James Posted April 28, 2004 Share Posted April 28, 2004 http://haze.mame.net/ 0.81u9------ General Source Changes---------------------- Cleanups of i960 core so the disassembler compiles [Olivier Galibert] Corrected some vsnes filenames [Chack'n] SCSP Update [ElSemi]- Fixed envelope rates to be correct- Added key rate scaling support- Added ringbuffer support Added colour proms to Moon Base [stefan Jokisch] Changed file handling behavior, adding a one character buffer [Andrea Mazzoleni] New Games supported or promoted from GAME_NOT_WORKING status:------------------------------------------------------------- Strider 2 [smf]but suffers from random lockups on bosses New Non-Working games / clones supported---------------------------------------- Monster Bash (2 board version) [Mash]doesn't work, incomplete decryption? One + Two [David Haywood]wip driver, still being worked on 0.81u8 (private release due to some code cleanups being needed)------ General Source Changes---------------------- 386 updates [Nathan Woods]src/cpu/i386/i386.c:- Implemented usage of segment limits (or whatever they are called)- Implemented 16-bit interrupts- Initial values of IDTR are now properly specified- i386_interrupt() is no longer called when i386_set_irq_line() is called with a state of zero- Actual cycle count is now returned src/cpu/i386/i386op16.c:- Partially implemented far CALL and JMP instruction src/cpu/i386/i386ops.c:- Implemented PUSH rm8 instruction i960 cpu core / disassembler [Olivier Galibert, R.Belmont, Farfetch'd] SPI Improvements [Ville Linde]SPI:- The "old" video hardware (viperp1) does have 3layers after all, but no rowscroll. Fixed. 386:- Bugfixed Nathan's REP Fixed YMF271 pitch [Ville Linde]improves music in Brave Blade Fixed small fileio problem [Nathan Woods] 386 updates [Nathan Woods]- Added a distinction between maskable and non maskable interrupts (like int 3, illegal instruction etc)- Added a distinction between invalid and unimplemented instructions. Invalid instructions raise an interrupt, and unimplemented instructions call osd_die() for now- i386_set_irq_line() will no longer raise an interrupt when passed with state=0- Various string intructions now use SI/DI instead of ESI/EDI when in 16-bit mode- Implemented LOCK and RETF- Fixed a bug in LMSW- Minor disassembler fixes Improved PSX sio [smf] Various DIP fixes [brian Troha]Gold Medalist (alpha68k.c)Break Through (brkthru.c)Got-Ya (gotya.c)American Horseshoes & Plotting (taito_l.c) Phil's 'if I get hit by a bus' Namco S22 MLE update [Phil Stroffolino] TMS32025:bugfix for lst and lst1 opcodes; the "ignore ARP" hack has been replaced with a better hack, that doesn't interfere with indirect addressing. Preliminary serial I/O support has been added, to update DRR/DXR on RINT and XINT interrupts. set_irq_line() no longer masks the lines with 0x7; this allows external triggering of RINT/XINT interrupts. System22 driver changes: - display list processing is now done by the master DSP- the slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle- support for PDP block-based memory transfers- support for DSP data/code uploads from main CPU- support for "Point RAM" and "Point ROM" access- most self tests are working in Prop Cycle and Ridge Racer (Japan)- prelim hand-crafted "internal ROMs" for master and slave DSP- various notes regarding DSP ports/addressing New Games supported or promoted from GAME_NOT_WORKING status:------------------------------------------------------------- Atari Mini Golf (prototype) [stefan Jokisch]Inca (clone of Maya) [ClawGrip] New Non-Working games / clones supported---------------------------------------- MACS (Multi Amenity Cassette System) [David Haywood]unknown cpu, seems to be z80 based (16-bit?) with extra opcodes Namco FL (Speed Racer / Final Lap R) [R.Belmont]preliminary emulation (doesn't get very far) to test i960 core Link to comment Share on other sites More sharing options...
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