Prican25 Posted September 1, 2004 Share Posted September 1, 2004 (edited) for those of you wondering what it takes to compile fba-xxx or any other xbox project you'll need the following and Do Not Ask Where To Get Them In This Forum: Xdk/Sdk (latest version is best).Net Visual Studio 2003 i highly suggest ppl to try compiling the pc version of fba just to get the hang of it even tho it doesn't use the 2 things i mentioned (all done in the command window aka dos window) adding drivers is easy so long the info for it is correct or else you'll errors also for those of you that kept the old source before the changes, its easy as replacing the neogeo folder in the src and compling it Edited September 1, 2004 by Prican25 Link to comment Share on other sites More sharing options...
deadsoulz Posted September 1, 2004 Share Posted September 1, 2004 yeah I hope someone compiles one, and releases it anonymously to alt.binaries.emulators.neogeo. Link to comment Share on other sites More sharing options...
+ T + Posted September 1, 2004 Share Posted September 1, 2004 Xdk/Sdk (latest version is best).Net Visual Studio 2003Hmm. Those are some pretty hefty downloads. So once we have these are they really as easy to use as lantus implied? And most importantly, does anyone have the contents of the neogeo folder from the older source? Since this isn't a compiled binary perhaps someone could upload it to a server for those of us who may be considering attempting this. Maybe it's about time we showed those devs that we aren't just a bunch of 'rom kiddys' and are actually prepared to put some effort into getting the uncensored emu we want. Even Tmaul said on X-S, as long as we don't distribute they can't say s**t. Link to comment Share on other sites More sharing options...
deadsoulz Posted September 1, 2004 Share Posted September 1, 2004 Looks like another new release today 09-01 build Link to comment Share on other sites More sharing options...
Thraxen Posted September 2, 2004 Share Posted September 2, 2004 I think I've got the source, but I don't see a NeoGeo folder. What file(s) do we need exactly, PRican? Link to comment Share on other sites More sharing options...
Prican25 Posted September 2, 2004 Share Posted September 2, 2004 (edited) you need the following: d_neogeo.cpp , d_neogeo_old.cpp, driverlist.h and driverlist_old.h from the old source the location for d_neogeo.cpp, d_neogeo_old.cpp should be fbaxxx\src\burn\neogeo and fbaxxx\src\generated for driverlist.h and driverlist_old.h plz do not posted the edited source files in the forum Edited September 2, 2004 by Prican25 Link to comment Share on other sites More sharing options...
Thraxen Posted September 2, 2004 Share Posted September 2, 2004 OK, I've still got the old sources. If anyone needs it just send me a PM. Link to comment Share on other sites More sharing options...
Prican25 Posted September 2, 2004 Share Posted September 2, 2004 i got the old source as well, i'll post it in newsgroup in the morning Link to comment Share on other sites More sharing options...
Shibathedog Posted September 2, 2004 Share Posted September 2, 2004 wait....liscense nazi's read this board....holy crap....uhh..ive posted alot of evidence against me i think.... Link to comment Share on other sites More sharing options...
N3oGhost Posted September 2, 2004 Share Posted September 2, 2004 Link to comment Share on other sites More sharing options...
sammaz Posted September 2, 2004 Author Share Posted September 2, 2004 dam i just maxed out my monthly newsgroup account...5 gigs went in 2 days.... someone hit me on irc efnet sammaz --> Link to comment Share on other sites More sharing options...
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