Riot.EXE Posted May 21, 2004 Share Posted May 21, 2004 ...This one is for Fighting Games again... ...Throughout the evolution of Fighting games...there have been various systems placed into the games to prevent "cheapness"...Primal Rage with the "no cheese", MK4 with the 45% damage cap...Guard Breaks, Guilty Gear and the Negative Penalty... ...Do you think that doing such things helps the gameplay? Has it made a change for you? What do you think of Cheapness Prevention systems in fighting games? Link to comment Share on other sites More sharing options...
Prican25 Posted May 21, 2004 Share Posted May 21, 2004 hehe i remember when mk2 first came out the you would get thrown out of the arcade if you played cheap or cheated Link to comment Share on other sites More sharing options...
Wizard Posted May 21, 2004 Share Posted May 21, 2004 (edited) It's to fight against users who totally(and I mean totally, with any character) turtle. Edit: I find it useful. If they ain't moving, then they ain't getting what they want (in GG's case, tension power!). Fact of the matter, if a character is made to turtle, then I'll turtle and chip damage off. If s/he's not meant to turtle, sam hell I'll turtle, but not alot. Edited May 21, 2004 by K`dash Link to comment Share on other sites More sharing options...
Riot.EXE Posted May 21, 2004 Author Share Posted May 21, 2004 hehe i remember when mk2 first came out the you would get thrown out of the arcade if you played cheap or cheatedLike that one glitch with Jax and Shang Tsung where you did somethingrather (i forgot) and the game would reset? Link to comment Share on other sites More sharing options...
Fatal Rose Posted May 21, 2004 Share Posted May 21, 2004 The legendary hot question series continues. Link to comment Share on other sites More sharing options...
Gryph Posted May 21, 2004 Share Posted May 21, 2004 I think these measures are fantastic. Guard crush rules! No more turtling! Link to comment Share on other sites More sharing options...
Wizard Posted May 21, 2004 Share Posted May 21, 2004 Another thing. Gaurd Crushing. I don't want all my hard earn massive combo poke feast go un-rewarded. Link to comment Share on other sites More sharing options...
OverlordMondo Posted May 21, 2004 Share Posted May 21, 2004 Guard breaks are good, but the should take a sec to charge up, so they're only used on someone who's really turtling. Link to comment Share on other sites More sharing options...
Jitx Posted May 21, 2004 Share Posted May 21, 2004 I used to beat my friend up when we played MVC2 at the arcade alot, since i worked there at the time, noone could stop me Everytime id be on a good win streak, or even getting beaten, hed get mad and use the Gambit wall jump bug, just to piss me off. Man that aggrivated. Link to comment Share on other sites More sharing options...
Agozer Posted May 21, 2004 Share Posted May 21, 2004 I really like the Negative Penalty in Guilty Gear XX. It forces both players to actually do something than just block and poke. Doing a Roman Cancel as a Super Cancel is awesome too. Link to comment Share on other sites More sharing options...
Gryph Posted May 21, 2004 Share Posted May 21, 2004 That move in Last Blade 2, forgot what its called, that was designed specifically to hit crouched blocking players was always cool. Link to comment Share on other sites More sharing options...
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