James Posted September 30, 2004 Share Posted September 30, 2004 (edited) Yes I know this info is late. http://haze.mame.net/ 0.87u1 General Improvements-------------------- Minor Compiler fixes [brad Oliver] Removed options.color_depth (obsolete anyway) [brad Oliver] Compiler Fixes for VC [bryan McPhail] src\drivers\suprgolf.c - C99 fix src\cpu\m37710\m37710op.h - Fixed warnings under VC src\cpu\powerpc\ppc.c - Fixed warnings under VC src\cpu\powerpc\ppc403.c - Fixed warnings under VC Added default eeprom to Recalhorn to prevent crash [bryan McPhail] Fixed Mametesters bug sotsugyo069u3gre [bryan McPhail]. sotsugyo: On the result screen (the one that appears when finishing a stage i.e after the first two trials), zeroes don't appear at all. Modified tilemap.c so roz and RGB_DIRECT can be used together [Andrew Gardner] Fixed I/O addresses in Hyperstone and so removed the hack from vamphalfdriver [Pierpaolo Prazzoli] Yumefuda update (eeprom etc.) [Gondos, Pierpaolo Prazzoli] fixed some gfx in tmmjprd [Pierpaolo Prazzoli] i960 updates [R.Belmont] - Added support for the following opcodes: nor, addc, subc, atanr, sinr, cosr, tanr, atanrl, logrl, sinrl, cosrl, and tanrl. - Added those and some others to the disassembler. - Added parens for the compiler warning. - Fixed stt to only store 3 words instead of 4. - Added logepr and cvtri. - Fixed cmpr and cmprl - they were comparing garbage instead of the correct registers. - Added disassembly for movrl. - Added scanbit. - Rewrote flushreg, it was *totally* wrong before. HOTD now runs, among others. - Added hack to divo so divide by zero doesn't crash MAME (some games read back 0 from the not-yet-existing DSP and do this). - More disassembler improvements. - Added NAND, EDIV, SCALER, SCALERL, ROUNDR, ROUNDRL, EXPRL, MOVRE, and CPYSRE opcodes. - Fixed some errors in interrupt handling. Solves corrupt graphics in fvipers and crashes in fvipers, schamp, and dynamcop. - Added REMR opcode. SegaIC24 update [R.Belmont] Add 32-bit access methods for char and tile RAM. Grand Champion sound fix [Justin Szczap] INP changes [barry Rodewald] Basically, reading/writing analog port data every single time interpolate_analog_port() isn't a good idea, especially since it's called every time readinputport() is. I've just moved the analogue port reading/writing into the for loop, so analogue ports are only read/written if the port is actually is analogue. Dynagears dip fix [Derrick Renaud] ZN1/ZN2 big endian fix [smf] SPI decryption improvements (for rf2_2k) [Ville Linde] New Clones supported or promoted from GAME_NOT_WORKING status:-------------------------------------------------------------- Painted Lady (Splash) (Ver 1.3 US) [Manuel Abadia] New Non-Working games / clones supported---------------------------------------- Tatsumi Driver [bryan McPhail] playable to a degree, but not really working properly Apache 3 Round Up 5 Cycle Warriors Incredibly complex hardware! These are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. Todo: Sprite rotation Finish road layer (Round Up 5) Implement road layer (Apache 3, Cycle Warriors) BG layer(s) (Cycle Warriors) BG layer (Round Up 5) - May be driven by missing VRAM data Round Up 5 always boots with a coin inserted Round Up 5 doesn't survive a reset Dip switches Various other things.. Sega Model 2 Driver [R.Belmont] (see model2.c for list of games) Tilemaps, sound, and inputs working to varying degrees in various games. Most of the games at least start up, although some don't and some crash. Edited September 30, 2004 by James Link to comment Share on other sites More sharing options...
Agozer Posted September 30, 2004 Share Posted September 30, 2004 Damn, thanks to the MAME devs being so prolific, I find myself updating the windows binries almost daily. Link to comment Share on other sites More sharing options...
James Posted September 30, 2004 Author Share Posted September 30, 2004 (edited) That's what Mame is all about.There will be allways updates untill all games are supported. Edited October 1, 2004 by James Link to comment Share on other sites More sharing options...
Agozer Posted September 30, 2004 Share Posted September 30, 2004 That;s what Mame is all about.There will be allways updates untill all games are supported.And that can't be a bad thing. Thanks for the news. Again. Link to comment Share on other sites More sharing options...
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