Hiroshi Nohara Posted June 21, 2004 Share Posted June 21, 2004 So, as the topic said, I'm running epsxe 1.6 and Pete's OGL2 2.5 GPU plugin. The thing works really fine when I don't enable anything shader related... but when I downloaded the shaders from pete's website, put them in a directory like Games\epsxe160\plugins\shaders AND Games\epsxe160\shaders, the stupid plugin up and tells me shader extensions are missing, and epsxe crashes. I don't get it. I have DX9b, a GF4Ti, and all the shaders are where they should be (and I selected the shaders to use with the corresponding shader file names on the GPU config menu too)... and it tells me it cannot find the shader extensions (whatever that may be, but the shaders are definitely there, and so are the resources for executing such stuff).Yeah, why is the OGL2 plugin so much more slower than the ordinary OGL driver, when I don't enable anything shader related? I bought a Ti4200 for PLAYABLE advanced shader stuff like this, not 25 fps...I'm running Windows XP, by the way.Thank you for all your help. Link to comment Share on other sites More sharing options...
Agozer Posted June 21, 2004 Share Posted June 21, 2004 If I undestood correctly, the shaders need to be in C:\Games\Epsxe160\Shadersor C:\Games\Epsxe160\Plugins\Shaders Correct me if I'm wrong though. Link to comment Share on other sites More sharing options...
Hiroshi Nohara Posted June 22, 2004 Author Share Posted June 22, 2004 yup. That's what it said in the readme, a "emu subdirectory". I'm not sure subdirectory of which, but I put it in epsxe160\shaders and epsxe160\plugins\shaders both, and selected the shader, and it STILL won't work. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now