Jump to content

Recommended Posts

Posted (edited)

0.82

----

 

http://www.mame.net

 

 

General Source Changes

----------------------

 

6502 cycle count fix [stefan Jokisch]

 

Some cleanups to Flower driver [Pierpaolo Prazzoli]

 

Fixed 4enraya colours [Pierpaolo Prazzoli]

 

i960: Added a bunch of fp opcodes, stylistic fixes [Olivier Galibert]

 

Small VC compile fixes [bryan McPhail]

 

Fixed S22 crash [R.Belmont]

 

i386 improvements [Nathan Woods]

- Implemented zeroing out A20 lines

- Implemented state save support

- Unknown instructions now disassemble as '???'

- Implemented XLAT opcode

- DAA fixes

 

Fixed the MEM_DUMP debug code [Nathan Woods]

 

added MC68008 support to the MC68000 core [Curt Coder]

 

Simulated protection in FlyBoy [MASH]

 

PSX sio improvements [smf]

 

Various DIP fixes [brian Troha]

 

Behind the scenes Konami GX improvements [David Haywood]

 

New Games supported or promoted from GAME_NOT_WORKING status:

-------------------------------------------------------------

 

Star Gladiator [smf]

Street Fighter EX [smf]

 

Street Fighter EX 2 [smf]

may have the occasional lockup still

 

1945k III

sample banking needs adding

 

Tylz (prototype) [ENGCameraman]

some sound issues

 

Dynagears [David Haywood, Tomasz Slanina]

-todo: clean up video emulation a bit (uses SSV vidhrdw in a strange way)

 

Super World Stadium [David Haywood]

 

Various Megatech sets [David Haywood]

(note megatech is still marked as NON-WORKING anyway due to bios issues)

 

Agress [David Haywood]

some video issues

 

Time Crisis (Version A) [Phil Stroffolino]

some gun aiming problems? (or is it just a calibration issue?)

 

One + Two [Pierpaolo Prazzoli]

palette problems?

 

New Clones supported or promoted from GAME_NOT_WORKING status:

--------------------------------------------------------------

 

Continental Circus (US set 2)

 

New Non-Working games / clones supported

----------------------------------------

 

Racing Beat [David Graves]

serious video emulation issues (raster irq?)

 

Mission Craft

needs more work on Hyperstone core

Edited by james

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...