sammaz Posted May 23, 2004 Share Posted May 23, 2004 theres a new dump of samsho5 floating around... probly be here soon Link to comment Share on other sites More sharing options...
Wizard Posted May 23, 2004 Share Posted May 23, 2004 Someone better get a link to it. I don't feel like browsing my isp's usenet groups (and they suck) Link to comment Share on other sites More sharing options...
Prican25 Posted May 23, 2004 Share Posted May 23, 2004 i don't see it yet on newsgroups but if it shows up later i'll let you know Link to comment Share on other sites More sharing options...
Cominus Posted May 23, 2004 Share Posted May 23, 2004 What are news groups? Link to comment Share on other sites More sharing options...
Prican25 Posted May 23, 2004 Share Posted May 23, 2004 http://www.slyck.com/ that site can explain newsgroups best. also for those who don't know, romshare has patches to make the new dump as it matches the dat from winkawaks 1.48 dev (in romshare its called the unkwown emulator for some odd reason) Link to comment Share on other sites More sharing options...
Xeon Posted May 23, 2004 Share Posted May 23, 2004 http://www.slyck.com/ that site can explain newsgroups best. also for those who don't know, romshare has patches to make the new dump as it matches the dat from winkawaks 1.48 dev (in romshare its called the unkwown emulator for some odd reason)its because Kawaks 1.48 dev is a leaked emu. heres that section from their forum rules: Do NOT request WAREZ. This is a emulation board, not a 0-day or FXP board. The following things which are not allowed to be posted or requested but not limited to are as follows: - Playstation 2 ISOs- XBox ISOs- GameCube ISOs- Dreamcast ISOs newer than 2001- N-Gage roms- PC ISOs- PC Shareware Applications- PC Application KeyGen or Cracks- Emulator cracks/hacks/keys/loaders of ANY kind- Unofficially released / leaked Emulators- Latest movie or anime releases in any video format the only thing missing in Romshare for now are the patches for the encrypted V ROMs (due to their size). but yeah, if you already have the old ROMset then you had half the battle at Romshare Link to comment Share on other sites More sharing options...
Prican25 Posted May 24, 2004 Share Posted May 24, 2004 well i got the nd set completed but the encrypted set i need the other v1/2's and the 256k m1 Link to comment Share on other sites More sharing options...
HK$ Posted May 24, 2004 Share Posted May 24, 2004 (edited) So if the rom set matches the dat from kawaks 1.48 dev, we can say it's a original version(not bootleg) such as kof2003? And is this the FBA driver for this samsho5 version? // Samurai Shodown 5 static struct BurnRomInfo samsho5RomDesc[] = { {"270-p1.bin", 0x400000, 0x4a2a09e6, 0x10}, // 0 68K code {"270-p2.bin", 0x400000, 0xe0c74c85, 0x10}, // 1 {"270-c1.bin", 0x800000, 0xd2f25449, 1}, // 2 Sprite data {"270-c2.bin", 0x800000, 0x42213a1a, 1}, // 3 {"270-c3.bin", 0x800000, 0x838f0260, 1}, // 4 {"270-c4.bin", 0x800000, 0x32193104, 1}, // 5 {"270-c5.bin", 0x800000, 0x789e8bea, 1}, // 6 {"270-c6.bin", 0x800000, 0x98f5baac, 1}, // 7 {"270-c7.bin", 0x800000, 0xd28fbc3c, 1}, // 8 {"270-c8.bin", 0x800000, 0xc13281aa, 1}, // 9 {"270-m1d.bin", 0x020000, 0x18114FB1, 0x10}, // 10 Z80 code (decrypted) // {"270-m1.bin" , 0x040000, 0xe4a5ab0c, 0x10}, // 10 {"270-v1d.bin", 0x800000, 0xe5c71699, 2}, // 10 Sound data {"270-v2d.bin", 0x800000, 0x70b7083d, 2}, // 11 // {"270-v1.bin" , 0x800000, 0x7541763a, 2}, // 12 // {"270-v2.bin" , 0x800000, 0x4e6e7d98, 2}, // 13 }; STDROMPICKEXT(samsho5, samsho5, neogeo); STD_ROM_FN(samsho5); static void samsho5Decrypt() { *((unsigned short*)(Neo68KROM01 + 0xEC98)) = 0x4E71; // MVS protection *((unsigned short*)(Neo68KROM01 + 0xEC9A)) = 0x4E71; *((unsigned short*)(Neo68KROM01 + 0xE7EC2)) = 0x7CCC; // menu AES color text fix *((unsigned short*)(Neo68KROM01 + 0xE7EC4)) = 0x1DC7; *((unsigned short*)(Neo68KROM01 + 0xE7ECA)) = 0x2DB0; *((unsigned short*)(Neo68KROM01 + 0xE7ECE)) = 0x4C90; *((unsigned short*)(Neo68KROM01 + 0xE7ED2)) = 0x4C60; *((unsigned short*)(Neo68KROM01 + 0xE7ED6)) = 0x6B30; *((unsigned short*)(Neo68KROM01 + 0xE7EE2)) = 0x7CCC; *((unsigned short*)(Neo68KROM01 + 0xE7EE4)) = 0x1BCE; *((unsigned short*)(Neo68KROM01 + 0xE7EEA)) = 0x549D; *((unsigned short*)(Neo68KROM01 + 0xE7EEE)) = 0x117D; *((unsigned short*)(Neo68KROM01 + 0xE7EF2)) = 0x204C; *((unsigned short*)(Neo68KROM01 + 0xE7EF6)) = 0x302C; *((unsigned short*)(Neo68KROM01 + 0xE7F02)) = 0x7CCC; *((unsigned short*)(Neo68KROM01 + 0xE7F04)) = 0x45B1; *((unsigned short*)(Neo68KROM01 + 0xE7F06)) = 0x14A0; *((unsigned short*)(Neo68KROM01 + 0xE7F08)) = 0x2290; *((unsigned short*)(Neo68KROM01 + 0xE7F0A)) = 0x4390; *((unsigned short*)(Neo68KROM01 + 0xE7F0C)) = 0x2280; *((unsigned short*)(Neo68KROM01 + 0xE7F0E)) = 0x2170; *((unsigned short*)(Neo68KROM01 + 0xE7F12)) = 0x0060; *((unsigned short*)(Neo68KROM01 + 0xE7F16)) = 0x0050; *((unsigned short*)(Neo68KROM01 + 0xE7F18)) = 0x0040; *((unsigned short*)(Neo68KROM01 + 0xE7F1C)) = 0x0020; unsigned char* src = Neo68KROM01; unsigned char* dst = (unsigned char*)malloc(0x800000); int sec[] = {0x000000,0x080000,0x700000,0x680000,0x500000,0x180000,0x200000,0x480000,0x30000 0,0x780000,0x600000,0x280000,0x100000,0x580000,0x400000,0x380000}; if (dst) { memcpy(dst,src,0x800000); for(int i = 0; i < 16; ++i) { memcpy(src+i*0x80000,dst+sec[i],0x80000); } free(dst); } } static int samsho5Init() { nNeoProtectionXor = 0x0f; pNeoInitCallback = samsho5Decrypt; return NeoInit(); } struct BurnDriver BurnDrvSamSho5 = { {"samsho5", "Samurai Shodown V", "Japanese title is Samurai Spirits Zero", "Yuki Enterprise / SNK Playmore", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_B, NULL, samsho5RomInfo, samsho5RomName, neogeoInputInfo, neogeoDIPInfo, samsho5Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Samurai Shodown 5 (Decrypted C-ROMs) static struct BurnRomInfo samsh5ndRomDesc[] = { {"270-p1.bin", 0x400000, 0x4a2a09e6, 0x10}, // 0 68K code {"270-p2.bin", 0x400000, 0xe0c74c85, 0x10}, // 1 {"ss5_c1.rom", 0x800000, 0xa2fe269f, 1}, // 2 Sprite data {"ss5_c2.rom", 0x800000, 0xac0309e5, 1}, // 3 {"ss5_c3.rom", 0x800000, 0x8275bb23, 1}, // 4 {"ss5_c4.rom", 0x800000, 0x7a69cc1f, 1}, // 5 {"ss5_c5.rom", 0x800000, 0x5298d011, 1}, // 6 {"ss5_c6.rom", 0x800000, 0xa33c04df, 1}, // 7 {"ss5_c7.rom", 0x800000, 0x61025f97, 1}, // 8 {"ss5_c8.rom", 0x800000, 0xdf3993ce, 1}, // 9 {"270-m1d.bin", 0x020000, 0x18114FB1, 0x10}, // 10 Z80 code {"270-v1d.bin", 0x800000, 0xe5c71699, 2}, // 11 Sound data {"270-v2d.bin", 0x800000, 0x70b7083d, 2}, // 12 }; STDROMPICKEXT(samsh5nd, samsh5nd, neogeo); STD_ROM_FN(samsh5nd); struct BurnDriver BurnDrvSamSh5nd = { {"samsh5nd", "Samurai Shodown V", "Decrypted C-ROMs, Japanese title is Samurai Spirits Zero", "Yuki Enterprise / SNK Playmore", "Neo Geo", "2003", "samsho5", "neogeo"}, BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SNK_NEOGEO, NULL, samsh5ndRomInfo, samsh5ndRomName, neogeoInputInfo, neogeoDIPInfo, samsho5Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; Edited May 27, 2004 by HK$ Link to comment Share on other sites More sharing options...
Wizard Posted May 24, 2004 Share Posted May 24, 2004 Not to be mean or anything, but next time use the code tags, it really helps so posts full of code like this doesn't reach unknown ends of people's monitors. Link to comment Share on other sites More sharing options...
HK$ Posted May 26, 2004 Share Posted May 26, 2004 I compiled FBA-XXX with this driver, but I could only get bank error warning after loading rom...Anyone have the same problem? Link to comment Share on other sites More sharing options...
Prican25 Posted May 26, 2004 Share Posted May 26, 2004 you got the encrypted set complete? well i got the nd set completed but haven't test it yet Link to comment Share on other sites More sharing options...
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