Agozer Posted November 15, 2004 Share Posted November 15, 2004 Most strange indeed... What emulator is in question? Link to comment Share on other sites More sharing options...
Abster Posted November 15, 2004 Share Posted November 15, 2004 I'm using winkawaks loader 1.46 Link to comment Share on other sites More sharing options...
Gryph Posted November 15, 2004 Share Posted November 15, 2004 I too am having that problem and I have the same ROM set and emulator as him. Link to comment Share on other sites More sharing options...
KyokugenKiss Posted November 16, 2004 Share Posted November 16, 2004 im starting to think im the only person who still uses kawaks 1.45 Link to comment Share on other sites More sharing options...
James Posted November 16, 2004 Author Share Posted November 16, 2004 (edited) Lets see how my V roms are... 272d-v1.bin CRC32: 32156CFE272d-v2.bin CRC32: 0E46D2F8272d-v3.bin CRC32: 9AA45090272d-v4.bin CRC32: AD8FABB4<{POST_SNAPBACK}> these should be the ones for it to work.your ones are ok as well. File Name Size CRC Value 272d-m1.rom 131,072 b5abda07 272d-v1.rom 4,194,304 32156cfe 272d-v2.rom 4,194,304 0e46d2f8 272d-v3.rom 4,194,304 3f0f7554 272d-v4.rom 4,194,304 ad8fabb4 Works fine in kawaks %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% System: NEORomName: ssh5spndGame: Samurai Shodown V SPECIAL (Fully Decrypted) [Program]272_p1.rom,0,800000,57B8B791,0 [Text]272_s1.rom,0,20000,C297F973,0 [Z80]272_m1.rom,0,20000,3CA75C37,0 [samples]272_v1.rom,0,800000,3BF61586,0272_v2.rom,800000,800000,95FE7646,0 [Graphics]272_c1.rom,0,800000,8548097E,0272_c2.rom,1,800000,8C1B48D0,0272_c3.rom,1000000,800000,96DDB28C,0272_c4.rom,1000001,800000,99EF7A0A,0272_c5.rom,2000000,800000,772E8B1E,0272_c6.rom,2000001,800000,5FFF21FC,0272_c7.rom,3000000,800000,9AC56A0E,0272_c8.rom,3000001,800000,CFDE7AFF,0 [system]CartridgeID: 272GfxCrypt: 0GfxKey: 0ButLayout: 9Fix: 0 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Edited November 16, 2004 by James Link to comment Share on other sites More sharing options...
Abster Posted November 16, 2004 Share Posted November 16, 2004 (edited) I can only wonder why these sounds won't play then if the roms are all correct. As said, it only applies to a few sounds, such as the splattering of the heart in Rasetsumaru's IK or the IK explosion, not to mention the explosion in Haohmaru's IK. Also, as before explained, some of Gedo's voice clips come out staticy, especially in his IK. Is there anyone here that actually has these perticular sounds playing? Hold on. My v3 rom has a different CRC than the one specified above. I wonder if this is why the sounds won't play? Edited November 16, 2004 by Abster Link to comment Share on other sites More sharing options...
James Posted November 16, 2004 Author Share Posted November 16, 2004 (edited) Normaly the M rom causes this and needs to be fixed This is not the only game that has this problem.Just be happy that it works.after all you got it for free. Maybe Someone will know how to fix it soon. Hold on. My v3 rom has a different CRC than the one specified above. I wonder if this is why the sounds won't play?<{POST_SNAPBACK}>Yes it could be Edited November 16, 2004 by James Link to comment Share on other sites More sharing options...
sammaz Posted November 16, 2004 Share Posted November 16, 2004 no KyokugenKiss...your not the only one...thats the best neogeo emu...its cpu emulation seems to be the most accurate...like for instance if you use a timer and actually time how long it takes for the arcade "real" cart to count down in SVC chaos and FBA is wayy off by like almost 2 seconds...kawaks is perfect.... Link to comment Share on other sites More sharing options...
James Posted November 16, 2004 Author Share Posted November 16, 2004 I doubt Kawaks is perfect. Link to comment Share on other sites More sharing options...
Agozer Posted November 16, 2004 Share Posted November 16, 2004 The dat james posted works perfectly in Nebula and the CRCs are correct to boot. As for some of the missing sound in different moves and whatnot, I think that's an universal problem. Link to comment Share on other sites More sharing options...
Xeon Posted November 16, 2004 Share Posted November 16, 2004 (edited) the perfect synchro isnt enough to make Kawaks the perfect emu. it doesnt have complete BG rasters emulation (no emu has it perfect but Kawaks is the least complete when compared to MAME/Nebula). also, the real hardware has 4 Mhz for the sound CPU but Kawaks uses 6 Mhz how did i find that out? its one of the version histories of Kawaks, Raz changed it to 4 Mhz in an earlier release but it broke a lot of games, so he reverted it back to 6. and i dont buy that video filters crap either, as none of those are in the real machines, so are the macros. Edited November 16, 2004 by Xeon Link to comment Share on other sites More sharing options...
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