XXLEnigma Posted December 25, 2002 Share Posted December 25, 2002 UltraHLE 2064 is an unofficial update of the Nintendo 64 emulator UltraHLE for Windows. Additions: * Added cheats dialog (_aprentice_) * Cheats support (_aprentice_) * Added Detection for 115 high level calls (_aprentice_) * Multiple cheats support per description (_aprentice_) * Automatic rom detection for cheats dialog (_aprentice_) * Added 'Demo','Beta','JU' to rom country list and improved 'EUR' (_aprentice_) * Converted UltraHLE to C++ (_aprentice_) * "Filename" removed from listbox (_aprentice_) * Total ui code rewrite (_aprentice_) * Made UHLE use CRC instead of romheader (_aprentice_) * sorting by filename added to rom browser (_aprentice_) * Romlist caching to romlst.dat (_aprentice_) * Gui multithreading support (_aprentice_) * Tons of game specific fixes (DominaTor) * Many games optimization hacks (DominaTor) * Added Detection for 16 high level calls (DominaTor) * Fixed bug where sound didnt play in Hybrid heaven, fzero, smash bro (DominaTor) * Fixed major bug in cpu (DominaTor) * Added experimental fix for pokemon stadium pocket monsters jap's intro, now shows gfx (DominaTor) * Added experimental x86 -> Mips optimization level (DominaTor) * Removed some useless code (DominaTor) * Converted video and sound code to zilmar spec (Hacktarux) * Zilmar spec video plugin use xengine plugins (it's possible to choose the api) (Hacktarux) * Added cpu usage for audio and video (Hacktarux) * old endianess bug in zelda jpg background fixed (Hacktarux) * Added Yoshi Story ucode S2DEX, video now supports yoshi story (Hacktarux) * New blending modes (McLeod) * 16 bits rendering support, if 32 bits rendering fails (McLeod) * Dithering in 16 bits mode (McLeod) * Added compatibility for cards don't support 'ARB_multitexture' OpenGL extension (McLeod) * Changed ucode detection method (McLeod) * Added dlist op for zelda (McLeod) * Fixed some dlist ops -> Fixed FZERO-X flashing (McLeod) * Fixed black textures problem in most of F3DEX 2.x games (McLeod) * Emulated 32 bit precision sin,cos, and sqrt (McLeod) * Fixed bug in cpu (McLeod) * Fixed Invalid vertex load (McLeod) * Added ucode detection based on crc (McLeod) * Added more lighting ops (McLeod) * Added Partial Flashram support (McLeod) * Added partial support for perfect dark in video (McLeod) * Added pif2 support (McLeod) * Added some missing cpu opcodes (McLeod) * Added Region detection (McLeod) * Changed blending in uhle plugin (McLeod) * Added interpreter mode (Castlevania) (McLeod) * Pokemon JPEG-DCT workaround (McLeod) * Added ERET, BREAK, SYSCALL opcodes (McLeod) * Preliminary exceptions handling (McLeod) * Some grafics calls HLE'd (McLeod) * Partial Mempak support (McLeod) * Sram, eeprom support compatible with PJ64 (McLeod) * Added CIC boot chip detection (McLeod) * Simulated another video interrupt call(McLeod) * Auto detection for SLIST type (PsYKo) * SLIST Reset Added (PsYKo) * Simulated another display processor call (PsYKo) * Added Detection for 15 high level calls (PsYKo) * Added some fixes for zelda mom (PsYKo) * Added fixes for rom PI transfers. (PsYKo) * Added Detection for 2 high level calls (Quvack) * Added French, Italian and Spanish flags to ListView ImageList (Quvack) * Made it so Uhle recognises the French, Italian and Spanish roms and displays them with the approperiate flag and title in the RomBrowser (Quvack) * Fixed the File/Open bug (Quvack) * Converted UHLE code to OpenGL Plugin (tb) * Added fog, decal, and correct multitexture blending to OpenGL plugin (tb) * Added plugin configuration dialog (tb) * Added Audio Plugin Support (tb) * Added Video Plugin Support (tb) * Added Input Plugin Support (tb) * Added pif support (tb) * Various bug fixes (tb) * Added SRAM support (tb) * Speed Increase for TNT2 cards (tb) * Z decal fixed for tnt2 and ati cards (tb) * Fixed texture env modes, now everything looks fine (tb) * Added missing blending function (goldeneye, etc.) (tb) * Zip Support (Contributed by Dave2001) * Spaces Fix (Contributed by Dave2001) Get it at - http://www.ultrahle2064.com/ Link to comment Share on other sites More sharing options...
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