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OH you know what i mean...lol.

 

 

It is a shame that they had to stop with KI Gold. It's on of those fighting games that had kick ass music. Rare always put effort in the sound department. I got both the Killer Cuts and KI Gold soundtracks.

 

I bumb KI in my truck with my 9000 watt earthquake subs. :P

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OH you know what i mean...lol.

 

Actually I don't. Your original point was the emulation speed of 3d games on mame and then you went on to benchmark it against KI. My reply to you earlier was to show that such a benchmark is invalid since KI is not a real 3d game that runs off a polygon engine but rather a typical sprite-based raster engine. And you proceeded to sway off on a tangent by talking about gameplay instead as quoted...

 

It is a shame that they had to stop with KI Gold.  It's on of those fighting games that had kick ass music.  Rare always put effort in the sound department.  I got both the Killer Cuts and KI Gold soundtracks.

 

I bumb KI in my truck with my 9000 watt earthquake subs.  :P

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I've said this a few times before, but one more time can't hurt...

 

You basically need 10x - 15x faster CPU than the CPU a program is trying to emulate in order to achive the so-called "perfect" emulation speed.

 

Of course, this is not the whole story, since sound emulation and possible emulation of special addon chips (i.e. SNES had numerous) contribute as well.

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