shortcut Posted April 28, 2004 Share Posted April 28, 2004 (edited) Hi,is there a datfile for romcenter or clrmame to verify if all my roms are correct for using them in kawa-hex and other derivates of kawa? ok after reading some posts in this forum it isnt really neccesary to use the kawa hacks anymore, the newest fbaxxx special version seems to run most of them,my main problem is that i have some edited roms like mslug5 as kof97,now fbaxx supports the original roms(?) how can i put them back to their original name and size(including all the bins).?i tried this nefe rom tool, but it is far from useable.And when I use the neogeo datfile for romcenter it tells me that some files are missing or badly named, is this because they are devrypted`?And one at last, what is the best way to manage the roms for the xbox?Merged, split or un-merged?I have the feeling that when i last time merged my roms that some filesare gone forever. Edited April 28, 2004 by shortcut Link to comment Share on other sites More sharing options...
Prican25 Posted April 28, 2004 Share Posted April 28, 2004 (edited) god knows why you have kof97 as mslug5 but any way, the readme for kawa-hex tells you what you need. if you wanna use the rom in fba-xxx, rename all the roms to their proper name (theres a new sets.txt file that tells you what it should be named) Edited April 28, 2004 by Prican25 Link to comment Share on other sites More sharing options...
shortcut Posted April 28, 2004 Author Share Posted April 28, 2004 (edited) kicked the old post:can someone please show me how the mslug4 and 5 zipfiles has to look like?i have one 6xMB bersion with this file: ms4_p1.rom 4D7E6624ms4_p2.rom FDB7AED8ms4_m1.rom ????????ms4_c1.rom 6C2B0856ms4_c2.rom C6035792ms4_c3.rom 0721D112ms4_c4.rom 6AA688DDms4_c5.rom 794BC2D6ms4_c6.rom F85EAE54ms4_v1.rom C1B2AF81ms4_v2.rom CBBDC6FAms4_v3.rom C4F1A3CCms4_v4.rom 40126A0A one with only 263 files,and one 30Mb version with nearly the same files than the first i listed.and i have one edited kof99p file with 251- files in it.what do i have to do to get them into a prpoer mslug4nd.zip? i only wanna run mslug 4 and 5, anything else isnt my bussines Mslug4 runs under winkawaks, it shows me 3 version, bBTW: why does fbaxxx dopnt load my neogeo games, on every rom the screen is black,no error message nothin, i can go to the menu and change the dips... Edited April 28, 2004 by shortcut Link to comment Share on other sites More sharing options...
Prican25 Posted April 28, 2004 Share Posted April 28, 2004 if you got fba-xxx, it comes with a text file telling you the new drivers added to the source which also includes the 2 roms you're asking about. Link to comment Share on other sites More sharing options...
shortcut Posted April 29, 2004 Author Share Posted April 29, 2004 nope, they don.t.only mslug 3, and why is it so complicated to help others by making some dats or recent howtos, there no sense that anybody has to make the same stepscan i rename my 263-m1.bin do 263-m1d.bin, but the m1 is 128k not 64. Link to comment Share on other sites More sharing options...
shortcut Posted May 1, 2004 Author Share Posted May 1, 2004 is it that hard to give some tips? Link to comment Share on other sites More sharing options...
Prican25 Posted May 1, 2004 Share Posted May 1, 2004 this was in the new set.txt but was removed (xbins mod i believe got him to remove the driver info) // Metal Slug 5 static struct BurnRomInfo mslug5ndRomDesc[] = { {"mslug5_p1.rom" , 0x600000, 0x02247965, 0x10}, // 0 68K code {"268_s1.rom" , 0x020000, 0x64952683, 1}, // 1 Text layer tiles {"268_c1.rom" , 0x800000, 0x969C0D62, 1}, // 2 Sprite data {"268_c2.rom" , 0x800000, 0xC69AE867, 1}, // 3 {"268_c3.rom" , 0x800000, 0xD7BEAEAF, 1}, // 4 {"268_c4.rom" , 0x800000, 0xE1B1131B, 1}, // 5 {"268_c5.rom" , 0x800000, 0x2FA1A5AD, 1}, // 6 {"268_c6.rom" , 0x800000, 0x6DE89589, 1}, // 7 {"268_c7.rom" , 0x800000, 0x97BD0C0A, 1}, // 8 {"268_c8.rom" , 0x800000, 0xC0D5BC20, 1}, // 9 {"268_m1.rom" , 0x020000, 0x6FA01C9A, 0x10}, // 10 Z80 code {"268_v1.rom" , 0x400000, 0xC3540E0D, 2}, // 11 Sound data {"268_v2.rom" , 0x400000, 0x077BD2F4, 2}, // 12 {"268_v3.rom" , 0x400000, 0x39B14567, 2}, // 13 {"268_v4.rom" , 0x400000, 0x969FF3B2, 2}, // 14 }; STDROMPICKEXT(mslug5nd, mslug5nd, neogeo); STD_ROM_FN(mslug5nd); struct BurnDriver BurnDrvmslug5nd = { {"mslug5nd", "Metal Slug 5", NULL, "SNK", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO, NULL, mslug5ndRomInfo, mslug5ndRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // mslug4nd.zip static struct BurnRomInfo mslug4ndRomDesc[] = { {"263-p1.bin" , 0x100000, 0x0, 0x10}, // 0 68K code {"263-p2.bin" , 0x400000, 0x0, 0x10}, // 0 68K code {"263-s1.bin" , 0x020000, 0x0, 1}, // 1 Text layer tiles {"263-c1.bin" , 0x800000, 0x0, 1}, // 2 Sprite data {"263-c2.bin" , 0x800000, 0x0, 1}, // 3 {"263-c3.bin" , 0x800000, 0x0, 1}, // 4 {"263-c4.bin" , 0x800000, 0x0, 1}, // 5 {"263-c5.bin" , 0x400000, 0x0, 1}, // 6 {"263-c6.bin" , 0x400000, 0x0, 1}, // 7 {"263-m1.bin" , 0x020000, 0x0, 0x10}, // 10 Z80 code {"263-v1.bin" , 0x400000, 0x0, 2}, // 11 Sound data {"263-v2.bin" , 0x400000, 0x0, 2}, // 12 {"263-v3.bin" , 0x400000, 0x0, 2}, // 13 {"263-v4.bin" , 0x400000, 0x0, 2}, // 14 }; STDROMPICKEXT(mslug4nd, mslug4nd, neogeo); STD_ROM_FN(mslug4nd); struct BurnDriver BurnDrvmslug4nd = { {"mslug4nd", "Metal Slug 4", "Full", "SNK", "Neo Geo", "2001", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO, NULL, mslug4ndRomInfo, mslug4ndRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // mslug5n.zip static struct BurnRomInfo mslug5nRomDesc[] = { {"268-p1.bin" , 0x600000, 0x0, 0x10}, // 0 68K code {"268-s1.bin" , 0x020000, 0x0, 1}, // 1 Text layer tiles {"268-c1.bin" , 0x800000, 0x0, 1}, // 2 Sprite data {"268-c2.bin" , 0x800000, 0x0, 1}, // 3 {"268-c3.bin" , 0x800000, 0x0, 1}, // 4 {"268-c4.bin" , 0x800000, 0x0, 1}, // 5 {"268-c5.bin" , 0x800000, 0x0, 1}, // 6 {"268-c6.bin" , 0x800000, 0x0, 1}, // 7 {"268-c7.bin" , 0x800000, 0x0, 1}, // 8 {"268-c8.bin" , 0x800000, 0x0, 1}, // 9 {"268-m1.bin" , 0x020000, 0x0, 0x10}, // 10 Z80 code {"268-v1.bin" , 0x400000, 0x0, 2}, // 11 Sound data {"268-v2.bin" , 0x400000, 0x0, 2}, // 12 {"268-v3.bin" , 0x400000, 0x0, 2}, // 13 {"268-v4.bin" , 0x400000, 0x0, 2}, // 14 }; STDROMPICKEXT(mslug5n, mslug5n, neogeo); STD_ROM_FN(mslug5n); struct BurnDriver BurnDrvmslug5n = { {"mslug5n", "Metal Slug 5", "Full", "SNK", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO, NULL, mslug5nRomInfo, mslug5nRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; Link to comment Share on other sites More sharing options...
shortcut Posted May 1, 2004 Author Share Posted May 1, 2004 (edited) thx, i checked these, but when i wanna start mslug5 in fbaxx( a version i found here)it tells me that it needs mslug5_p1.I also have some version with numbered files and some with named files, like 268/ms5.Im near to delete all this crap and try to find some predecrypted version, but it isnt that easy.Im doing 2 days nothing else than trying different versions and repack the zips,only got ms3 working, im going crazy with this damn stuff, when i run romcenter over my few roms, it removes nearly all of them. Edited May 2, 2004 by shortcut Link to comment Share on other sites More sharing options...
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