Corn99 Posted October 16, 2004 Posted October 16, 2004 iam doing for a project.iam trying to keep everything extremely low poly,but without see hard edeges(hard for me).just tell me ur opinion about the body(not the head, the hair ,hands, or skates.)did i hide the edges well enough because this was a cube when i started,i wanted a jet set radio character for my project. i know the body is dark but i will fix that later.i just wanna know if the body looks not so blocky than it actually is( jet radio chracters are extremly blocky but the cel shading hides it,dont belive use chankast and look at their wirefriame)
emsley Posted October 16, 2004 Posted October 16, 2004 I think you have done a good job there, well done.:-]Anyway one who can design with computers is skilled in my opinion.
Corn99 Posted October 16, 2004 Author Posted October 16, 2004 (edited) thank you all and here how it looks with out cel shading and ink lines,and now u see the reason for worriness about blockyness Edited October 16, 2004 by Corn99
Gryph Posted October 16, 2004 Posted October 16, 2004 Whoa, the difference is huge. Cel shading really does hide it well.
Corn99 Posted October 16, 2004 Author Posted October 16, 2004 yes it does hide it quite well,just take a look at jet set radio,lazy cg/game artist.
Corn99 Posted October 17, 2004 Author Posted October 17, 2004 so far iam working on the noise tanks too look at their head
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