Corn99 Posted October 16, 2004 Share Posted October 16, 2004 iam doing for a project.iam trying to keep everything extremely low poly,but without see hard edeges(hard for me).just tell me ur opinion about the body(not the head, the hair ,hands, or skates.)did i hide the edges well enough because this was a cube when i started,i wanted a jet set radio character for my project. i know the body is dark but i will fix that later.i just wanna know if the body looks not so blocky than it actually is( jet radio chracters are extremly blocky but the cel shading hides it,dont belive use chankast and look at their wirefriame) Link to comment Share on other sites More sharing options...
emsley Posted October 16, 2004 Share Posted October 16, 2004 I think you have done a good job there, well done.:-]Anyway one who can design with computers is skilled in my opinion. Link to comment Share on other sites More sharing options...
Gryph Posted October 16, 2004 Share Posted October 16, 2004 The body looks really nice. Good work. Link to comment Share on other sites More sharing options...
Corn99 Posted October 16, 2004 Author Share Posted October 16, 2004 (edited) thank you all and here how it looks with out cel shading and ink lines,and now u see the reason for worriness about blockyness Edited October 16, 2004 by Corn99 Link to comment Share on other sites More sharing options...
Gryph Posted October 16, 2004 Share Posted October 16, 2004 Whoa, the difference is huge. Cel shading really does hide it well. Link to comment Share on other sites More sharing options...
Corn99 Posted October 16, 2004 Author Share Posted October 16, 2004 yes it does hide it quite well,just take a look at jet set radio,lazy cg/game artist. Link to comment Share on other sites More sharing options...
Corn99 Posted October 17, 2004 Author Share Posted October 17, 2004 so far iam working on the noise tanks too look at their head Link to comment Share on other sites More sharing options...
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