Jump to content

Mame 83 Released


James

Recommended Posts

MAME 0.83

 

General Source Changes

----------------------

 

Misc Changes [Nathan Woods]

src/inptport.c:

src/inptport.h:

src/mame.c:

- Switched input_port_allocate() to use auto_malloc(), removing the

need for input_port_free()

 

src/windows/fronthlp.c:

- Added an optional definition for the S_ISDIR macro for when it is

not present

 

 

STV Update [Mariusz Wojcieszek]

- added VDP2 layer disabling based on VRAM cycle pattern registers - fixes

gfx glitches in shanhigw title screen

- added VDP1 half transparency - improves sprites alpha blending in

shanhigw in-game

- added VDP1 Gouraud shading (for normal sprites only) - adds highlighting

for selected tiles in shanhigw

 

Changed some names + years in segac2.c and playch10.c [Curt Coder]

 

Spiders NVRam [Justin Szczap]

 

tecmosys.c update [Tomasz Slanina]

emulates some parts of vidhrdw but games still don't work due to protection?

 

Fixed cheat engine bug preventing assignment of controller buttons as activation keys [ian Patterson]

 

Sega System 16/18 update [Charles MacDonald]

- Added MSM5205 sample playback to tturfbl.

- Added MSM5205 sample playback to shdancbl.

 

PSX updates [smf]

heavens gate graphics issues & correct loading / banking.

correct loading for super football champ ( now it's stuck in test mode ) and

added later world version.

taito fx1 watchdog ( address is unconfirmed, but hopefully soon ).

pasted in taito fx1a readme

pal support for mess.

horizontal start/end

 

 

New Games supported or promoted from GAME_NOT_WORKING status:

-------------------------------------------------------------

 

Cannonball (Atari, prototype) [stefan Jokisch]

one ROM is missing from the only known PCB causing

some GFX problems

 

VS. Gumshoe [Pierpaolo Prazzoli]

banking fixed, game now works properly

 

Miss Puzzle [David Haywood]

bad rom causes some gfx glitches

 

Greyhound Trivia (various sets) [Pierpaolo Prazzoli, Chris Hardy]

 

Heaven's Gate

 

New Non-Working games / clones supported

----------------------------------------

 

GP500 [R.Belmont]

preliminary driver 'Hopeless Hardware' doesn't do anything yet

 

 

0.82u3

------

 

General Source Changes

----------------------

 

Fixed rendering issue with Magical Date [smf]

 

Fixed Sonic Wings Limited Lockup [smf]

 

Various changes [Nathan Woods]

src/cpu/i386/i386.c:

src/cpu/i386/i386.h:

src/cpu/i386/i386ops.c:

- Revamped interrupt handling; a bonafide line is now implemented

and also implemented IRQ callback

 

src/cpu/i386op16.c:

- Fixed CALL absolute instruction under 16 bit mode

 

src/drivers/seibuspi.c:

- Fixed i386 interrupt call to use PULSE_LINE instead of always

ASSERT_LINE

 

src/inptport.h:

- Added more MESS specific stuff within #ifdef MESS

 

src/memory.c:

- Added memory_install_*_handler_mirror() calls that I thought that

I submitted earlier

 

src/vidhrdw/tia.c:

- Minor fix from the MESS side

 

src/windows/input.c:

src/windows/input.h:

- Changed use_mouse to win_use_mouse and made it non-static

 

7810 improvements and sound in games on Metro driver [Eisuke Watanabe]

* 7810

gta, gti, dgt fixed

working reg opcodes fixed

sio input fixed

 

* metro.c

added sound support

 

Fixed dariusg (broken by 68008 changes) [Curt Coder]

 

 

New Games supported or promoted from GAME_NOT_WORKING status:

-------------------------------------------------------------

 

Argus (Gottlieb, Prototype)

Video Vince and the Game Factory (Mylstar, Prototype)

Wiz Warz (Mylstar, Prototype)

 

New Clones supported or promoted from GAME_NOT_WORKING status:

--------------------------------------------------------------

 

sfex2p (asia version, was usa) [smf]

 

New Non-Working games / clones supported

----------------------------------------

 

Pinball Champ '95

looks like its probably gambling based

doesn't work yet so I don't know if any skill is involved

 

0.82u2

------

 

General Source Changes

----------------------

 

onetwo: Fixed glitch on Title screen [Pierpaolo Prazzoli]

- colours could do with being checked on this

 

goal92: Fixed clock, visible area and found it's missing the adpcm emulation.

I tried to add it, but i had no luck, so if anyone want to have a look,

please do it [Pierpaolo Prazzoli]

 

I386 and Mame Debugger Enhancements [Nathan Woods]

src/mamedbg.c:

src/mamedbg.h:

- Attempting to start a trace with non-existant registers will now

raise a warning in the MAME debugger

- Implemented mame_debug_trace_write() call, an API to allow

injecting text into the trace files of the MAME debugger.

 

src/cpu/i386/i386ops.c:

src/cpu/i386/i386op16.c:

- CALL16 opcode will now only adjust IP instead of EIP when in

16-bit mode

- Minor bug fix in RETF opcode

- Changed REP and REPNE opcode implementations to use the same code

- INTO will now interrupt even if IF is zero

 

Misc Improvements [Curt Coder]

* Arkanoid et al

drivers/arkanoid.c

machine/arkanoid.c

 

- Memory map merge

- Moved paddle2 trickery to machine/

 

Nintendo 8080 hardware update [stefan Jokisch]

 

The driver has now been split into three parts. A few features that have been missing

in Helifire since my last update are back, i.e. the flickering colors when you're shot

and the volume decay effect (this affects the melody at the start of a game and a few

tunes that can be heard during the bonus scenes every twelve attack waves). The

starfield should now scroll at the correct speed, it's only 75% of what it used to be.

Finally, I have decided to use the color prom from Space Fever in Space Launcher, I

think it's correct.

 

Change to eeprom_interface_93C46 [Tomasz Slanina]

please check games using this to make sure non broke

 

Debugger: With this patch you can output traces to the console ( or grep etc ) by

typing: TRACE CONSOLE [smf]

 

ST-V updates [Mariusz Wojcieszek]

- fixed bugs introduced in previous update: RGB sprites bad colors and

incorrect sprite clipping

- added color offset for RGB sprites

- fixed horizontal scrolling for bitmaps (corrects mausuke ingame

background)

 

Change to EEPROM_interface eeprom_interface_93C46 [Tomasz Slanina]

please check games using this...

 

Seattle Update [Aaron Giles]

x86drc.c:

* fleshed out SSE support

* made it optional for recompilers to keep the PC/ICount in registers

* made append_verify_code work for sizes > 4

 

cpu/mips/mips3.c:

* added support for the Config register

* added support for new variants: R4700, QED5271, RM7000

* fixed bug in LWXC1/LDXC1/SWXC1/SDXC1 instructions

 

cpu/mips/mips3drc.c

* added support for the Config register

* added support for new variants: R4700, QED5271, RM7000

* extracted core codegen portion into new #include file mdrcold.c

 

drivers/seattle.c:

* added more extensive documentation on the various boardsets

* added constants for the GT64010 and all interrupts

* added ethernet device interrupt support

* made the IDE controller visible on the PCI bus

* formalized support for the "widget" board used in vaportrx & calspeed

* hooked up CMOS protection bit

* corrected sfrushrk audio CRCs and hooked up hard disk

* marked sfrush and vaportrx as working

 

machine/midwayic.c:

* added support for sfrushrk PIC

* added timeout on PIC reads to speed up sfrushrk

* fixed missing sound reset latch at startup

 

machine/smc91c9x.c:

* new implementation of SMC91C94 ethernet controller

* only loopback mode supported

 

vidhrdw/voodoo.c:

* cleaned up logging

* all stats now accessible via the backslash key

* got rid of ugly red/blue swap hack

* fixed missing truncation on vertex coordinates (fixes vaportrx graphics)

* added support for alternate LFB write modes

 

horshoes: fixed DIPS [brian Troha]

 

PreGX Cleanups [R.Belmont]

 

6532 RIOT patch (fixes some things in MESS) [Judge]

 

New Games supported or promoted from GAME_NOT_WORKING status:

-------------------------------------------------------------

 

Quiz Do Re Mi Fa Grand Prix [Eisuke Watanabe]

Quiz Do Re Mi Fa Grand Prix 2 [Eisuke Watanabe]

 

Many ZN Based games [special thanks to Tourniquet, Olivier Galibert, smf, R.Belmont

[red], Malice, Renegade, Twisty, Dox, But & many other mame.net board users]

 

Victorious Nine [bUT]

 

Golden Par Golf [brian Troha]

 

San Francisco Rush [Aaron Giles]

Vapor TRX [Aaron Giles]

 

 

New Clones supported or promoted from GAME_NOT_WORKING status:

--------------------------------------------------------------

 

Anteater (German) [Pierpaolo Prazzoli, MASH]

 

Monster Maulers [R.Belmont]

 

 

New Non-Working games / clones supported

----------------------------------------

 

Heaven's Gate [R.Belmont]

incomplete banking or psx bugs?

 

Gals Panic II - Quiz version [Pierpaolo Prazzoli]

 

Dingo (encrypted set) [MASH] -- bad rom

 

 

0.82u1

------

 

General Source Changes

----------------------

 

Made R3000 version of Area 51 parent set [smf]

 

memory.c patch [Nathan Woods]

src/memory.c:

src/memory.h:

- Introduces

memory_install_[read|write][8|16|32|64]_handler_mirror() calls, which

install memory handlers that can mirror similar to the AM_MIRROR macro

 

STV VDP-1 update [Mariusz Wojcieszek]

- converted VDP1 drawing (sprites) to use framebuffer

- added sprite priorities (corrects shanhigw ingame and colmns97 title screen)

- added color offset for sprites

- improved sprites alpha blending (improves ejihon and shienryu intro)

- added framebuffer interlace (fixes elandore character selection screen)

- added color offset for bitmaps

- added vertical scrolling for bitmaps (corrects shanhigw ingame)

 

The main result (visible to user) of these changes is that shanhigw is now

playable without problems (apart from gfx glitches on title screen).

 

STV VDP-2 update [Angelo Salese]

fixed a window mode bug

 

Fixed PSX sio bug [smf]

 

Fixed Z80 RETN / RETI cycle counts [Juergen Buchmueller]

 

Fixed sound and dips in 1945kIII [Pierpaolo Prazzoli]

 

hyprduel.c sprite priority fix [Hau]

 

tecmo16.c flipscreen fix [Hau]

 

 

New Games supported or promoted from GAME_NOT_WORKING status:

-------------------------------------------------------------

 

Bloody Roar 2 [smf]

one rom is bad

 

FireHawk [Pierpaolo Prazzoli]

actually still marked as non-working due to

standard 'afega' hardware protection issues in attract mode

 

Shanghai - The Great Wall [Mariusz Wojcieszek]

some glitches on the title screen

 

Head On (Irem M15 Hardware) [David Haywood]

no sound

 

New Clones supported or promoted from GAME_NOT_WORKING status:

--------------------------------------------------------------

 

Target Ball (no nudity set) [David Haywood]

 

 

New Non-Working games / clones supported

----------------------------------------

 

Open Golf Championship (ver EAE) [R.Belmont]

not working

 

Pachinko Gindama Shoubu DX [brian Troha]

Pachinko Gindama Shoubu [brian Troha]

hardware is similar to realbreak but they don't work yet

Edited by GameCop
Link to comment
Share on other sites

0New Clones supported or promoted from GAME_NOT_WORKING status:

--------------------------------------------------------------

 

Target Ball (no nudity set) [David Haywood]

BS I SAY BS!

Link to comment
Share on other sites

Another day, another relase.

 

im just wondering when pgm emulation will be in place.

might have to wait 2 months haze is taking a break. i think of them games have sound now.

Edited by James
Link to comment
Share on other sites

Once again I sound like a noob, but...

 

With news like this, does this mean that this is a new DOS Mame, a new Windows Mame, or both?

I'd say Windows, but since all the binaries are updated almost at the same time, the could be a DOS port too....but james knows this stuff better than me.

Edited by Agozer
Link to comment
Share on other sites

Ya I just Have Been Noticing That Official MAME Releases Are Now Quicker. I Think It's Because Of Haze's Unofficial Realeases. Is This True Or Is It Because The MAME Team Is Working Over Time? Thnks For Helping Me Clear That Up (In Advance).

Link to comment
Share on other sites

Once again I sound like a noob, but...

 

With news like this, does this mean that this is a new DOS Mame, a new Windows Mame, or both?

All are version 83 ;)

Dos and Win versions can be found here http://www.mame.net/downmain.html

mame32 here http://www.classicgaming.com/mame32qa/down.htm

Edited by James
Link to comment
Share on other sites

Ya I just Have Been Noticing That Official MAME Releases Are Now Quicker. I Think It's Because Of Haze's Unofficial Realeases. Is This True Or Is It Because The MAME Team Is Working Over Time? Thnks For Helping Me Clear That Up (In Advance).

Haze's releases are offical.. now Haze is taking a break because he is not happy with the emulation scene and because of the Chankast Emulator.

Edited by James
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...