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help with "fake"ink lines(si xsi)


Corn99

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Well, I'm not a modeler or anything, but the blockiness of the character doesn't seem to lend itself well to inklines. Seems like it would look more like the cell shaded effect I assume you're going for if the character was done more rounded and cartoon-ish. You don't normally see really blocky characters in cell-shaded games.

 

That, or maybe just use a different "line" object for different parts of the body. Like the legs don't look too bad as is, but that same (I'm assuming its the same) outline object doesn't work very well for the arms or the head. You might try using a serperate, "customized" outline object for those parts.

 

And one more thing, the figure is missing "interior" lines, so it kind of breaks up the illusion. He has one accross the base of his shirt, but not at his sleeves, around his chin, or the ends of his pant legs, etc. It seems like the effect might work better if those were included, and this might tie in to the "seperate line objects" mentioned above.

 

Again, I'm not a 3D modeler or even an artist really, but a little brainstorming never hurt, right? Good luck, let us know how it goes!

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well its bloky cause iam practicing low poly models but iam not very good at it but i know i can make a better model than this,and already did i am just using the bloky one to test the trick.real inklines would be all over the place cause the model is blocky(ink lines are usually on hard edges or contours) so a duplicated the model and scaled to make it slightly bigger than the orginal and placed the original inside and i know there is not seperation bettween the shirt and arms but thats just cause the camera angle.cause i u see the left arm(or right)looks like one ink line is almost visable.

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