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Mame 0.86u3 update !


James

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http://haze.mame.net/

 

 

*edit* looks like I applied one of the parts of the update to the wrong tree, you can get the CHDMAN improvement here, sorry! will be in u4

 

 

The update also includes the improvements to the HyperNeoGeo driver shown here, however to see them you will need these modified CPU core files, since this is a *very* ugly hack I ask that you don't include it in any distributed build

 

We've also have some bad news regarding the NMK Sound MCUs used on a number of NMK pcbs (Original Mustang, Black Heart etc.) they are read protected and can't be dumped making true sound emulation on these platforms Impossible, just like the Toaplan games. I've also ported the hack Raine uses for Thunder Dragon to Mame, you can grab that here. I originally wasn't going to post this, but given the news about the sound CPUs I now have little motivation to work out how the protection works either. Again please don't include this in any distributed builds as its an ugly hack

 

0.86u3

 

Driver Improvements:

--------------------

 

Converted some CD images to CHD [R.Belmont]

 

Regression Fixes for Starblad and Simpsons [R.Belmont]

restored polygon drawing in starblad

corrected clocks in simpsons

 

Fixed black squares in ozon1 [Pierpaolo Prazzoli]

 

Fixed filenames in some of the sets added in the previous update [Pierpaolo Prazzoli]

 

Donkey Kong Sample improvements [Pete Rittwage, Derrick Renaud]

 

Namco Classics Improvements [R.Belmont]

- Added H8/3002 MCU and C352 sound chip.  Both ncv1

and ncv2 are now fully playable with full sound and

music.

 

Hyper Neogeo 64 Improvements [David Haywood]

I won't be doing much work on this again until I buy some more RAM

so don't expect too much.  Needs a kludge in the MIPS core so the

changes aren't very visible in a normal build (details of the

required kludge are in the source)

 

Gottlieb Input Changes [b.S.Ruggeri]

 

CPU / Sound Core Improvements

-----------------------------

 

H8/3002 Fixes [R.Belmont]

- Fixed btst #imm, @Rn instruction - it was giving

reversed results, which crashed ncv2's MCU program.

 

Namco C352 update [R.Belmont]

- Many many fixes to wave start/end/bank handling plus

added chain mode support.  Thanks to cap @ VivaNonno

for the tips.

 

General Improvements:

--------------------

 

CHDMAN update [R.Belmont]

This makes the parser deal with.toc files output by

current cdrdao better.  I need to just give in and

rewrite it for 2-pass operation sometime, it'll be

much cleaner then.

 

Incidentally, if anyone has any idea where to get

specs for e.g. CloneCD or some other popularish image

format(s) let me know and I'll add support.

 

Fixed for the random key mappings bug with new config system [Aaron Giles]

 

Input Port Fixes [Aaron Giles]

- reversed pedals now work correctly (e.g., brake in Hard Drivin')

- all relative controls (dial, trackball, mouse) scale the same regardless

of the number of bits allocated for that port

 

 

New Games supported or promoted from GAME_NOT_WORKING status:

-------------------------------------------------------------

 

Namco Classics Vol.2 [R.Belmont]

some tile flip problems in classic pacman / rallyx

some sound problems (hanging sound in digdug classic)

 

New Non-Working games / clones supported

----------------------------------------

 

Zero (bootleg of Defender) [Pierpaolo Prazzoli]

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