x10}, //  0 68K code

{"268-s1.bin"  , 0x020000, 0x0,    1}, //  1 Text layer tiles

{"268-c1.bin"  , 0x800000, 0x0,    1}, //  2 Sprite data
{"268-c2.bin"  , 0x800000, 0x0,    1}, //  3
{"268-c3.bin"  , 0x800000, 0x0,    1}, //  4
{"268-c4.bin"  , 0x800000, 0x0,    1}, //  5
{"268-c5.bin"  , 0x800000, 0x0,    1}, //  6
{"268-c6.bin"  , 0x800000, 0x0,    1}, //  7
{"268-c7.bin"  , 0x800000, 0x0,    1}, //  8
{"268-c8.bin"  , 0x800000, 0x0,    1}, //  9

{"268-m1.bin"  , 0x020000, 0x0, 0x10}, // 10 Z80 code

{"268-v1.bin"  , 0x400000, 0x0,    2}, // 11 Sound data
{"268-v2.bin"  , 0x400000, 0x0,    2}, // 12
{"268-v3.bin"  , 0x400000, 0x0,    2}, // 13
{"268-v4.bin"  , 0x400000, 0x0,    2}, // 14
};

STDROMPICKEXT(mslug5n, mslug5n, neogeo);
STD_ROM_FN(mslug5n);

struct BurnDriver BurnDrvmslug5n = {
{"mslug5n", "Metal Slug 5", "Full", "SNK", "Neo Geo", "2003", NULL, "neogeo"},
BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO,
NULL, mslug5nRomInfo, mslug5nRomName, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
};

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thx, i checked these, but when i wanna start mslug5 in fbaxx( a version i found here)

it tells me that it needs mslug5_p1.

I also have some version with numbered files and some with named files, like 268/ms5.

Im near to delete all this crap and try to find some predecrypted version, but it isnt that easy.

Im doing 2 days nothing else than trying different versions and repack the zips,

only got ms3 working, im going crazy with this damn stuff, when i run romcenter over my few roms, it removes nearly all of them.

Edited by shortcut
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