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Posted

well iam making this for school,a 3d model low in polygon that could be rendered real time.the ink lines are polygons too they doubled the count so i had to work with the 3d model as much as i could.so is my guy good enough to be a noise tank? any comments positive or negative are welcomed.(the hands and skate cant be inked lined the head and the body made me rise up to 1100 polygons)

noise.jpg

noise-2.jpg

noise03.jpg

Posted

Looks pretty weird to me, but then again, I don't have an artistic eye.

Posted
well thatsbecause its using only a shader and no textures, i cant use photoshop for crap.i just have it taking up space.

Ah, in that case. Maybe you should put that Photoshop to some good use and start learning?

Posted

photoshop is hard i googled some sites on it but damn its hard finding a good tutorial that details the creation of character textures.

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