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Posted

Not a 1.1 per-se, it's just the original romset with the Transparentcy fix.

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Posted
Not a 1.1 per-se, it's just the original romset with the Transparentcy fix.

 

An official SNKP - designed transparency fix?

Posted (edited)

no.... that cant be.. i was there during kof2003 beta testing on december 6th 2003 winnetka fun center... the game had the life bar transpericies then... and then about a couple of months later i saw it at another arcade.. there to it had transperices... so please stop jumping to conclusions people.. its not the neo geo hardware its our roms and emulator

Edited by pyro
Posted

calm down pyro, didn't we already give you the transparency link?

 

nobody's jumping to any conclusions, we're just discussing the developement cycle and release versions of kof2003. K'dash probably has all the answers...

Posted

If it is our roms and emulators, please explain on why the recent bootleg MVS carts of KOF2k3 HAVE trancparenties. The system it self is capable of doing so, it just needs to be programmed in a specific way to be done.

Posted

from what i read, the transparencies youre seeing right now arent "real" transparencies. it was said to be a duplicate of the background layer that simulates the transparencies in the game.

Posted

so xeon is saying that the transparencies are simulated, not a real 'transparent' sprite overlaid over a single background image. However, that still doesn't solve the issue of why some versions of the game (MVS, ROM, whatever) have these transparencies and some don't.

Posted

theres no such thing as a SNK-Playmore issued ROMfix and is highly unlikely to happen. doing so is like saying they allow bootleggers to modify their games (which they NEVER allowed in the first place).

 

if you failed to notice, with emulation you can "custom tailor" ROMsets to work on an emulator. im not even following these 1.0/1.1 blah, blah sets since quite frankly, none of them are tentative. i just go for the ROMfixes that makes it closer to the real thing.

 

for example, heres the set that im using with my own FBA compile.

 

[Program]
271-p1.bin,0,400000,92ED6EE3,0
271-p2.bin,400000,400000,5D3D8BB3,0

[Text]
271-s1.rom,0,80000,F4515195,0

[Z80]
271-m1d.bin,0,80000,E86AF8F,0

[Samples]
271-v1d.rom,0,400000,D2B8AA5E,0
271-v2d.rom,400000,400000,71956EE2,0
271-v3d.rom,800000,400000,DDBBB199,0
271-v4d.rom,C00000,400000,1B90C4F,0

[Graphics]
271-c1d.rom,0,800000,E42FC226,0
271-c2d.rom,1,800000,1B5E3B58,0
271-c3d.rom,1000000,800000,D334FDD9,0
271-c4d.rom,1000001,800000,D457699,0
271-c5d.rom,2000000,800000,8A91AAE4,0
271-c6d.rom,2000001,800000,9F8674B8,0
271-c7d.rom,3000000,800000,374EA523,0
271-c8d.rom,3000001,800000,75211F4D,0

 

it does not closely resemble the set others but it works as good as the arcade.

Posted

Gahhh...that's not what I meant.

 

What I meant by an SNKP fix was that SNK originally released kof2003 without transparencies and somewhere in the production cycle added them into the game (making it v1.1), thereby creating two distinct releases.

 

if you failed to notice, with emulation you can "custom tailor" ROMsets to work on an emulator. im not even following these 1.0/1.1 blah, blah sets since quite frankly, none of them are tentative.

 

This is not the point of the exercise. Seeing as how the transparency fixes available on the web are romfixes and not emulator patches, it is not the emulator's fault that the transparencies are not visible. Therefore either they were lost in the dumping process (highly unlikely) or that the original board - an official release at some point - lacked them.

 

 

P.S.For God's sake..."If you failed to notice..."...Don't insult my intelligence or patronize me. :flame:

Posted (edited)

it's this one. I've already posted it like 4 times in this thread. Click on the 'transparencies' header and apply the fix to the kof2k3 romset.

 

EDIT: And that rom link has been removed by the one and only GryphonKlaw. Bow down to my rom link deleting power.

Edited by GryphonKlaw

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