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Mame 0.87u3 is Released !


James

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http://haze.mame.net/

 

0.87u3

 

General Improvements

--------------------

 

Exidy Games update [Aaron Giles]

This update is mainly a bunch of cleanup on the classic Exidy drivers. The

memory maps are merged now, and I've gone through and removed a bunch of RAM

that wasn't actually present on the real boards. I also fixed up the input

ports on several of the bootlegs.

 

Cinematronics Vector driver update [Aaron Giles]

* completely rewrote the CCPU core to be much simpler and follow MAME

semantics

* rewrote the CCPU disassembler to use the "official" syntax

* added newly dug-up prototype game QB-3

* now require the CCPU PROMs for all the games

* added sound to Barrier, Star Hawk, War of the Worlds, and Boxing Bugs

(note that samples don't exist yet, but I'm working with Zonn Moore to get

them for everything except Barrier)

* rewrote sound routines for all the games based on schematics and Zonn's

documentation

* fixed sound in Demon (was seriously wrong)

* changed sound handling in Solar Quest to play the music by looping a

square wave instead of using canned samples

* added 64-level support for Solar Quest

* added proper color support for Boxing Bugs and War of the Worlds

* added star twinkle effects (not really visible without my future update to

vector.c)

* made wotw the black & white hardware which was commonly seen as a Star

Castle upgrade

* added wotwc as the color hardware version (same ROMs)

* cleaned up and fixed input ports for all the games

 

Namco IC update [Phil Stroffolino]

Fixes to the advanced ROZ chip used by System FL, Namco NB2, and some Namco System 2

games. Huge improvements to Mach Breakers, and game specific ROZ hacks have been removed.

 

Fixes for the ROZ system used in older System2 games; in particular Dragon Blade glitches

are no more.

 

Abstraction for the tilemap system used in many Namco titles.

 

Merged memory maps.

 

The ROZ fixes unfortunately use a handful of custom code, to work around limitations of

tilemap.c's roz support. I'll improve tilemap.c when I get a chance.

 

Improvements to jalmah.c [Angelo Salese]

 

Improvements to sound in recalh and intcup94 [David Haywood]

 

Massive compiler warnings cleanup for gcc 3.4.2 [Olivier Galibert]

 

Added some hooks to C 68k core in preparation for Sega decryption updates [Olivier Galibert]

 

Hooked up GNET bios roms so boot screen shows [smf]

 

Improvement to (se)xfiles driver, now shows some startup screens [Tomasz Slanina]

 

New Games supported or promoted from GAME_NOT_WORKING status:

-------------------------------------------------------------

 

QB-3 (prototype) [Aaron Giles]

some gfx problems

Space Raiders [Frank Palazzolo]

some gfx problems, things need verifying against board

 

New Clones supported or promoted from GAME_NOT_WORKING status:

--------------------------------------------------------------

 

War of the Worlds (color) [Aaron Giles]

Operation Thunderbolt (US, older) [Fabrice Arzeno]

Killer Instinct (proto v4.7) [Aaron Giles]

Killer Instinct 2 (v1.0) [Aaron Giles]

Farmer Rebelion (clone of ikki) [Pierpaolo Prazzoli]

Atlant Olimpic (bootleg of trackfld) [Pierpaolo Prazzoli]

Ginga NinkyouDen (set 2) [Mash]

'99: The Last War (Kyugo) [Mash]

Tron (set 3) and (set 4) [Mash]

 

New Non-Working games / clones supported

----------------------------------------

 

Oriental Legend Super

unemulated protection

Killer Instinct 2 (v1.4k, upgrade kit) [Aaron Giles]

Beat the Champ [R.Belmont]

SCSI / CD-ROM emulation problems

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Awesome, time to hunt down title fight.

You can play title fight in Modeler if I'm not mistaken. :)

 

I guess it's time to update MAME once more.

Edited by Agozer
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