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Someone plz post their mugen.cfg


maninderb

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HI, I just got into mugen and I'm trying to re-make CVS on my mugen, except, I hate the settings, and I find it a bit tedious for the music and blah blah blah, so can someone plz post their whole mugen.cfg, so all I have to do is copy and paste it into my mugen.cfg, of course after deleting everything in my mugen.cfg, thanks.

 

:P:D

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HI, I just got into mugen and I'm trying to re-make CVS on my mugen, except, I hate the settings, and I find it a bit tedious for the music and blah blah blah, so can someone plz post their whole mugen.cfg, so all I have to do is copy and paste it into my mugen.cfg, of course after deleting everything in my mugen.cfg, thanks.

 

:afro:  :D

 

ok, i'll post mine but take echoman's advice seriously, mugen.cfg is customized by the user and it may not work the same for you.

 

;-=====================================================-

; Configuration file for mugen.exe

;-=====================================================-

 

;-------------------------------------------------------

; Game options configurable in M.U.G.E.N's options screen go here.

; Does not include key config.

[Options]

; Basic options

Difficulty = 2

Life = 100

Time = -1

GameSpeed = 2

WavVolume = 100

MidiVolume = 100

 

; Team-only config

Team.1VS2Life = 150

Team.LoseOnKO = 0

 

; Not accessible in options screen

motif = data/system.def

;MP3Volume = 50 ;Not yet implemented

 

;-------------------------------------------------------

[Rules]

;Keep this set at VS. It's the only option supported for now.

GameType = VS

 

;This is the amount of power the attacker gets when an attack successfully

;hits the opponent. It's a multiplier of the damage done. For example,

;for a value of 3, a hit that does 10 damage will give 30 power.

Default.Attack.LifeToPowerMul =.7

 

;This is like the above, but it's for the person getting hit.

;These two multipliers can be overridden in the Hitdef controller in the

;CNS by using the "getpower" and "givepower" options.

Default.GetHit.LifeToPowerMul =.6

 

;This controls how much damage a super does when you combo into it.

;It's actually a multiplier for the defensive power of the opponent.

;A large number means the opponent takes less damage. Leave it at

;1 if you want supers to do the normal amount of damage when comboed

;into.

;Note 1: this increase in defence stays effective until the opponent

; gets up from the ground.

;Note 2: the program knows you've done a super when the "superpause"

; controller is executed. That's the instance when this change

; becomes effective.

Super.TargetDefenceMul = 1.5

 

 

 

;-------------------------------------------------------

[Config]

;Set the game speed here. The default is 60 frames per second. The

;larger the number, the faster it goes. Don't use a value less than 10.

GameSpeed = 60

 

;Set to 1 to draw shadows (default). Set to 0 if you have a slow

;machine, and want to improve speed by not drawing shadows.

DrawShadows = 1

 

;Set to 0 to save some memory by disabling frame effects for helpers.

HelperFrameEffects = 1

 

;This is 1 the first time you run MUGEN.

FirstRun = 0

 

 

;-------------------------------------------------------

[Debug]

;Set to 0 to disable starting in debug mode by default.

Debug = 0

 

;Set to 0 to disallow switching to debug mode by pressing Ctrl-D.

;If Debug = 1, this will be ignored.

AllowDebugMode = 1

 

;Set to 1 to allow debug keys at all times. Otherwise debug keys

;allowed only in debug mode.

AllowDebugKeys = 1

 

;Set to 1 to run at maximum speed by default.

Speedup = 0

 

;Default starting stage for quick versus.

StartStage = stages/stage0.def

 

;-------------------------------------------------------

[Video]

;Enter the width and height of the resolution you want to set here.

;The optimal resolution is 320x240, but if your video card has problems

;You may want to try 640x480.

Width = 800

Height = 600

 

;This is the color depth at which to run MUGEN. You should set it to

;16 bit color unless your video card has problems with it.

;16-fastest, 24,32-slower, 8-slowest/worst

Depth = 16

 

;Set this parameter to 0 to disable screen stretching, and set it to 1 if

;you want to scale it up to fit the current resolution.

Stretch = 0

 

;Set this parameter to use a resolution-doubling filter. You will

;need a fast machine to use these filters. You will need to increase

;the screen resolution to at least 640x480 for these modes.

;0 - off

;1 - diagonal edge detection

;2 - bilinear filtering

;3 - horizontal scanlines

DoubleRes = 2

 

;Choose from "1" for VESA1, "Linear" or "Banked" for VESA2, and "3" for

;VESA3.

;Note: VESA1 is very slow on certain video cards, especially the newer

;ones. "Linear" or "3" is usually the fastest for new cards.

;Default is "Linear".

Vesamode = 1

 

;Set to 1 to enable vertical retrace synchronization.

VRetrace = 0

 

;-------------------------------------------------------

; Sound configuration

; Note: WavVolume and MidiVolume here are not the same

; as the ones in [Options], but they all affect the volume.

[sound]

;Set the following to 1 to enable sound effects and music.

;Set to 0 to disable.

Sound = 1

 

;Set the following to 1 to enable stereo effects in-game

;Set to 0 to disable.

StereoEffects = 1

 

;This is the width of the sound panning field. If you

;Increase this number, the stereo effects will sound

;closer to the middle. Set to a smaller number to get

;more stereo separation on sound effects.

;Only valid if StereoEffects is set to 1.

PanningWidth = 240

 

;Set the following to 1 to reverse left and right channels

;on your sound card.

ReverseStereo = 0

 

;Wave device to use. Choose from:

; NONE - No wave device

; AUTO - Autodetect

; SB - SoundBlaster (auto)

; SB10 - SoundBlaster 1.0

; SB15 - SoundBlaster 1.5

; SB20 - SoundBlaster 2.0

; SBPRO - SoundBlaster Pro

; SB16 - SoundBlaster 16

; GUS - (not yet supported)

; AUDIODRIVE - ESS Audiodrive

WavDevice = AUTO

 

;Voice Channels to use. Values are from 1 to 16.

;If sound quality is poor, try setting a smaller number, such as 8 or 4.

WavChannels = 8

 

;Maximum number of voices used for MODs. This number reduces the

;number of available WavChannels. ModVoices must be less than

;WavChannels. If equal, then MODs will get all the available

;channels and therefore no sound effects will play.

ModVoices = 4

 

;Midi device to use. Choose from:

; NONE - No midi device

; AUTO - Autodetect

; ADLIB - ADLIB

; OPL2 - OPL2

; 2XOPL2 - dual OPL2

; OPL3 - OPL3

; SB - SB MIDI

; MPU - MPU-401

; GUS - (not yet supported)

; DIGMID - Allegro's Digimid driver

; AWE32 - AWE32 (EMU8000)

MidiDevice = AUTO

 

;This is the master volume for all wav sounds (affects mp3 volume).

;Valid values are from from 0 to 255.

MasterWavVolume = 255

 

;Set the volume of wav, midi, mods and CD audio.

;Note: WavVolume does not affect mp3 or mod volume.

;Valid values are from from 0 to 255.

;For CDAVolume only, using -1 will leave the volume unchanged.

WavVolume = 225

MidiVolume = 225

MP3Volume = 225

ModVolume = 225

CDAVolume = -1

 

;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD

;playback.

PlayMIDI = 1

PlayMP3 = 1

PlayMOD = 1

PlayCDA = 1

 

;Set the drive letter of your CD-ROM (if you have more than one

;drive). eg, To use drive E, put the following:

; CDADevice = E:\

;Leave blank to use your default CD-ROM drive.

CDADevice =

 

 

;-------------------------------------------------------

[Misc]

;Number of extra players to cache in memory.

;Set to a lower number to decrease memory usage, at cost of

;more frequent loading.

PlayerCache = 0

 

;Set to 1 to enable large-buffer reads of sprite and sound data.

;Set to 0 (off) to decrease memory usage, at cost of slower

;loading.

BufferedRead = 1

 

;Set to 1 to free system.def data from memory whenever possible.

;This decreases memory usage, in exchange for loading time

;before system screens.

UnloadSystem = 1

 

 

;-------------------------------------------------------

[Arcade]

;Set to 0 for computer to choose color 1 if possible.

;Set to 1 for computer to randomly choose a color.

AI.RandomColor = 1

 

;This option allows the AI to input commands without

;having to actually press any keys (in effect, cheating)

;Set to 1 to enable, 0 to disable. Enabling this option

;can give the illusion of a smarter AI.

AI.Cheat = 0

 

;-------------------------------------------------------

[input]

P1.UseKeyboard = 1

P2.UseKeyboard = 1

;Joystick type:

;0 - Disable

;1 - Autodetect (not reliable under DOS)

;4 - 4 button

;6 - 6 button

;8 - 8 button

;20 - Sidewinder

;21 - SNESKey

;22 - PSX pad

;23 - N64 pad

P1.Joystick.type = 0

P2.Joystick.type = 0

ForceFeedback = 0 ;True to enable force feedback

 

;-------------------------------------------------------

; P1 Key config (configurable from M.U.G.E.N)

[P1 Keys]

Jump = 200

Crouch = 208

Left = 203

Right = 205

A = 44

B = 45

C = 46

X = 30

Y = 31

Z = 32

Start = 16

Guard = 0;50 ;Debug only

Run = 0;54 ;Debug only

Turn = 0;157 ;Debug only

 

;-------------------------------------------------------

; P2 Key config (configurable from M.U.G.E.N)

[P2 Keys]

Jump = 72

Crouch = 80

Left = 75

Right = 77

A = 74

B = 78

C = 156

X = 69

Y = 181

Z = 55

Start = 81

Guard = 0;76 ;Debug only

Run = 0;73 ;Debug only

Turn = 0;83 ;Debug only

 

[P1 Joystick] ;Default config

Jump = 1

Crouch = 2

Left = 3

Right = 4

A = 5

B = 6

C = 7

X = 8

Y = 9

Z = 10

Start = 11

 

[P2 Joystick] ;Default config

Jump = 33

Crouch = 34

Left = 35

Right = 36

A = 37

B = 38

C = 39

X = 40

Y = 41

Z = 42

Start = 43

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