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Wizard

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THE KING OF FIGHTERS '94 RE-BOUT december

 

And in spring :

THE KING OF FIGHTERS '95-'97 (3IN1)

THE KING OF FIGHTERS '98-'00 (3IN1)

GARÔ MARK OF THE WOLVES (Fatal Fury: Mark of the Wolves)

BAKUMATSU ROMAN GEKKA NO KENSHI (2IN1) (The Last Blade / The Last Blade 2)

TWINCKLE STARS SPRITES

 

Before anyone gets hot, notice how the KOF 3 in 1 don't have any "rebout" subtitle.

Nice either way.

 

All this on PS2, and can be played online (TSP online, yeay!)

Source: Dengeki Online (Japanese) | KIDDI (Japanese)

 

All on PS2, All Online Play, Looks like I got a reason to use my Ethernet Adapter now.

 

Oh yeah, Nothing changed :blink:. All are in their original form (with let's say, a stupid survival mode added for kicks).

 

Metal Slug 3-D

Dengeki Online (Japanese)

 

I'll keep you guys informed as the news rolls in, in english and japanese and just about any other language i can find (HEY I CAN READ FRENCH! AND SO CAN TARATATATATATATATA).

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Garou: Mark of the Wolves is just that. It's doesn't translate to Fatal Fury: Mark of the Wolves.

 

 

But whatever.

Actually when it came out to in american distribution for the Dreamcast, the game was called Fatal Fury: Mark of the Wolves.

 

 

More news; Shingo, Saisyu and Kyo(ehhhhhhhh wtf?) will be added to the `94 Roster. Read here(Japanese)

 

Pic of KOF `94 Rebout

CLICK

Source: S-C.com

Edited by K`dash
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since the topic being tgs updates, theres one thats sad news to those who were waiting for online Gran Turismo 4 action:

By IGN

September 24, 2004 - At the Gran Turismo 4 press conference at the Tokyo Game Show the biggest news hit the floor at the end: there will be no online after all. There was also a date given for North America and Europe and it was December 14th, but this news was followed by the unsettling phrase "will be trying to hit that date" which makes this Christmas look a little shaky for car lovers. But never mind the bad news because there was plenty to get excited about as well. Tons of cars will be included as well as miles of track and all the features you can eat. Get ready to start your virtual engines.

 

A final list of cars has been decided and the list is over 650 cars in all. These include everything from cars that hit the streets this year to one that's over a hundred years old and several of them that are in between and all over the map. There are even some concept cars that have been included so players will get to try out cars that very well might never get made at all. And as for that ancient car? It's a three-wheeled vehicle from Chevrolet that dates back to 1885. Check back later for the full list of cars that will include some new additions like the BMW 120i and the Mazda 6 MPS.

 

An interesting bit of info about the car designs here is that the current cars that are in GT4 require a lot more work than previous games in the series. Where one car could be finished in one day by a skilled programmer for GT2, the same job would take about a month in GT4. The level of detail keeps getting bumped up a notch in order to provide a more realistic experience and that has been affecting the courses as well.

 

There will be some new courses to drive in GT4 and the old ones will feature an enhanced level of detail to make them more accurate than ever. Some of the new tracks include El Capitan, Infineon Raceway, and Suzuka Circuit. These have been carefully modeled from the real-life courses and this same rigorous approach was taken to the older tracks. All of the old tracks have been redone from scratch with entirely new measurements taken to make sure the races are pitch perfect. If anyone ever begins to wonder what has taken Polyphony so long to deliver this game, it's because they want to make it as good as they can and apparently they never sleep.

 

The intense level of detail doesn't just stop with the mere racing game either. With over 6,000 possible cars available by tallying up all the possible paint and car combinations, the garage has been expanded to fit 1,000 vehicles. While we'd love to see the mansion that sits on that pile of steel, it's really a bout providing players with as many ways to play as they see fit. To make the massive amount of vehicles even more satisfying, they can now be shot in their natural habitats and players can have a photo as a lasting memory.

 

There are two photo modes that players use here: Photo Travel and Photo Drive. The Photo Travel provides 15 different locations in which to place a car and take a photo of it. The map shows a red zone for possible car placements and a blue zone for possible camera placements. After that's been decided the player can zoom in or out, pan any direction, and even elevate the camera. There are even options to mess with the f-stops and add a sepia tone for an old-timey look. To top it off, the resulting image is a 1.2 megapixel jpeg that can be exported to a photo printer. To show off this feature, we were able to set up our own shots afterwards for a customized memento. There were no Ansel Adams' in the house, but it was still fun to set up shots in Brooklyn, Italy, or even Shibuya.

Edited by Prican25
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If you look at the TGS2004 Album, theres more, but just judging from the screen shots, it looks like all they did was take current KOF sprites and just edited them to look like their `94 selves.

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Gamespot updated their KOF`94 ReBout page. Ewww GG~ish Sprites.

Look

 

Looks like...ewww. The could of at least redone the portraits. And the hud sucks.

Edited by K`dash
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