Corn99 Posted October 18, 2004 Posted October 18, 2004 well iam making this for school,a 3d model low in polygon that could be rendered real time.the ink lines are polygons too they doubled the count so i had to work with the 3d model as much as i could.so is my guy good enough to be a noise tank? any comments positive or negative are welcomed.(the hands and skate cant be inked lined the head and the body made me rise up to 1100 polygons)
Corn99 Posted October 19, 2004 Author Posted October 19, 2004 (edited) thanks Edited October 19, 2004 by Corn99
Agozer Posted October 19, 2004 Posted October 19, 2004 Looks pretty weird to me, but then again, I don't have an artistic eye.
Corn99 Posted October 19, 2004 Author Posted October 19, 2004 well thatsbecause its using only a shader and no textures, i cant use photoshop for crap.i just have it taking up space.
Agozer Posted October 19, 2004 Posted October 19, 2004 well thatsbecause its using only a shader and no textures, i cant use photoshop for crap.i just have it taking up space.Ah, in that case. Maybe you should put that Photoshop to some good use and start learning?
Corn99 Posted October 19, 2004 Author Posted October 19, 2004 photoshop is hard i googled some sites on it but damn its hard finding a good tutorial that details the creation of character textures.
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