maninderb Posted September 26, 2004 Posted September 26, 2004 HI, I just got into mugen and I'm trying to re-make CVS on my mugen, except, I hate the settings, and I find it a bit tedious for the music and blah blah blah, so can someone plz post their whole mugen.cfg, so all I have to do is copy and paste it into my mugen.cfg, of course after deleting everything in my mugen.cfg, thanks.
echoman Posted September 26, 2004 Posted September 26, 2004 U do know that, that won't work. Most mugens are customized for the person who makes them. Its easy once u get the hang of it, just keep trying and ask someone to help u with it
Kyo Posted October 5, 2004 Posted October 5, 2004 HI, I just got into mugen and I'm trying to re-make CVS on my mugen, except, I hate the settings, and I find it a bit tedious for the music and blah blah blah, so can someone plz post their whole mugen.cfg, so all I have to do is copy and paste it into my mugen.cfg, of course after deleting everything in my mugen.cfg, thanks. <{POST_SNAPBACK}> ok, i'll post mine but take echoman's advice seriously, mugen.cfg is customized by the user and it may not work the same for you. ;-=====================================================-; Configuration file for mugen.exe;-=====================================================- ;-------------------------------------------------------; Game options configurable in M.U.G.E.N's options screen go here.; Does not include key config.[Options]; Basic optionsDifficulty = 2Life = 100Time = -1GameSpeed = 2WavVolume = 100MidiVolume = 100 ; Team-only configTeam.1VS2Life = 150Team.LoseOnKO = 0 ; Not accessible in options screenmotif = data/system.def;MP3Volume = 50 ;Not yet implemented ;-------------------------------------------------------[Rules] ;Keep this set at VS. It's the only option supported for now.GameType = VS ;This is the amount of power the attacker gets when an attack successfully ;hits the opponent. It's a multiplier of the damage done. For example, ;for a value of 3, a hit that does 10 damage will give 30 power.Default.Attack.LifeToPowerMul =.7 ;This is like the above, but it's for the person getting hit. ;These two multipliers can be overridden in the Hitdef controller in the ;CNS by using the "getpower" and "givepower" options.Default.GetHit.LifeToPowerMul =.6 ;This controls how much damage a super does when you combo into it. ;It's actually a multiplier for the defensive power of the opponent. ;A large number means the opponent takes less damage. Leave it at ;1 if you want supers to do the normal amount of damage when comboed ;into. ;Note 1: this increase in defence stays effective until the opponent ; gets up from the ground. ;Note 2: the program knows you've done a super when the "superpause" ; controller is executed. That's the instance when this change ; becomes effective.Super.TargetDefenceMul = 1.5 ;-------------------------------------------------------[Config] ;Set the game speed here. The default is 60 frames per second. The ;larger the number, the faster it goes. Don't use a value less than 10.GameSpeed = 60 ;Set to 1 to draw shadows (default). Set to 0 if you have a slow ;machine, and want to improve speed by not drawing shadows.DrawShadows = 1 ;Set to 0 to save some memory by disabling frame effects for helpers.HelperFrameEffects = 1 ;This is 1 the first time you run MUGEN.FirstRun = 0 ;-------------------------------------------------------[Debug] ;Set to 0 to disable starting in debug mode by default.Debug = 0 ;Set to 0 to disallow switching to debug mode by pressing Ctrl-D. ;If Debug = 1, this will be ignored.AllowDebugMode = 1 ;Set to 1 to allow debug keys at all times. Otherwise debug keys ;allowed only in debug mode.AllowDebugKeys = 1 ;Set to 1 to run at maximum speed by default.Speedup = 0 ;Default starting stage for quick versus.StartStage = stages/stage0.def ;-------------------------------------------------------[Video] ;Enter the width and height of the resolution you want to set here. ;The optimal resolution is 320x240, but if your video card has problems ;You may want to try 640x480.Width = 800Height = 600 ;This is the color depth at which to run MUGEN. You should set it to ;16 bit color unless your video card has problems with it. ;16-fastest, 24,32-slower, 8-slowest/worstDepth = 16 ;Set this parameter to 0 to disable screen stretching, and set it to 1 if ;you want to scale it up to fit the current resolution.Stretch = 0 ;Set this parameter to use a resolution-doubling filter. You will ;need a fast machine to use these filters. You will need to increase ;the screen resolution to at least 640x480 for these modes. ;0 - off ;1 - diagonal edge detection ;2 - bilinear filtering ;3 - horizontal scanlinesDoubleRes = 2 ;Choose from "1" for VESA1, "Linear" or "Banked" for VESA2, and "3" for ;VESA3. ;Note: VESA1 is very slow on certain video cards, especially the newer ;ones. "Linear" or "3" is usually the fastest for new cards. ;Default is "Linear".Vesamode = 1 ;Set to 1 to enable vertical retrace synchronization.VRetrace = 0 ;-------------------------------------------------------; Sound configuration; Note: WavVolume and MidiVolume here are not the same; as the ones in [Options], but they all affect the volume.[sound] ;Set the following to 1 to enable sound effects and music. ;Set to 0 to disable.Sound = 1 ;Set the following to 1 to enable stereo effects in-game ;Set to 0 to disable.StereoEffects = 1 ;This is the width of the sound panning field. If you ;Increase this number, the stereo effects will sound ;closer to the middle. Set to a smaller number to get ;more stereo separation on sound effects. ;Only valid if StereoEffects is set to 1.PanningWidth = 240 ;Set the following to 1 to reverse left and right channels ;on your sound card.ReverseStereo = 0 ;Wave device to use. Choose from: ; NONE - No wave device ; AUTO - Autodetect ; SB - SoundBlaster (auto) ; SB10 - SoundBlaster 1.0 ; SB15 - SoundBlaster 1.5 ; SB20 - SoundBlaster 2.0 ; SBPRO - SoundBlaster Pro ; SB16 - SoundBlaster 16 ; GUS - (not yet supported) ; AUDIODRIVE - ESS AudiodriveWavDevice = AUTO ;Voice Channels to use. Values are from 1 to 16. ;If sound quality is poor, try setting a smaller number, such as 8 or 4.WavChannels = 8 ;Maximum number of voices used for MODs. This number reduces the ;number of available WavChannels. ModVoices must be less than ;WavChannels. If equal, then MODs will get all the available ;channels and therefore no sound effects will play.ModVoices = 4 ;Midi device to use. Choose from: ; NONE - No midi device ; AUTO - Autodetect ; ADLIB - ADLIB ; OPL2 - OPL2 ; 2XOPL2 - dual OPL2 ; OPL3 - OPL3 ; SB - SB MIDI ; MPU - MPU-401 ; GUS - (not yet supported) ; DIGMID - Allegro's Digimid driver ; AWE32 - AWE32 (EMU8000)MidiDevice = AUTO ;This is the master volume for all wav sounds (affects mp3 volume). ;Valid values are from from 0 to 255.MasterWavVolume = 255 ;Set the volume of wav, midi, mods and CD audio. ;Note: WavVolume does not affect mp3 or mod volume. ;Valid values are from from 0 to 255. ;For CDAVolume only, using -1 will leave the volume unchanged.WavVolume = 225MidiVolume = 225MP3Volume = 225ModVolume = 225CDAVolume = -1 ;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD ;playback.PlayMIDI = 1PlayMP3 = 1PlayMOD = 1PlayCDA = 1 ;Set the drive letter of your CD-ROM (if you have more than one ;drive). eg, To use drive E, put the following: ; CDADevice = E:\ ;Leave blank to use your default CD-ROM drive.CDADevice = ;-------------------------------------------------------[Misc] ;Number of extra players to cache in memory. ;Set to a lower number to decrease memory usage, at cost of ;more frequent loading.PlayerCache = 0 ;Set to 1 to enable large-buffer reads of sprite and sound data. ;Set to 0 (off) to decrease memory usage, at cost of slower ;loading.BufferedRead = 1 ;Set to 1 to free system.def data from memory whenever possible. ;This decreases memory usage, in exchange for loading time ;before system screens.UnloadSystem = 1 ;-------------------------------------------------------[Arcade] ;Set to 0 for computer to choose color 1 if possible. ;Set to 1 for computer to randomly choose a color.AI.RandomColor = 1 ;This option allows the AI to input commands without ;having to actually press any keys (in effect, cheating) ;Set to 1 to enable, 0 to disable. Enabling this option ;can give the illusion of a smarter AI.AI.Cheat = 0 ;-------------------------------------------------------[input]P1.UseKeyboard = 1P2.UseKeyboard = 1;Joystick type:;0 - Disable;1 - Autodetect (not reliable under DOS);4 - 4 button;6 - 6 button;8 - 8 button;20 - Sidewinder;21 - SNESKey;22 - PSX pad;23 - N64 padP1.Joystick.type = 0P2.Joystick.type = 0ForceFeedback = 0 ;True to enable force feedback ;-------------------------------------------------------; P1 Key config (configurable from M.U.G.E.N)[P1 Keys]Jump = 200Crouch = 208Left = 203Right = 205A = 44B = 45C = 46X = 30Y = 31Z = 32Start = 16Guard = 0;50 ;Debug onlyRun = 0;54 ;Debug onlyTurn = 0;157 ;Debug only ;-------------------------------------------------------; P2 Key config (configurable from M.U.G.E.N)[P2 Keys]Jump = 72Crouch = 80Left = 75Right = 77A = 74B = 78C = 156X = 69Y = 181Z = 55Start = 81Guard = 0;76 ;Debug onlyRun = 0;73 ;Debug onlyTurn = 0;83 ;Debug only [P1 Joystick] ;Default configJump = 1Crouch = 2Left = 3Right = 4A = 5B = 6C = 7X = 8Y = 9Z = 10Start = 11 [P2 Joystick] ;Default configJump = 33Crouch = 34Left = 35Right = 36A = 37B = 38C = 39X = 40Y = 41Z = 42Start = 43
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